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The 30-day cycle is the core time mechanic in The Blood of Dawnwalker, giving players 30 days and nights to rescue Coen's family from Brencis.
The Vrakhiri are the four ancient vampires who rule Vale Sangora: Brencis, Xanthe, Ambrus, and Bakir. Each controls their own territory within the valley.
The vampire mythology of The Blood of Dawnwalker covers turning rituals, needle-fangs, the blood plague cure, Corruption, and roots in strigoi, moroi and Balkan folklore.
Hex magic is Coen's daytime supernatural ability system, using rune scars carved into his skin as conduits for offensive, defensive, and investigative spells.
Rebel Wolves is the Warsaw studio behind The Blood of Dawnwalker, co-founded by Witcher 3 game director Konrad Tomaszkiewicz and staffed by CD Projekt Red veterans.
The bestiary of The Blood of Dawnwalker includes vampires, murohni, uriashi, kobolds, likho, psoglavi, undead, and other creatures drawn from Eastern European folklore.
The Blood of Dawnwalker's soundtrack is composed by Nikola Kolodziejczyk, Piotr Musial, and Mikolai Stroinski, rooted in 14th-century Eastern European folk traditions.
Brencis is the primary antagonist of The Blood of Dawnwalker, an ancient Roman vampire who seized control of Vale Sangora and holds Coen's family hostage.
Dawnwalkers are beings caught between humanity and vampirism. Coen is the Dawnwalker the story follows, and Saint Mihai claims in the game's own text to be one too.
Coen is the protagonist of The Blood of Dawnwalker, a silver-poisoned peasant turned Dawnwalker who must rescue his family from a vampire lord within 30 days.
An overview of The Blood of Dawnwalker, the dark fantasy action RPG from Rebel Wolves set in 14th-century Carpathian Mountains. Single-player, Unreal Engine 5, released September 3, 2026.
Vale Sangora is the fictional 14th-century valley in the Carpathian Mountains where The Blood of Dawnwalker takes place, drawing from Polish, Romanian, Ukrainian, and Balkan cultures.
A chronological record of The Blood of Dawnwalker's announcements, trailers, Community Bulletin Boards, and the Secret History promotional series from 2025 to 2026.
Svartrau is the capital city of Vale Sangora, featuring Greifberg Castle, the cathedral, and distinct districts that change dramatically between day and night.
The factions of Vale Sangora include the vrakhiri boyars, the Manumits rebellion, vampire loyalists and independent groups, each responding to player actions.
Coen's vampiric powers activate at night, including teleportation, wall-walking with Planeshift, blood draining, and abilities absorbed from defeated vampires.
The blood craving system ties Coen's hunger to his self-control, with involuntary kills as the penalty, and feeds the Corruption track that unlocks his vampiric powers.
Exploration in The Blood of Dawnwalker covers a compact open world with supernatural traversal, visible map, southward difficulty scaling, and no horse.
The combat system in The Blood of Dawnwalker uses a day/night split with directional swordplay, hex magic, vampiric claws, and supernatural abilities.