This article is incomplete
Some sections are missing or need additional details. Help improve it by contributing.
Combat is one of the ways players can specialize in Romestead. The game lets characters build around melee, ranged combat, or magic, in addition to non-combat roles like farming and building. Fighting is most prominent at night, when the dead walk, and during dungeon runs and boss fights.
Combat Styles
Style | Description |
|---|---|
Melee | Close-range fighting with weapons such as the hasta, a Roman spear referenced by the developer. |
Ranged | Attacking enemies from a distance. |
Magic | A distinct combat path players can build around. |
Gear and Buffs
Players can equip a wide variety of armor, weapons, and trinkets to shape their combat capability. Foods and other consumables provide buffs that support a chosen style. Restoring the gods also grants combat-relevant buffs and technologies. Combat, weapons, and bosses all received a balance pass for the Early Access launch. See Crafting and Progression for how gear is unlocked and The Gods and Worship for divine buffs.
Improvised Weapons
Because heavy resources are physical objects, they double as improvised weapons. An enemy closing in can be met by throwing a rock or boulder at it. This ties the Resource Management system directly into combat.
Enemies and Encounters
The primary threat is the walking dead, the reanimated citizens of fallen Rome, who hunt players at night. Beyond roaming enemies, players face bosses at the end of biome progression and tougher foes inside dungeons. Raids are also part of the game and were included in the Early Access balance pass. See Enemies and Bosses and Dungeons.