Weapons in Ember and Blade are built around the game's signature blend of sword and magic. Fenrix fights with both melee strikes and ranged attacks, chaining them into combos that suit either thinning out a horde or dueling a single powerful demon. On top of the base toolkit, weapons can be deepened through the Runes system, which adds another layer to how a build develops over a run. For how these tools play in motion, see Combat.
Sword and Magic
The core of the arsenal is the pairing of sword and magic. The blade handles close-quarters work, while magic extends Fenrix's reach and gives him answers at range. Because the two are designed to flow together rather than be used in isolation, the most effective play comes from weaving melee and spellcasting into combined sword-and-magic combos.
Melee and Ranged Options
Fast-paced melee and ranged attacks give players flexibility against very different threats. Against the swarm, ranged options help control space and pick off enemies before they close; against a boss, melee pressure and well-timed magic combine to punish openings. This dual approach is what lets a single character handle both the horde-clearing and the patterned Judicators of Fate duels.
The Gauntlet
The studio introduced a new weapon, the Gauntlet, in February 2026, alongside a look at the Act 3 boss fight. The studio was specific about what separates it from the rest of the arsenal: rather than clearing a screen in a burst, the Gauntlet is meant to shape the battlefield, carve out safe angles, and let a player create their own damage windows. That makes it a control weapon in a roster otherwise built around sweeping damage. The footage was labelled work in progress, so the moveset may still change before release. More on the surrounding content is on the Acts page.
Named Weapons
Alongside the broad sword-and-magic toolkit, the game features specific named weapons, each with its own identity, special attack, and short backstory. Players acquire and upgrade them at a forge run by Keke, described in official material as the sanctuary's meticulous maid rather than a smith by trade, and the studio has since placed that forge inside the Sanctuary Room, the safe haven Fenrix returns to mid-adventure; the runes fitted at her forge are Ariella's, and she is the one who tracks them down. The four weapons below are the ones the forge itself lists, with the names and descriptions it prints. Each is paired with a sub-weapon slot, which in the shown build holds the Tiny Spitfire, Fenrix's trusted old crossbow. A fifth weapon type has been listed elsewhere but is not yet named in the build.

Weapon | Type | Flavor | Notes |
|---|---|---|---|
Sword of Oath | Sword | Demon Hunter Audric's Sword | A balanced blade tied to the lore of a demon hunter named Audric. Footage shown in August 2026 emphasised wide slash arcs sweeping through packed enemies and heavy, weighty impacts, and rendered the name as Oudric. |
Wildflower Hammer | Hammer | Wildflowers' gentle resilience | A heavier weapon themed around resilience and slower, harder-hitting strikes. It is presented as a gift forged for Fenrix by Keke using her own magic rather than as loot. |
Sunbeam & Moonhush | Dual daggers | Celestial Poignant Romance | Swiftly delivers sharp, agile attacks, with a special attack that marks enemies in stealth and cuts them down at once. Its description credits it to Keke as her first attempt at something more delicate, a pair of daggers made after a story about the moon's unrequited love for the sun: one like bright sunshine, the other like whispering moonlight. |
God Hand Crusher | Gauntlets | Forged from Fenrix's heroic fantasy | A gauntlet-class weapon, matching the close-range Gauntlet style described above. |
These weapons can be further tuned through the Runes system, so the same base weapon can perform very differently depending on how it has been augmented. More weapons and exact stats are expected to be confirmed as the build expands.
Enhancing Weapons With Runes
Weapons are not fixed in power. The Runes system, added in a demo update, lets players enhance their weapons, tuning and strengthening them as part of the broader progression. Combined with Awakening Skills and other systems, runes give weapon builds room to grow and specialize across runs, so the same base weapon can perform very differently depending on how it has been augmented. The way all of these pieces stack together is covered under Progression and Builds.