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Track all wiki edits and revisions for Ember and Blade
“Added official character art for the angels Kaliel and Haniel”
“Added the Relic Oven and how relics are prepared between runs”
“Embedded a gameplay screenshot illustrating the demo build”
“Added an in-game screenshot”
“Recorded the engine as Unity 6.3 LTS and linked the new development page”
“Named the in-house studio, recorded the engine as Unity 6.3 LTS, and added the 3 September 2026 demo date”
“Named Nine Lives as the in-house studio, recorded the engine as Unity 6.3 LTS, and linked the new development page”
“Dated the final demo to 3 September 2026 in the roadmap table and noted what that build carries”
“Added the confirmed 3 September 2026 date for the rebuilt demo and the August 2026 technical developer note, and pointed the Keke link at her own page”
“Initial version (2026-08-26)”
“Updated the PlayStation Store listing state; it no longer shows a 2026 window and now says the release date is to be determined”
“Corrected a claim that the soundtrack is titled Nine Lives; that is the development studio's name, and listed the soundtrack tracks released so far”
“Added official art for Arcanus, the Faceless and Mur-mur, the Inquisitor”
“Added the studio's description of how the Act 3 encounter is designed”
“Recorded the Sanctuary Room as the official term for the mid-run safe haven”
“Added the official video timeline covering the second demo trailer, the spring showcase, the Act 3 boss fight video and the 2026 shorts”
“Corrected the Act 3 and Gauntlet reveal to February 2026, credited the director, refreshed the demo review count, and added the August 2026 combo footage”
“Added the in-game name for the Arbor currency and detail on the Grace of the Arbor node tree”
“Added a view of the Arbor inside the sanctuary”
“Added a marsh horde screenshot”
“Added a note on the final demo window and Mac availability for new players”
“Added the three in-run power sources and the engine the game is built on”
“Added the expedition-and-return framing the studio uses for the between-run layer”
“Added that the full release concludes the story across three playthroughs”
“Added the terms Kaliel set, Haniel's role in the resurrections, and why the other angels stay out”
“Added a pointer to the new collaborations and events page”
“Initial version (2026-08-07)”
“Added the third demo trailer and the game's original soundtrack”
“Added the Ashwood family thread, the inquisitor from Ariella's past, and the three-playthrough story structure”
“Added the five named floors of the seal and the story details tied to their layouts”
“Added the three named meta-progression stations and what each one spends”
“Added the demo's Very Positive rating, the planned final demo, and the festival build's added content”
“Added Mac and SteamOS platform support, the Unity engine, and the roadmap through full release”
“Added answers on Mac and SteamOS support, the game engine, and the Fortnite cosmetics tie-in”
“Added macOS and SteamOS system requirements, the official development roadmap, and the PlayStation Store listing details”
“Added macOS and SteamOS support, PlayStation 5 accessibility and Remote Play features, and storefront achievement and cloud-save details”
“Added the named Judicator roster and their backstories alongside the existing Baphomet section”
“Added Baphomet's English voice actor”
“Named the two combat-rebuild changes: a light/heavy combo system and Active Blessings”
“Added the Sanctuary of Oblivion, the hub where Fenrix revives and grows between runs”
“Added the pact angels Kaliel and Haniel and named the Sanctuary of Oblivion hub”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Corrected boss-fight image alt text to remove an unconfirmed boss name”
“Added official character art to the fenrix page”
“Added the June 2026 combat-rebuild proof-of-concept footage as the latest media beat”
“Named Blobsnails as a confirmed demo enemy and noted their split-on-death rework”
“Added minimap controls (Tab / LB / L1), the twin-stick control option, and the available display options”
“Added the in-game currency table (Amber, Dew, Claynite, Shard, Blood Crysts) and the Grace of the Arbor node-tree system”
“Added the Infernal Trial event window (Nov 10 to Dec 8), the Sword/Dagger/Hammer leaderboard categories, and the ten-winner structure”
“Added the June 2026 director's note announcing the combat rebuild planned for the next demo”
“Added a note on the evolving combat feel and the planned combat rebuild for the next demo”
“Embedded a horde-combat screenshot showing the endless survival fantasy”
“Embedded a boss-fight screenshot illustrating a Judicator encounter”
“Added the 2026 demo-update cadence, the April 28 2026 meta-systems update (Rifts, Baphomet rework, full voiceover overhaul)”
“Added Baphomet as a confirmed named in-build Judicator boss with reworked attack patterns”
“Corrected Arbor's Crucible from a Next Fest-exclusive mode to a recurring limited-time event (Nov 2025 and 2026 returns)”
“Added Rifts as a confirmed in-run field encounter that grants Arcana and adjusts builds mid-run”
“Added an in-game screenshot”