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Track all wiki edits and revisions for Rewinding Cadence
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Rewrote the studio-relationship note as reader-facing prose, removing editorial-instruction phrasing (2026-07-12)”
“Added an illustrative gameplay image”
“Removed duplicate in-body wikilinks”
“Noted the test build advertised over twenty hours of total content beyond the main-story slice”
“Add wikilinks to table cells (2 new links)”
“Fix structural corruption in the lead paragraph: flatten nested text-as-array node back into the paragraph children.”
“Wikilink polish (2 new links)”
“Corrected wikilink existence flags”
“Removed duplicate in-body wikilinks”
“Added an illustrative world image”
“Added key art for the June story cutscene and the July character trailer”
“Initial version (2026-07-22)”
“Added a section on how the test builds handed out characters, with no banner active and full ability sets on acquisition”
“Added the standalone dice minigame and the announced assist items and failure-feedback rework”
“Added the studio's published office footprint and its in-house development and publishing capability”
“Added the three combat roles a spirit can take and a second officially-shown character-and-spirit pairing”
“Expanded the post-test section with the exact close time, the statistics recap, and the published optimization list”
“Replaced the note that no canonical region list existed with the published region and district roster, and linked the new Loren City page”
“Added the post-test optimization list, the June story cutscene, the July character trailer, and the July convention demo to the milestone table, plus a post-test period section”
“Added the June 2026 story cutscene and the July 2026 character trailer to the index, and a section covering the 2026 media drops”
“Added an illustrative gameplay image”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Added the three duo tactical leanings (heavy attacker, continuous pursuit, spirit healer) to the skill-card section”
“Add wikilinks to table cells (2 new links)”
“Add wikilinks to table cells (2 new links)”
“Fix structural corruption in the lead paragraph: flatten nested text-as-array node back into the paragraph children.”
“Add the closed beta promotional video still to the Closed Beta Trailer section.”
“Add beta gameplay screenshot from the First Playthrough Test trailer to the What the Test Showed section.”
“Update Crimson Test wikilink display text to "closed beta" (canonical article title) in the body and Article Index.”
“Rename remaining standalone Crimson Test references to canonical "closed beta" in the body and the Article Index.”
“Rewrite the test-window paragraph with the correct timeline (Technical Test Mar 27-29, recruitment Mar 30-Apr 14, First Playthrough Test play window Apr 28-May 1, 2026); drop the duplicate stale At a Glance row.”
“Remove the duplicate stale "Crimson Test PC closed beta March 30 to April 14" timeline row; rename the Related link to canonical "closed beta".”
“Replace standalone Crimson Test reference with the canonical closed-beta wikilink.”
“Replace stale "Crimson Test" reference with the canonical closed-beta wikilink.”
“Rewrite the closed-beta milestone paragraph with the correct play window (Apr 28-May 1, 2026); rename standalone Crimson Test references to canonical "closed beta".”
“Reference the canonical closed beta article slug instead of an informal name.”
“Reference the canonical First Playthrough Test (一周目测试) build name in the trailer-build caveat.”
“Reference the canonical First Playthrough Test (一周目测试) era for the current state framing.”
“Remove a duplicate stale timeline row; rename Crimson Test reference to canonical closed beta in the Related links.”
“Correct the test-window framing: closest milestone is the First Playthrough Test (Apr 28-May 1, 2026), preceded by Mar 30-Apr 14 recruitment.”
“Remove duplicate test-window claim and the stale At a Glance row; rename Article Index entry to the canonical "closed beta" slug.”
“Update closed-beta reference to use the canonical article slug.”
“Correct the closed-beta date framing (recruitment Mar 30-Apr 14 vs play window Apr 28-May 1, 2026); reference the Closed Beta article by its canonical slug.”
“Update closed-beta name reference: use the canonical First Playthrough Test (一周目测试) name for the test build; refresh translation naming row.”
“Update closed-beta reference to use the canonical article slug.”
“Light wikilink pass (2026-05-25): add internal links to related game terms.”
“Light wikilink pass (2026-05-25): add internal links to related game terms.”
“Light wikilink pass (2026-05-25): add internal links to related game terms.”
“Light wikilink pass (2026-05-25): add internal links to related game terms.”
“Light wikilink pass (2026-05-25): add internal links to related game terms.”
“Light wikilink pass (2026-05-25): add internal links to related game terms.”
“Light wikilink pass (2026-05-25): add internal links to related game terms.”
“Light wikilink pass (2026-05-25): add internal links to related game terms.”
“Light wikilink pass (2026-05-25): add internal links to related game terms.”
“Add Skateboard Mobility section confirming the skateboard from the First Playthrough Test build, with a hedge that the speed may be rebalanced.”
“Add Persistent Progression: the Time Tree section naming the in-build name (时之树) and clarifying what carries across loop resets vs what does not.”
“Add Cultivation and the Time Tree section naming the in-build persistent progression layer (时之树) and noting it survives loop resets, hedged as build-specific.”
“Fix the test-window reference (use Apr 28-May 1 First Playthrough Test); minor prose tightening.”
“Reference the correct test window (Apr 28-May 1 First Playthrough Test) instead of the recruitment window for trailer-build framing.”
“Clarify which test the platform note refers to and use the correct play window (Apr 28-May 1, 2026 First Playthrough Test).”
“Clarify recruitment vs play window: recruitment Mar 30-Apr 14 and First Playthrough Test play window Apr 28-May 1, 2026; add Technical Test phase context; refresh timeline table rows.”
“Add 2025-06-08 reveal, correct test window (recruitment Mar 30-Apr 14 vs play window Apr 28-May 1, 2026), add Technical Test, add Persistence Across Loops (Time Tree) and Latest Test Window sections.”
“Add 2025-06-08 initial reveal date; add Technical Test (Mar 27-29, 2026); split the recruitment window from the actual First Playthrough Test play window (Apr 28-May 1, 2026); add pre-download milestone; update closed-beta-era narrative to reflect three phases.”
“Reconcile test windows: split Technical Test (Mar 27-29), recruitment (Mar 30-Apr 14), and First Playthrough Test play window (Apr 28-May 1, 2026); add minimum/recommended PC specs; add character-switching, four-card loadout, Time Tree, and skateboard mobility from post-test confirmation.”
“Wikilink polish (4 new links)”
“Wikilink polish (1 new links)”
“Wikilink polish (2 new links)”