Biomes
Romestead's Early Access build features three biomes in a procedurally generated world, including a Volcanic biome added for launch.
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The world of Romestead is procedurally generated but is filled with handcrafted places, secrets, and dungeons. Progression moves through biomes: each biome has its own resources, enemies, and bosses, and clearing a biome's bosses unlocks the next crafting tier and the path forward. The Early Access build contains three biomes.
The developer has confirmed three biomes in the current build. One of these, the Volcanic biome, was added for Early Access and is described as bringing a fiery challenge, home to two legendary foes. Each biome introduces new enemies, bosses, dungeons, resources, building tiers, and gear sets.
Biome | Notes |
|---|---|
Starting biome | The early-game region where players establish their first settlement and gather basic resources. |
Progression biome | A mid-progression region with its own resources, enemies, and bosses. |
Volcanic biome | A fiery region added in Early Access, home to two legendary foes and exclusive dungeons. |
Players explore a biome, gather its resources, craft better gear, and defeat its bosses to unlock the next crafting tier before advancing. This means biomes function as both setting and difficulty gate. See Crafting and Progression for the full cycle and Enemies and Bosses for the bosses that gate each biome.
As players discover more biomes, they can build more specialized settlements suited to each region and set up trade between them. A network of biome settlements feeding one another through automated trade routes is part of the late-game settlement loop. See Automation and Trade and Settlements and Buildings.
Note: the developer has internal plans for additional progression biomes beyond the current three, but those are not part of the Early Access build covered here.