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How the 42-day cycle works in Rewinding Cadence, what carries between loops, and how the rewind mechanic shapes the moment-to-moment game.
How the open world of Rewinding Cadence works: gliding traversal, mounts, reactive NPCs, and the Star-Wanted system that responds to player aggression.
Traversal in Rewinding Cadence covers the moment-to-moment movement around the open world: walking, sprinting, climbing, jumping, mounts, and any fast-travel options shown in published material.
The 42-day in-world cycle is the calendar that defines a single loop in Rewinding Cadence; players have until day 42 to act before the prophecy fires or before they choose to rewind.
Loren City is the first named settlement published for Rewinding Cadence, covering its five named districts and the neighbouring Thornspire Highlands.