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Early Access
October 8, 2026 at 02:17 PM
Corrected the launch timezone wording and added the October event and hotfix
Romestead entered Early Access at 08:30 Central European Summer Time on May 26, 2026, equivalent to 11:30 PM Pacific Daylight Time on May 25. It is the debut title from Beartwigs, a six-person studio, published by Three Friends. Early Access lets the developer continue building the game with player feedback, a process the team credits for many of the game's existing features. Beartwigs has stated the game is expected to remain in Early Access for one to two years.

The Early Access build contains hours of exploration and town-building, including three progression biomes (the Volcanic biome is the newest of the three, added for Early Access, taking the count up from the demo's two), five launch progression bosses, and, at launch, over fifty dungeons and locations to explore; the Autumn Update of 31 August 2026 added over twenty unique dungeons and over seventy challenge dungeon rooms to newly created worlds. See Biomes, Enemies and Bosses, and Dungeons for detail on each.
Content | Amount in Early Access |
|---|---|
Progression biomes | Plains, Forest, Desert, Volcanic; the Plains is the starter region and Volcanic is the newest of the three progression biomes (in development: Swamp) |
Bosses | Five launch progression bosses (Guardian of Minerva, Pyzifax, Cyclops, plus two legendary Volcanic foes); one additional seasonal fight added in October 2026 |
Dungeons and locations | Over fifty at launch; over twenty unique dungeons and over seventy challenge dungeon rooms added on 31 August 2026 for newly created worlds |
Players supported | 1 to 8 (tuned for 1 to 4) |
Languages | Fourteen |
Restorable gods |
Romestead had a public demo before launch (App ID 4407550). The developer notes that the game changed significantly since the demo, shaped by player feedback, and that demo saves are not compatible with the Early Access version. Everyone starts over together.
The biggest changes for Early Access include:
Smoother onboarding with clearer quests, more detailed journal entries, better progression guidance, and adjusted early-game resource placement.
A broad balance pass across combat, weapons, bosses, raids, food, citizen loyalty, and the worship system.
The Volcanic biome with new enemies, two legendary bosses, exclusive dungeons, new resources (such as sulphur vents and ash), and a Magma Forge.
A University for researching advanced recipes and crafting powerful scrolls.
A Trading Post that automates resource transfer between settlements via player-created automated Trade Routes.
A Sculptor for crafting stone furniture and ornaments.
A completely overhauled furniture system with a Decoration Mode for inventory-free placement.
Better inventory management, including expandable inventory and sorting functionality.
Official Xbox and PlayStation 5 controller support with remappable bindings (the pre-launch claim; at launch a release-build setting left only partial support working, and full support arrived through Steam Input in the Autumn Update on 31 August 2026).
A new World Map 2.0 (bound to N by default), with map markers, dungeon names on hover, and quest icons.
Citizens that can now help with more tasks, such as the Carpenter helping to complete buildings.
Within hours of launch, Beartwigs released two hotfixes:
0.25.1 addressed a crash regarding the Magus Ceres Scroll, fixed unenterable dungeons, fixed falling through dungeon floors, removed a stray arrow from one of the dungeons, and resolved a soft-locking issue inside a dungeon.
0.25.1_1 shipped further fixes to unenterable dungeons and falling through dungeon floors, addressed the Burning Fallen Horde appearing after the first boss in raids, plus icon and localization updates.
The launch drew a large crowd in its first 24 hours. Beartwigs shared early stats: a player peak that climbed from 10,700 to 18,000, with players killing 22,000 owls, building 116,000 towns, and harvesting 82,000 wheat across the community.
Across the following days the team shipped a run of hotfixes (0.25.1_2 through 0.25.1_6) addressing dungeons, bosses, crashes, citizen behaviour, and early-game balance. Notable changes included naming and stabilising the volcanic boss fight, making citizens temporarily immune to damage while their pathfinding is reworked, marking quest dungeons on the world map, showing the name of the town being raided, and tweaking quests so the Watermill and Clay Pit unlock earlier. Spears can now harvest crops, the Legendary Pilum became craftable, and a rare Gorgon was added to the desert. By one week after launch the community had grown to over 250,000 players, and the hotfix run continued through 0.25.1_10, adding a grave-recovery system, moving town automation earlier, and rebalancing citizen hunger and traits.
Controller support: at launch only partial controller support was live, and full integration through native Steam Input became an active priority. A pre-launch claim that controllers worked was undone by a release-build setting that treated controllers as mouse and keyboard; that setting was fixed in launch week, and full Steam Input support shipped with the Autumn Update (version 0.26.1) on 31 August 2026, after which the store page listed full controller support.
The team stated that they would not provide a rigid roadmap immediately after launch, preferring to gather initial feedback before sharing a longer-term plan. Their immediate post-launch focus was hotfixing urgent issues and then establishing a steady patch schedule. The developer has mentioned internal plans for future progression biomes, building tiers, gear, and bosses, but those are not part of the current Early Access content.
A week after launch the team confirmed they still would not commit to a rigid roadmap while stabilising the foundation, and listed their immediate priorities: full controller support through Steam Input, Steam Deck verification, network optimisations with clearer connection-quality information, a more varied dungeon pool to reduce duplicates, and further quality-of-life and balance work such as sortable inventories and better citizen pathfinding. They did reveal their first major roadmap milestone: a fourth major biome with entirely new tiers of buildings, armour, enemies, dungeons, and bosses. That biome is not in the current build and is described as months away.
In late June 2026 the team shared a fuller plan in a development update from Beartwigs founders Sam Bloom and Björn Detterfelt. By that point the community had grown to over 400,000 players. The team framed the plan as a set of priorities rather than fixed ship dates, with the goal of patching the listed items in before the end of summer. On 18 August 2026 the studio attached a firm date to that first milestone: an Autumn Update releasing 31 August 2026, timed with the game's participation in a Steam PvE Survival Crafting Fest running 31 August to 7 September. The update shipped on schedule as version 0.26.1, delivering three of the five priorities in full and a fourth in part; Steam Deck Verified followed on 18 September 2026, and chest sorting was the one listed item that no default-branch patch note had covered as of September 2026.
The stated top priorities for Act I were full controller support through the Steam Input system (binding any controller or keybinding to any action), network optimisations to help players who struggle with multiplayer, Steam Deck verification, a more varied dungeon pool to cut down on repetition, and quality-of-life and balance work such as chest sorting alongside other requested fixes.
Status of the five Act I priorities as of 21 September 2026. The Autumn Update page carries the full 0.26.1 change log.
Priority | Status |
|---|---|
I. Full controller support via Steam Input | Shipped 31 August 2026 in version 0.26.1. The store page now lists full controller support, DualShock and DualSense support and Steam Input API support. Re-bindable movement and UI keys returned in 0.26.1_3, and movement in the Construction, Logistics and Furniture modes plus the construction camera became re-bindable in 0.26.1_5. See Controls and Keybinds. |
II. Network optimisations | Shipped 31 August 2026: more efficient and more stable network code, a network quality indicator that also shows other players' connection quality, and longer tolerance of bad connections before a disconnect. Server config resets were fixed in 0.26.1_3. |
III. Steam Deck Verification | Achieved 18 September 2026, announced in the studio's first bi-weekly update. Patch 0.26.1_6 had fixed dialogue option positioning on the Deck and other narrow UI widths. See System Requirements. |
IV. More varied dungeons | Shipped 31 August 2026: over twenty new unique dungeons, including rare multi-floor dungeons, themed loot tables and new weapon rewards, plus over seventy new challenge dungeon rooms and a challenge dungeon overhaul. Only newly created worlds receive the new dungeons; older worlds are kept but do not get them. |
V. Quality of life and balance | Partly shipped. A farmland removal tool, seed return from crop removal, demolition refunds, more bed types, a Carpenter Repair job, a Material Storage drop-off zone, a Deposit All button (0.26.1_4) and new map markers (0.26.1_3) are live. Chest sorting, the example the roadmap named, appeared in no default-branch patch note from 0.26.1 through 0.26.1_6 as of September 2026. |
The team also confirmed that a fourth major biome is on the horizon, describing it as a spooky region targeted for a winter release. It is planned to arrive with a new building tier, new armour sets, new enemies and bosses, and new dungeons. The biome is not in the current build, and the developer has not yet shared its name or stats. On 18 September 2026 the studio said work had officially begun on it, with new enemies, items and bosses, that a first internal playthrough of the grayboxed map was complete, and that the major update carrying it was still a few months away; a smaller, snack-sized and seasonally spooky content drop was planned first. Mundus Cerialis arrived on October 1, while work on the next major biome was still continuing in the October 2 update. On 2 September 2026 the studio had described that next update as bigger than the Autumn Update, with a new biome, new enemies, new equipment, treasures, new buildings and new bosses, and shared concept art by Josh Robbins with a disclaimer that it does not represent the final product.
On longer-term questions the developer outlined where several requested features stand. A Barracks building is planned for a future update (no patch note or studio update had mentioned it again as of September 2026) so that villagers can be assigned to defend a settlement. Opt-in difficulty options are something the team wants to look at once the foundation is in place. Placeable boss loot chests are also wanted. Animal taming and breeding, an ocean or sea biome with boats, and fishing were all described as lower priority or outside the immediate plan, with the team focusing on features that lean into the Roman setting. The team gave no commitment on whether additional gods would be added.
On 2 September 2026, three months after launch, Beartwigs announced that the game had passed 500,000 players. On 18 September 2026 the studio published the first of a planned series of bi-weekly studio updates, announcing Steam Deck Verified status, crediting community translators in-game, and saying that a developer Q&A would be held soon with a dedicated thread for submitting questions; as of 21 September 2026 no such thread had been opened on the game's Steam discussion boards. New dungeons added by the Autumn Update only appear in worlds created after it, because the world is generated in full at creation; older worlds are kept but do not receive them, and the studio said it was looking at options for a longer-term answer to that. The Autumn Update page has the change log and follow-up patches.
See Updates and Patches for the post-launch patch list.
Version 0.26.2_3 introduced Mundus Cerialis on October 1, 2026. It runs throughout October and adds an optional boss fight, four equipment items and a new enemy variant. Players do not need a new world: after clearing the Desert bosses, a friendly spirit appears in town the next day. End-game gear is recommended.
Keep the items that start the challenge if you want to replay it after the event. The items remain, while the friendly spirit disappears when the event ends. The October 1 and 2 release notes said event translations were still being completed.
Hotfix 0.26.2_4 followed on October 6 and fixed Ghostly Worshipper duplication. Its default-branch build is 25755407. See Updates and Patches for the complete changes.