Early Access
Romestead launched into Early Access on May 25, 2026. This page covers what the current build includes and how the developer is approaching Early Access.
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Romestead released into Early Access on May 25, 2026 (May 26 at 08:30 in Central European Summer Time). It is the debut title from Beartwigs, described by the team as a six-person studio. Early Access lets the developer continue building the game with player feedback, a process the team credits for many of the game's existing features.
The developer describes the Early Access build as containing hours of exploration and town-building, including three biomes, five bosses, and over fifty dungeons and locations to explore. See Biomes, Enemies and Bosses, and Dungeons for detail on each.
Content | Amount in Early Access |
|---|---|
Three | |
Bosses | Five |
Dungeons and locations | Over fifty |
Players supported | 1 to 8 (tuned for 1 to 4) |
Romestead had a public demo before launch. The developer notes that the game changed significantly since the demo, shaped by player feedback, and that demo saves are not compatible with the Early Access version. Everyone starts over together. The biggest changes for Early Access include:
Smoother onboarding with clearer quests, more detailed journal entries, better progression guidance, and adjusted early-game resource placement.
A broad balance pass across combat, weapons, bosses, raids, food, citizen loyalty, and the worship system.
A new progression biome bringing new enemies, bosses, dungeons, resources, building tiers, and gear sets.
New structures including a building for researching advanced recipes and crafting scrolls, a building for automating resource transfer between towns, and a building for crafting stone furniture and ornaments.
A completely overhauled furniture system with a clearer interface, smoother controls, and more placement freedom.
Better inventory management, including the ability to expand player inventory and sorting functionality.
Official support for Xbox and PlayStation 5 controllers, with the option to remap a number of buttons.
The team stated that it would not provide a rigid roadmap immediately after launch, preferring to gather initial feedback before sharing a longer-term plan. Their immediate post-launch focus was hotfixing urgent issues and then establishing a steady patch schedule. The developer has mentioned internal plans for future progression biomes, building tiers, gear, and bosses, but those are not part of the current Early Access content. See Updates and Patches for the post-launch update history.