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Ghosts - 14 revisions
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Cleaned punctuation and AI-style phrasing (2026-04-27)
Major expansion: added Spirit Power mechanics, Ghost Dependency system, Crime system connection, expanded ghost missions, consolidated duplicate sections, added Version History
Accuracy fix: Fix karma tiers: 5 → 7 tiers with correct names
Merged Ghost Play article into Ghosts: added death-to-ghost transition details, ghost abilities by death type, ghost personality and behavior, ascending and departing mechanics
Major expansion: added karma system details (5 tiers, good/bad actions list, v0.4.0/v0.5.0 changes), ghost town mechanics (Zoi-Soul Ratio, population cap, reversal methods), ghost encounters from living Zoi perspective (fear, mood effects, blocking pathways), city management tools (9-level slider, karma sliders, intervention), soul services with costs (Undertaker, Soul Guide, One and Only True Path exorcist at 3,000 Mew), Nyx/AR Company/Psycat lore, funeral properties (Cemetery, Columbarium, Funeral Home), ghost-related cheats, Korean folklore connection, and community tips
Convert bullet-point lists to tables for better readability
Full rewrite with karma-based ghost creation, Nyx and AR Company, ghost ascension path, ghost encounters, ghost town blocking births, EA limitations, and all planned features (slider, Lingering Fear, Ghost Scholars, Korean folklore)
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