Gothic 1 Remake is an upcoming action role-playing game developed by Alkimia Interactive and published by THQ Nordic. It is a ground-up rebuild of the 2001 original, rebuilt in Unreal Engine 5 while preserving the story, structure, and tone of the source material. The game releases on June 5, 2026 for PlayStation 5, Xbox Series X|S, and PC. See Release History for the path the project took to launch and Editions and Pre-Order Bonuses for SKU detail.
Setting
The game takes place on the island of Khorinis, inside a massive penal colony known as the Valley of Mines. The colony is sealed by a magical The Barrier originally raised by twelve mages on the orders of King Rhobar II, who desperately needs magical ore to forge weapons against the invading Orcs. The player takes the role of the Nameless Hero, a convict thrown into the Colony for an unspecified crime and tasked with delivering a sealed letter to the High Magicians of Fire. What begins as a simple errand pulls the Hero into the power struggle between the Colony’s three rival camps and the looming threat of an ancient evil beneath the earth.
Core Features
- Unreal Engine 5 rebuild. The team started on Unreal Engine 4, migrated to Unreal Engine 5, and ships the launch build on a UE5 release with PSO precaching and a studio-built lightweight actor cache. See Engine and Modding for the technical pipeline.
- Expanded world. The game world is roughly 10 to 30 percent larger than the 2001 reference layout, filling in areas the original team planned but could not fully develop.
- Living NPC routines. NPC behaviour is driven by mocap recordings split into categorised sequences, so characters follow believable daily schedules of working, sleeping, eating, socialising, gathering at campfires, and playing instruments inside the Colony.
- Around 600 unique NPC faces. Character faces are generated with a deep-learning morphing pipeline to give the Colony a dense, non-repeating population. Public talks reference around 600 unique NPC faces in the Colony, with a large named cast whose persistent state changes when they die. Exact counts should be treated as approximate until a launch patch note confirms them.
- Reworked combat. A modernised combat system keeps the deliberate, tactical pace of the original while adding a lock-on camera, parry and riposte, dodge cancels, and three tiers of weapon-skill progression. There is no stamina bar: fights are built around timing and positioning. See Combat System.
- New traversal. Free climbing and underwater diving are new systems that did not exist in the 2001 reference layout. Transformation spells into wolf, lurker, and harpy forms give additional movement and stealth options.
- Melee, ranged, and arcane magic. Players can lean into any of three combat pillars, with a dedicated magic path built around runes and scrolls. See Magic and Runes.
- A full Orcish language. The studio worked with a professional linguist to design a full Orcish Language. The Hero can learn it as a progression path, which opens new dialogue and quests with Orc NPCs.
- Preserved story. The three-camp structure, the major characters, and the core narrative arc are preserved, with new quests and deeper dialogue layered in. The studio has described roughly thirty hours of additional camp-specific content on top of the original campaign.
- Data-driven design. Systems, AI, missions, and setups are built on top of the AngelScript scripting language. The 2024 press demo was itself constructed as a mod of the full game, and the studio plans to expose the same scripting tools to the community after launch. See Engine and Modding for the modding pipeline.

What Is New Compared To The 2001 Reference
- No stamina bar. Combat pressure comes from enemy telegraphs and spacing rather than a resource meter.
- Free climbing and underwater diving. Both are new mechanics that open up optional shortcuts and hidden caches.
- Transformation spells. Wolf, lurker, and harpy forms provide movement and stealth, building on the original’s transformation tradition.
- Expanded magic effects. Spell list now includes telekinesis, mind control, sleep, fear, protection, and heal, with environmental interactions (rain dampens fire, freezing amplifies blunt damage) on top of the base effect.
- Expanded female characters. Female NPCs now have meaningful dialogue, quest involvement, and persistent world state, addressing a commonly noted gap in the 2001 release.
- Reworked lockpicking. The lockpicking system is preserved in spirit but presented as a new layered-pin mechanic.
Development Diary
The publisher and developer have released a public "Making Of" video series documenting the rebuild. Confirmed episodes:

Episode | Topic | Release |
|---|---|---|
Making Of #1 | Beyond an HD Remaster: reimagining the original | 2024 |
Making Of #2 | Old vs. New: what stays, what changes | April 15, 2025 |
Special | Voices Across the Colony: English recording | November 7, 2025 |
Special | Voices Across the Colony: German recording | November 7, 2025 |
Special | Voices Across the Colony: Polish recording | November 7, 2025 |
Special | Voices Across the Colony: Russian recording | November 7, 2025 |
Making Of #4 | Story and narrative | December 13, 2025 |
Making Of #5 | Bringing the World to Life: locations, lighting, atmosphere | February 6, 2026 |
Making Of #06 | Combat System | May 29, 2026 |
Music
The soundtrack is composed by Kai Rosenkranz, the composer of the 2001 original, who is reinterpreting his earlier themes and writing new material for the expanded world. The audio middleware in use is FMOD. See Engine and Modding for the wider technical stack.
Release Information
Field | Detail |
|---|---|
Release date | June 5, 2026 |
Platforms | PlayStation 5, Xbox Series X|S, PC |
Developer | Alkimia Interactive (Barcelona, Spain; founded March 2021) |
Publisher | |
Engine | Unreal Engine 5 with PSO precaching and a studio-built lightweight actor cache |
Genre | Open-world action role-playing game |
Composer | |
Audio middleware | FMOD |
Languages | Ten-language matrix: four languages (English, German, Polish, Russian) with publicly profiled voice work; three additional European languages (French, Italian, Spanish (Spain)) listed on the storefront with provisional audio; three languages (Portuguese (Brazil), Simplified Chinese, Japanese) as subtitles plus interface only. See Languages and Accessibility for the matrix and Voice Cast and Localization for the named cast. |
PC requirements | See System Requirements for the published PC tiers. |
Demo
A free demo titled Nyras Prologue Demo is available on PC, PlayStation 5, and Xbox Series X|S. The demo has a separate protagonist, Nyras, rather than the Nameless Hero, and is intended as a self-contained glimpse at the Colony rather than the opening of the main campaign. The PC build has been patched since its initial release with faster combat animations and improved hit registration based on player feedback.

Editions
See Editions and Pre-Order Bonuses for Standard and Collector’s Edition contents and platform-specific pre-order extras. The Collector’s Edition is limited to 7,500 units globally.
See Also
Getting Started for a new-player walkthrough of the opening hours. Release History for the build’s public timeline. System Requirements for PC hardware tiers. Languages and Accessibility for supported languages and accessibility options. Engine and Modding for the technical pipeline. Chapters for the story structure.