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Miasma appears on the world map and in battles during Part III. On the map, choose Dispel Miasma at an affected location; clearing it consumes turns and restores access to the node's facilities.
In battle, Overblazed Blaze Arts can remove miasma in their target area. Eshmel's Blaze Arts can clear it without Overblaze. Gambits also clear miasma, giving armies that completed Theodora's route another option.
Details
Miasma | Effect |
|---|---|
Sloth | Prevents follow-up attacks |
Greed | Ending a turn here sets Def to 0 and halves HP at the start of the next Player Phase |
Gluttony | At the start of the unit's phase, consumes weapon durability and magic uses; affects both sides |
Pride | Halves Hit in combat against a lower-level opponent |
Deception | After ending a turn here, vision is limited to adjacent spaces |
Lust | Halves Hit and Avo in combat against an opponent with higher Cha |
Envy | Against a higher-level foe, doubles Hit but prevents evasion; appears after hitting an enemy |
Fear | An ally ending a turn here becomes confused at the start of the next Enemy Phase |
Clearing affected tiles
On the world map, Dispel Miasma takes 1 to 3 turns according to the node strength. It awards Relief, ore and experience and restores the affected settlement, Search or farming functions.
In battle, an Overblazed Blaze Art clears affected tiles in its area and may target empty ground. Eshmel can clear miasma without Overblaze; Anatolia still needs Overblaze. Any battalion Gambit can also clear it. Completing Theodora's path supplies that alternative in Part III.
Related pages
Reconstruction, Squads, Blaze Arts, Gambits