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Orc Blaster
April 8, 2026 at 02:27 PM
Convert partial-term wikilinks to full-term wikilinks (3 merges)

The Orc Blaster is a hand cannon in Crimson Desert and the starting ranged weapon for Oongka. With a base Attack Power of 22, it is the hardest-hitting ranged weapon in the entire game. Hand cannons fire explosive projectiles that deal area-of-effect damage, and the Orc Blaster is no exception: each shot detonates on impact, damaging the primary target and everything nearby.
Oongka is a powerhouse born of an orc tribe and a core member of the Greymanes. His fighting style centers on brute force, and the Orc Blaster fits that approach perfectly. It is a weapon built for raw destructive power rather than finesse. The cannon requires Cannon Balls as ammunition and cannot be sold, marking it as permanent equipment tied to Oongka's identity as a heavy-weapons specialist.
Hand cannons are described as high-impact ranged weapons that fire powerful projectiles, allowing players to eliminate targets with explosive force even at long range. They require careful timing and handling due to their weight and firing mechanism, which sets them apart from the lighter, faster firearms used by Damiane.
Attribute | Value |
|---|---|
Weapon Type | |
Attack Power | 22 |
Damage Type | Area-of-effect (Explosive) |
9/10 | |
Abyss Core Slots | 5 |
Sell Price | Cannot be sold |
Character |
Note that the Orc Blaster supports only 9 refinement levels, one fewer than most weapons which cap at 10. This is a minor limitation given the already-high base Attack Power of 22.
The following stats are sourced from QuestLog database records for Orc Blaster.
Attribute | Value |
|---|---|
Weapon Type | Blaster |
Category | Ranged Weapon |
Grade | Uncommon |
Base Attack | 12 |
Level | Attack |
|---|---|
+0 | 12 |
+1 | 14 |
+2 | 16 |
+3 | 18 |
+4 | 20 |
+5 | 22 |
+6 | 24 |
+7 | 26 |
+8 | 28 |
+9 | 30 |
+10 | 34 |
The Orc Blaster is part of Oongka's starting equipment. It is in his inventory from the moment the player gains control of him and cannot be sold or discarded. Oongka also starts with a supply of Small Cannon Balls to use with it.
Like the Grey Wolf Bow for Kliff and the Spencer Pistol for Damiane, the Orc Blaster is a permanent companion weapon that defines Oongka's ranged capabilities throughout the game. Hand cannons can only be used by Oongka, so there is no alternative character who can equip it.
The Orc Blaster supports up to 9 levels of refinement. Each refinement level boosts the already-high 22 base Attack Power, making each explosive shot progressively more devastating. The 5 Abyss Core slots provide room for customization through a Witch vendor.
Cores that increase area-of-effect radius, stagger duration, or raw damage output complement the Orc Blaster's role as a crowd-clearing tool. Defensive cores are less necessary here since the hand cannon is primarily used as a fight opener before switching to melee, so offensive core loadouts tend to get more value.
Oongka pairs two weapons to create distinct combat builds. The Orc Blaster (listed as the Arm Cannon in build descriptions) appears in two of his three known builds:
Build | Playstyle | |
|---|---|---|
Greataxe + Arm Cannon | Wide melee sweeps paired with explosive ranged blasts; excels at clearing groups | |
Greathammer + Arm Cannon | Charged hammer strikes with explosive ranged support; strong single-target burst |
In both builds, the Orc Blaster provides the ranged component. The Siege Titan build uses the Greataxe for broad horizontal attacks to sweep through groups, with the cannon providing the opening volley. The Mountain Breaker build pairs the cannon with the Greathammer's charged attacks for concentrated burst damage against individual tough targets like bosses.
Weapon | Attack | Type | Damage Style | Character |
|---|---|---|---|---|
Orc Blaster | 22 | Area-of-effect, explosive | ||
18 | Single-target | |||
16 | Single-target | |||
12 | Single-target, crit-focused |
The Orc Blaster's 22 Attack Power dwarfs every other ranged weapon in the game. The trade-off is its slow reload speed and the requirement for Cannon Ball ammunition. Where pistols and muskets allow rapid, repeated shots, the Orc Blaster delivers one devastating blast and then needs time to reload. It is the ranged equivalent of Oongka's melee philosophy: hit hard, hit once, move on.
The Orc Blaster excels as a fight opener. Firing an explosive Cannon Ball into a packed group of enemies before charging in with Oongka's Greataxe or Greathammer is one of the most effective engagement strategies in the game. The initial blast softens and staggers multiple targets, giving Oongka time to close the distance and finish survivors with his heavy melee swings.
Hand cannons have a slow reload compared to bows and firearms, so the Orc Blaster is not meant for sustained ranged combat. It is a one-shot-then-charge tool: fire the cannon, switch to melee, clean up. The slow reload time is the trade-off for that 22 Attack Power and the area damage that comes with it.
Keep a healthy supply of Cannon Balls in Oongka's inventory. Running out of ammo mid-fight removes the Orc Blaster from the equation entirely. Stock up at merchants whenever passing through towns. Oongka's other ranged alternative (the Wrist Crossbow) deals significantly less damage, so running dry on Cannon Balls is a meaningful loss of combat effectiveness.
The Orc Blaster's area damage is most effective against groups of three or more enemies clustered together. Against a single, isolated target, the cannon still deals its full 22 Attack Power, but the area component goes to waste. Save Cannon Ball shots for group engagements and rely on melee weapons for one-on-one encounters to conserve ammunition.