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Overview
June 7, 2026 at 03:07 PM
Updated intro to past tense for the June 5, 2026 launch and added a launch-reception note linking the Reviews and Reception page
Gothic 1 Remake is an action role-playing game developed by Alkimia Interactive and published by THQ Nordic. It is a ground-up rebuild of the 2001 original, rebuilt in Unreal Engine 5 while preserving the story, structure, and tone of the source material. The game released on June 5, 2026 for PlayStation 5, Xbox Series X|S, and PC. See Release History for the path the project took to launch and Editions and Pre-Order Bonuses for SKU detail. It launched to a broadly positive player reception, with early critical opinion more divided over its demanding design and launch performance; see Reviews and Reception.
The game takes place on the island of Khorinis, inside a massive penal colony known as the Valley of Mines. The colony is sealed by a magical The Barrier originally raised by twelve mages on the orders of King Rhobar II, who desperately needs magical ore to forge weapons against the invading Orcs. The player takes the role of the Nameless Hero, a convict thrown into the Colony for an unspecified crime and tasked with delivering a sealed letter to the High Magicians of Fire. What begins as a simple errand pulls the Hero into the power struggle between the Colony’s three rival camps and the looming threat of an ancient evil beneath the earth.

The publisher and developer have released a public "Making Of" video series documenting the rebuild. Confirmed episodes:

Episode | Topic | Release |
|---|---|---|
Making Of #1 | Beyond an HD Remaster: reimagining the original | 2024 |
Making Of #2 | Old vs. New: what stays, what changes | April 15, 2025 |
Special | Voices Across the Colony: English recording | November 7, 2025 |
Special | Voices Across the Colony: German recording | November 7, 2025 |
Special | Voices Across the Colony: Polish recording | November 7, 2025 |
Special | Voices Across the Colony: Russian recording | November 7, 2025 |
Making Of #4 | Story and narrative | December 13, 2025 |
Making Of #5 | Bringing the World to Life: locations, lighting, atmosphere | February 6, 2026 |
Making Of #06 | Combat System | May 29, 2026 |
The soundtrack is composed by Kai Rosenkranz, the composer of the 2001 original, who is reinterpreting his earlier themes and writing new material for the expanded world. The audio middleware in use is FMOD. See Engine and Modding for the wider technical stack.
Field | Detail |
|---|---|
Release date | June 5, 2026 |
Platforms | PlayStation 5, Xbox Series X|S, PC |
Developer | Alkimia Interactive (Barcelona, Spain; founded March 2021) |
Publisher | |
Engine | Unreal Engine 5 with PSO precaching and a studio-built lightweight actor cache |
Genre | Open-world action role-playing game |
Composer | |
Audio middleware | FMOD |
Languages | Ten-language matrix: four languages (English, German, Polish, Russian) with publicly profiled voice work; three additional European languages (French, Italian, Spanish (Spain)) listed on the storefront with provisional audio; three languages (Portuguese (Brazil), Simplified Chinese, Japanese) as subtitles plus interface only. See Languages and Accessibility for the matrix and Voice Cast and Localization for the named cast. |
PC requirements | See System Requirements for the published PC tiers. |
A free demo titled Nyras Prologue Demo is available on PC, PlayStation 5, and Xbox Series X|S. The demo has a separate protagonist, Nyras, rather than the Nameless Hero, and is intended as a self-contained glimpse at the Colony rather than the opening of the main campaign. The PC build has been patched since its initial release with faster combat animations and improved hit registration based on player feedback.

See Editions and Pre-Order Bonuses for Standard and Collector’s Edition contents and platform-specific pre-order extras. The Collector’s Edition is limited to 7,500 units globally.
Getting Started for a new-player walkthrough of the opening hours. Release History for the build’s public timeline. System Requirements for PC hardware tiers. Languages and Accessibility for supported languages and accessibility options. Engine and Modding for the technical pipeline. Chapters for the story structure.