This page tracks the publicly confirmed development and release timeline for Rewinding Cadence. Only milestones announced through official Saroasis Studios channels are listed. Speculation, leaks, and unconfirmed dates are not included.
Confirmed Milestones to Date
Milestone | Window | Track | Notes |
|---|---|---|---|
Initial reveal | Pre-2026 announcement window | Both | Announcement trailer, premise reveal |
Eight-minute gameplay showcase | Pre-beta | Both | Combat, dice, traversal footage |
Twelve-minute extended PV | Pre-beta | Both | Locations and party composition |
Cross-platform showcase | Pre-beta | Both | PC, Android, iOS confirmed |
CN pre-registration opens | Late 2025 to early 2026 | CN | Bilibili Android storefront and TapTap CN |
Crimson Test (首测) recruitment | Early 2026 | CN | Closed beta sign-ups and selection |
Crimson Test (首测) closed beta | March 30 to April 14, 2026 | CN | PC-only, mainland China only |
Closed beta wrap-up | April 14, 2026 | CN | End of the Crimson Test period |
Pre-Closed-Beta Era
The pre-closed-beta era covers the announcement trailer through the cross-platform showcase. During this window the studio established the loop premise, the duo combat structure, and the dice-rolled dialogue-system as the three pillars of the game. Pre-registration channels were brought online during the late phase of this era.
Closed Beta Era
The Crimson Test (首测) closed beta is the first build the public has played. It ran on PC for sixteen days in mainland China, and closed-beta carries the canonical record of what was tested in that build.
Beta-build numbers (sequence caps, party limits, dice difficulty values, monetization placeholders) should be treated as Crimson Test build behavior rather than as final values. The studio has been explicit in pre-launch communication that beta numbers will move.
Pre-Registration Era
Pre-registration is the bridge between the closed beta and broader access. The CN track has Android pre-registration on the Bilibili Android storefront and on the Chinese TapTap listing. The global track has a TapTap-listed pre-registration page; iOS-side global pre-registration has not yet appeared. See pre-registration for the full pre-registration breakdown.
Pre-Launch Plans
Saroasis Studios has signaled but not dated:
A second closed test on the CN track, expected to expand the platform mix beyond PC.
A CN-track open beta or early access window, broader than the Crimson Test invite-only model.
A global beta or limited test event, with a window that has not been published.
A worldwide commercial launch on PC, Android, and iOS, with no specific date.
None of the four are firm dates. Anything stated about the timeline as a year, month, or quarter should be treated as expectation-setting unless the studio publishes a date directly.
Post-Launch Outlook
Live-service post-launch operations are expected, in line with comparable projects in the studio's adjacent portfolio. The exact post-launch cadence (six-week patches, eight-week character arcs, season-style story drops) has not been disclosed. The monetization article tracks what is publicly known about the long-term commercial model.
What Has Not Been Announced
A specific worldwide release date.
Console platforms beyond PC, Android, and iOS.
A region-specific physical edition.
Cross-save policies between tracks (see cn-vs-global).
English voice-over support beyond English subtitles (see localization-and-languages).
This article will be updated when each item moves from undisclosed to confirmed.