Overview
The Blood of Dawnwalker PC system requirements were first published by Rebel Wolves during the Road to Launch livestream on April 28, 2026. On June 23, 2026 the studio released a revised spec sheet after an optimization pass, lowering both the minimum and the recommended targets. The figures below reflect that updated sheet. The storefront listings published at release carry exactly the same numbers, so these are the final shipped requirements. The studio has published only the minimum and recommended tiers for now and said the more detailed presets, including medium and ultra, will follow later once the final optimization work is done. Every published tier still asks for 16 GB of system RAM, 60 GB of storage on a solid-state drive, and Windows 10 64-bit running DirectX 12. The game runs on Unreal Engine 5.
Minimum
Targets 1080p at 30 FPS on the low preset. The revised minimum drops to an eleventh-generation Intel or second-generation Ryzen CPU and a six-gigabyte GPU.
Component | Spec |
|---|---|
CPU | Intel Core i5-11400F or AMD Ryzen 7 2700X |
RAM | 16 GB |
GPU | NVIDIA GeForce GTX 1060 or AMD Radeon RX 580 |
VRAM | 6 GB (based on the listed GPUs) |
Storage | 60 GB SSD |
OS | Windows 10 64-bit, DirectX 12 |
Recommended
Targets 1080p at 60 FPS on the high preset. The revised recommended GPU pairing now centers on the RTX 4060 class rather than the higher-end cards listed in April.
Component | Spec |
|---|---|
CPU | Intel Core i7-11700K or AMD Ryzen 7 5700X |
RAM | 16 GB |
GPU | NVIDIA GeForce RTX 4060, AMD Radeon RX 7600 XT, or Intel Arc B580 |
VRAM | 8 GB or more (based on the listed GPUs) |
Storage | 60 GB SSD |
OS | Windows 10 64-bit, DirectX 12 |
Preset Tiers
The June 23 update covers only the minimum and recommended targets. The studio said it would share more detailed system requirements and presets, including medium and ultra tiers, once the final optimization work was done. Those never arrived. The listings published at release carry the same two-tier minimum and recommended sheet, unchanged from June, so there is still no official spec for the higher presets. The earlier April 28 sheet listed separate recommended-1440p, ultra-1440p, and ultra-4K columns, but the June optimization pass replaced that breakdown with the two-tier minimum-and-recommended sheet shown above, so the older high-end figures no longer reflect the current targets.
Upscaling and Frame Generation
The studio confirmed that both DLSS and FSR are supported. Upscaling and frame generation help push higher resolutions and frame rates beyond what the native spec tiers list, which is one reason the optimization pass was able to bring the published minimum and recommended hardware down.
Two post-launch PC hotfixes touched this layer directly. Hotfix 1.0.4, on September 9, 2026, fixed VSync behaving badly in combination with FSR frame generation and fixed Quality-preset mods failing to apply. Hotfix 1.0.5, on September 10, 2026, changed the shader compilation pipeline, which the studio said can resolve stuttering for some players. See Update History for the full change lists.
Notes for PC Players
A solid-state drive is required, and the 60 GB install size has stayed consistent across every published tier. The studio has framed the recommended tier as the target most players should plan around. Because only the minimum and recommended tiers were ever published, players aiming for 1440p ultra or 4K have no official target and have to extrapolate upward from the recommended row.
The PC build is sold through more than one digital storefront and is Windows-only on all of them. Its storefront capability list grew after launch and now covers single-player play, achievements, cloud saves, full controller support with a gamepad recommended, DualSense pad support that a hotfix added on PC, save anytime, adjustable difficulty, custom volume controls, trading cards and family sharing.
The release date was reconfirmed alongside the June update: the game released on September 3, 2026. See Reveal Timeline for a full list of reveal beats and Bandai Namco Partnership for edition contents and pre-order bonus details.
Languages
The PC listing declares fifteen languages for interface and subtitles: English, French, Italian, German, Spanish for Spain, Czech, Hungarian, Japanese, Korean, Polish, Brazilian Portuguese, Simplified Chinese, Latin American Spanish, Traditional Chinese and Turkish. Six of those carry full audio: English, French, Italian, German, Spanish for Spain and Polish. Console storefronts count the same set slightly differently, one of them listing fourteen screen languages against six voice languages, which is a difference in how each storefront counts rather than a difference in what ships.
Console Versions
The Blood of Dawnwalker released simultaneously on PlayStation 5 and Xbox Series X|S on September 3, 2026. The console builds run on the same Unreal Engine 5 build as PC, and unlike the PC version they ship with named graphics modes rather than a spec sheet.
Those modes arrived in the day-one patch. The studio had shown console footage in August 2026 targeting 40 frames per second, then confirmed on August 24, 2026 that a Performance Mode would be ready for launch after all, saying it had been in development but still in testing and that a further round of test results had made it safe to promise. The targets are the same on PlayStation 5 and Xbox Series X. Xbox Series S has no mode selection and runs at 30.
Mode | PlayStation 5 and Xbox Series X | Notes |
|---|---|---|
Performance | 60 frames per second | The mode added by the day-one patch. |
Balanced | 40 frames per second | The target the pre-launch console footage showed. |
Quality | 30 frames per second | The highest-detail option. |
Xbox Series S | 30 frames per second | One profile, no mode selection. |
PlayStation 5 Pro | Performance, Balanced and Quality | Adds visual enhancements the studio has not itemised. |
Two cautions apply to any figure past that. The storefront pages themselves still declare no frame-rate capability for this game, and at least one of them has dedicated tags for 60 and 120 frames per second that are not set, so storefront silence is not evidence against the modes shipping. And the only published measurements of what each mode renders at come from a single post-launch hands-on on one console, measured on September 7, 2026: it reported Performance at roughly 1296p under load and about 1440p while exploring, Balanced at 1620p and Quality at 1800p, all upscaled to 4K, and it found that enabling 120 Hz output introduced frame-pacing problems. Those numbers are one reviewer's measurement rather than a published specification, and they can move with any patch.
The storefront listings do declare platform capabilities even though no tiered spec exists. The PlayStation 5 version is marked PS5 Pro Enhanced, runs offline, supports DualSense vibration and declares fourteen accessibility features covering audio, controller remapping, stick sensitivity and inversion, play without rapid button presses, motion controls, touch controls, vibration or adaptive triggers, adjustable difficulty, control reminders, game pausing and manual saving.
The Xbox Series X|S version lists 4K Ultra HD, ray tracing, Optimized for Xbox Series X|S, cloud saves, achievements and Xbox Play Anywhere, and is flagged handheld optimised. Play Anywhere means a single Microsoft Store purchase covers both the console and PC builds with saves shared between them. The PC build ships without third-party anti-tamper software.