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Romestead combines survival and adventure with town-building and city management. Players explore and fight during the day, then farm and decorate at night while defending against the dead. The result is a loop that rewards both active adventuring and slower, base-focused play.
The Core Loop

Progression is biome-based. The intended cycle is to explore a biome, gather its resources, craft better gear, restore the gods through offerings and sacrifices, defeat its bosses to unlock the next crafting tier, and then move on to the next biome. Players who prefer a slower pace can instead spend their time to decorate their settlement, experiment with automation, and farm crops.
Explore a biome (see Biomes).
Gather resources, including physical heavy materials (see Resource Management).
Craft better gear at the Workbench, Blacksmith, Leatherworker, and other production buildings.
Restore the gods at the Altar for buffs and technologies.
Defeat the biome's boss to unlock the next crafting tier.
Advance into the next biome with stronger gear.
Day and Night
The game is split between two rhythms. During the day the world is open for exploration, resource gathering, and dungeon runs. At night the dead walk and hunt the player, so settlements need defenses and lit torches. Night is also a time to farm and decorate within the relative safety of a town.
Pillars of Play

Survival against hordes of the walking dead, especially at night.
Exploration of a procedurally generated world dotted with handcrafted locations and dungeons.
Resource gathering, including physical hauling of heavy materials. See Resource Management.
Crafting and progression through building tiers unlocked by defeating bosses. See Crafting and Progression.
Settlement building and management of recruited artisans. See Settlements and Buildings.
Worship of the seven Roman gods for buffs, technologies, and upgrades. See The Gods and Worship.
Finding Your Role
Players can build their character around one of three combat archetypes (melee, ranged, or magic), or specialize in farming, building, or exploration. Solo players naturally do a bit of everything. In co-op, a group can specialize so that individual players focus on fighting, gathering, crafting, farming, automating production, or growing the settlement. See Combat for the combat options, Character Creation for the three class archetypes, and Multiplayer and Co-Op for how groups divide roles.
World Map and Navigation
Pressing N opens the World Map 2.0, which displays map markers, hover-over dungeon names, and quest icons. Quest names appear as icons on the map, and the Altar shows previews of upcoming worship unlocks. The map can be expanded and players can edit markers for shared planning in co-op.