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Blaze Arts are the signature new system in Fire Emblem: Fortune's Weave. Nintendo's narration calls them special moves that consume your soul in exchange for power; mechanically, the price is the user's own health points. Nine characters have access to them, among them the four Heroes and Eshmel, and every previewer who played the game before launch singled them out as the standout addition. They are separate from Combat Arts, which spend weapon durability instead.
The system got its own dedicated trailer, 54 seconds long, published on 8 August 2026 on Nintendo's British, German, French, Italian and Spanish channels, and on 11 August on the Australian channel. No North American version of that trailer was published.
Who Has Blaze Arts
Access runs to nine characters, and six of them have at least one art named ahead of launch. The other three are confirmed to have the command with none of their arts named yet. Each set is built around how its owner fights, so Leda's lean toward supporting the units around her while Theodora's include an attack strong enough to stand on its own.

Character | Blaze Type | Arts Named So Far |
|---|---|---|
Not named | Underworld Burst, Blackfire, Underworld Inferno | |
Not named | Moving Shadow, Stifling Shadow, Umbra Calamity | |
Not named | Earthen Hurl | |
Not named | Song of Beasts, Song of Madness, Song of Passion, Song of Icewater, Song of Abjuring | |
Celestial Wells | One art, name not settled | |
Not named | None named | |
Celestial Wells | Dragon Strike | |
Automata | None named | |
Not named | None named |
Activating a Blaze Art
A Blaze Art is chosen from its own menu while the unit is taking its move. The unit needs enough HP to pay the cost and, for the arts that need one, a target inside range. Because the choice is manual and happens on the unit's own move, an art can only go off during its owner's phase. None of them fire on a counterattack, which makes the whole system an offensive tool rather than a defensive one.
The Blaze Gauge
The loop is stated directly in published material rather than pieced together from footage: each main character has Blaze Arts of their own, performing one fills that unit’s gauge, the gauge provides benefits while it is filling, and once it is full the unit’s health is halved for the rest of the battle. No two characters share a set, so the arts are a character trait as much as a system.
Every Blaze Art costs HP, and using one fills a circular gauge attached to that unit. This is the part that is easy to get backwards: the gauge is not a resource you spend down, it is a meter that climbs as you keep using arts.

Filling the gauge partway grants that unit a substantial stat boost for the remainder of the battle. Coverage of the Japanese build names that desirable half-charged state Over Blaze. Filling the gauge entirely does the opposite: it triggers a burst that halves that unit's HP for the rest of the battle and, by one account, strips away the buffs the meter had granted. So the system rewards leaning on Blaze Arts and then punishes leaning on them too hard, which is the risk-versus-reward loop previewers kept pointing at.
What feeds the gauge is not only the arts. Using cursed weapons and cursed items raises it too, which wires the Curse value on the weapon table straight into this system. The game's own product listing states the loop in a line: the fill grants a helpful boost up to the halfway mark, and topping it out triggers a Burst that ends every bonus and cuts the unit's maximum HP in half.
Blaze Types
Some characters carry a named variant of the gauge, called a Blaze type, that changes what feeds it. Two are documented. Eshmel and Anatolia share the Celestial Wells type, on which ordinary attacks raise the gauge while using cursed weapons or items lowers it, inverting the usual rule. Orchel's type is Automata: cursed gear does nothing to her meter, and only spending a Blaze Art fills it.
Each Hero's Blaze Arts are tied to a legendary artifact, and those artifacts appear to be cursed. That reading fits the new Curse column on the Weapons stat table, which shares the Blaze Arts icon, and the link is no longer speculative, because cursed gear feeds the gauge.
Named Blaze Arts
The costs, ranges and effects below are read from pre-launch footage and interface captures rather than published documentation, and several arts are known only by name so far. Values may change before release.
Art | User | HP Cost | Range | Effect |
|---|---|---|---|---|
Underworld Burst | 7 | 1 to 4 | Unleashes dark flames at range, reported to leave an Underworld Flames status on the squares it covers. Described as Cai's first art. | |
Blackfire | 11 | Not published | A cone of dark fire over a wide area, also reported to apply Underworld Flames. Described as Cai's second art. | |
Underworld Inferno | Not published | Not published | Named in pre-launch coverage as a third art, with no detail published. | |
Moving Shadow | 5 | Warp up to 3 tiles | Uses his ink-black cloak to warp him through obstacles to a spot he could not otherwise reach. He can still attack after the warp. | |
Stifling Shadow | Not published | Not published | Named with no detail published. | |
Umbra Calamity | Not published | Not published | Named with no detail published. | |
Earthen Hurl | Not published | Up to 5 tiles | Rips a chunk of rock out of the ground and hurls it at a single distant foe, using power inherited from her ancestors. The second trailer localised this art as Earthen Throw and the Direct used Earthen Hurl. Both names point at the same move, and Earthen Hurl is the current one. | |
Song of Passion | 6 | 1 to 2 | Plays her vihuela to grant allies in range Strength and Magic +4 until her next phase. | |
Song of Beasts | Not published | Not published | Summons a Demonic Beast to fight for her. Reported as once per map. | |
Song of Madness | Not published | Not published | Named with no detail published. | |
Song of Icewater | Not published | Not published | Shown on screen as the reward for completing a quest. No effect published. | |
Song of Abjuring | Not published | Not published | Named with no detail published. | |
Not published | 11 | Centred within 3 | Hits up to 5 targets in a cross shape and is effective against undead, which matters because the enemies of 1454 are the risen dead. | |
Dragon Strike | Not published | Not published | An area attack that damages every foe in range and destroys obstacles, with the affected area widening at each tier. Earlier pre-launch coverage rendered the name as Shining Dragon Strike. |
No official English name has been published for the protagonist's Blaze Art. Several candidate names circulate in pre-launch coverage, most of them fan renderings of the Japanese. A more recent listing gives the art as Purifying Flash, but that entry carries no citation behind it and no first-party English material has used the name, so the slot in the table above is left unfilled rather than filled with a guess.
The protagonist's gauge is drawn differently from the Heroes': a four-pointed star ringed in gentle blue, rather than the circular meter the four Heroes carry. Full Blaze gauges have also been spotted on characters outside that group, including Talimun, Orchel and Anatolia. Anatolia's meter matches the four-pointed star the protagonist carries; Orchel's is a third design marked with a gear. Two further details rest on single hands-on accounts: Leda is said to learn additional Blaze Arts by performing in Dagsion, and Blaze Arts are said to chain when several Heroes are deployed on the same team.
Leda's route through the system is better documented than that last pair of details. Her arts are obtained by completing quests, and Song of Icewater has been shown on screen as the reward for one of them.
Talimun, Orchel and Bertrand are each confirmed to have the command with no art named, so the six sets in the table above are not the finished list.
Arts That Are Not Blaze Arts
Several named moves in pre-launch coverage sit in neighbouring systems and are easy to mistake for Blaze Arts. These are the ones documented so far.

Name | What It Actually Is |
|---|---|
Bloodletting | A Combat Art granted by the Answerer to Dietrich |
Deadly Blade | A Combat Art granted by the Killing Edge |
Deadeye | A Combat Art granted by the Longbow, shown in use by Ursula |
Compressed Laser | |
Raging Tempest | A Combat Art costing 8 weapon durability |
Brute Throw | A Combat Art granted by Sinza's Trident |
Prune | A Combat Art granted by the sword Veroquine |
Full Moon | A Combat Art granted by Mahadu's Spear |
Siphon Luck | A Combat Art granted by the Long-Night Katara |
Murderous Intent | Dietrich's personal ability, not an art at all |
Other Languages
The system carries a name in every localisation released so far, and the Japanese gloss explains a metaphor the English name only gestures at.
Language | Name | What It Means |
|---|---|---|
English | Blaze Arts | No gloss given |
Japanese | ブレイズアーツ (bureizu ātsu) | Blaze Arts, a reference to the arts being unleashed by burning one's soul |
French | Capacités Ardentes | Ardent skills |
Related Pages
For the other art system, the one that spends weapon durability rather than health, see Combat Arts. Hero's Relics covers the legendary artifacts the arts are attached to, and the Curse column that shares this system's icon sits on the Weapons stat table.