Resource Management
Romestead uses a regular inventory alongside a physical system where heavy resources like lumber and rocks are real objects that must be carried, thrown, or hauled.
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Resource handling is one of Romestead's signature systems. The game has a regular inventory for most items, but heavy resources are treated as physical objects that exist in the world rather than as inventory entries. This changes how players move materials around and even how they fight.
Heavy materials such as lumber and rocks must be physically handled. Players can pick them up, carry them, throw them, and haul them. Because these resources are physical, moving large quantities is a logistical task rather than a menu action. The system is summarized by the game as requiring no inventory management for these heavy items: an enemy closing in can even be met by chucking a boulder at it.

To bring resources back from the wild in bulk, players can build carts. Carts let a player or group haul lumber, rocks, and other heavy materials over distance, which is central to supplying a growing settlement. Loading the carts is part of preparing for an expedition.
For lighter items, the game uses a standard inventory. Early Access improved inventory management with the ability to expand player inventory space and added sorting functionality to make it easier to keep track of loot. These were among the changes made in response to demo feedback. See Early Access for the full list of changes.
Heavy resources can be thrown, including at enemies in combat.
Carts allow bulk hauling of resources back to a settlement.
Lighter items use a regular, expandable, sortable inventory.
Physical resources reduce reliance on menu-based inventory management for heavy materials.
Resource gathering feeds directly into Crafting and Progression and into supplying Settlements and Buildings.