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Eastern Witch's Fan
April 8, 2026 at 02:17 PM
Convert partial-term wikilinks to full-term wikilinks (6 merges)

The Eastern Witch's Fan is a two-handed weapon in Crimson Desert and the only fan-type weapon in the entire game. Classified as a Mythical tier weapon, it is engraved with mysterious patterns and was received from the Witch of the East, a figure whose identity and location remain shrouded in mystery. Unlike conventional greatswords, greataxes, and halberds that dominate the two-handed weapon category, the Eastern Witch's Fan channels supernatural forces of wind and lightning through a bespoke moveset that is entirely unique to this weapon.
Because it occupies the two-handed weapon slot, the Eastern Witch's Fan can be equipped alongside a standard one-handed sword. Players can freely switch between their primary one-handed weapon and the fan during combat, making it practical to keep the fan in the secondary slot for its utility and crowd-control capabilities while relying on a higher-ATK sword for raw damage.
Beyond combat, the fan has a special ability that sets it apart from every other weapon in the game: it can change the in-game weather on demand. When activated, the fan clears away all clouds in a gigantic radius, producing bright blue skies as far as the eye can see. This effect works during both day and night, and has a 10-minute cooldown between uses. Combined with its wind and lightning moveset, the weather-clearing utility makes the Eastern Witch's Fan one of the most unusual and versatile weapons available in Pywel.
Attribute | Value |
|---|---|
Weapon Name | Eastern Witch's Fan |
Weapon Type | Two-Handed Weapon (Fan) |
Rarity Tier | Mythical |
Attack (ATK) | 10 |
Upgradeable | Yes (can be reinforced) |
Abyss Core Slots | 3 (Abyss Gear compatible) |
Sell Price | 6.16 Silver Coins |
Craftable | No |
Purchasable | No |
With a base ATK of 10, the Eastern Witch's Fan has one of the lowest attack values among weapons. However, the weapon can be reinforced at a Blacksmith to increase its damage output. The weapon's true value lies not in raw damage but in its unique Mythical moveset built around wind and lightning attacks, its crowd-control potential, and its weather-clearing utility.
The following stats are sourced from QuestLog database records for Eastern Witch's Fan.
Attribute | Value |
|---|---|
Weapon Type | Two-Handed Staff |
Grade | Uncommon (Green) |
Attack Power | 3 |
Attack (+0) | 10 |
Attack (+10) | 33 |
Level | +0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
Attack | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 33 |
The Eastern Witch's Fan comes with 3 Abyss Gear slots. These slots can be filled with Abyss Cores to customize the weapon's properties. Players can visit any of the Witches scattered across Pywel to install, extract, or swap Abyss Gears in these slots.
Because the fan's base ATK is low, players who want to use it in combat may want to prioritize Destruction-type Abyss Cores that directly increase attack damage. Stacking three Destruction cores could add a significant flat ATK bonus on top of the weapon's base 10, helping to offset its low damage. Alternatively, players who use the fan primarily for its weather utility can slot defensive or utility cores instead, since they will likely swap to a higher-ATK weapon when engaging enemies directly.
The defining feature of the Eastern Witch's Fan is its ability to affect the in-game weather. According to the weapon's description, the fan commands a harmony of wind and lightning. Its gusts are powerful enough to push rain clouds away, clearing overcast skies and producing bright blue skies as far as the eye can see. The effect covers a gigantic radius around the player. This weather-clearing ability has a 10-minute cooldown between uses.
Crimson Desert's weather system is calculated in real time from multiple environmental variables, including biome type, temperature, elevation, wind patterns, and time of day. Weather directly affects gameplay in several ways.
Visibility: Rain and fog reduce visibility, making it harder to spot enemies, treasure chests, and navigation landmarks at a distance.
Gliding stamina: Wind direction changes gliding distance and airborne stamina cost. A headwind drains stamina faster, while a tailwind extends range.
Elemental resistances: Rain reduces the player's ice resistance by 13 and lightning resistance by 9. Clearing the rain removes these debuffs.
Cutscenes and boss fights: Every cutscene renders in real time, inheriting whatever weather conditions are active. The same boss encounter can look and feel different depending on whether it takes place during sunshine or a downpour.
Having the ability to clear overcast skies on demand provides a practical advantage. Before entering a difficult boss fight, players can use the fan to remove rain, restoring their ice and lightning resistances to normal levels. When exploring areas where visibility is critical (such as searching for hidden treasure chests or navigating cliff edges for gliding), clearing the weather makes the task considerably easier.
The weather-clearing effect works during both day and night. This makes it particularly useful for nighttime questing or when exploring dark forests where poor visibility can make navigation difficult. Even when it is already nighttime, activating the fan clears away cloud cover, letting moonlight and stars illuminate the landscape far more effectively than an overcast night sky.
Hold left on the D-pad to open the equipment selection wheel.
Select the Eastern Witch's Fan in the equipment slot.
Press L2 and R2 together (or the equivalent triggers on your controller). A short animation plays as the fan is waved, and the weather shifts from overcast or rain to bright sunshine.
This ability works anywhere in the open world and can be used at any time during exploration, whether day or night. It provides an immediate quality-of-life improvement: no more waiting for rain to pass before a boss fight or exploration run. The effect is especially useful when questing at night or navigating dark forests with poor visibility, where clearing the cloud cover lets more ambient light reach the ground.
The Eastern Witch's Fan is found in a hidden cave in the Serpent Marsh, a large marshy island located south of Demeniss, west of Delissia, and southeast of Hernand. The cave sits halfway up the gigantic pillar-like cliffs that define the area. The weapon is inside a treasure chest behind an illusory wall, and obtaining it requires the Focused Force Palm ability to break through the barrier.
Focused Force Palm: This ability is acquired early in the story, around Chapter 3 or 4. To use it, enter Focus mode and perform a Force Palm aimed at a glowing orb when it shines. Without this skill, you cannot break the illusory wall guarding the chest.
Chapter 9 area: The Serpent Marsh is an area you normally visit around the start of Chapter 9 in the story. However, the weapon is sitting out in the open world and is not locked behind any quest gate. Players can reach it earlier if they are willing to travel across the map, though the area contains high-level enemies.
Travel to the Serpent Marsh, the marshy island southeast of Hernand. This area is characterized by gigantic pillar-like cliffs, tall towering structures, and columns rising out of the marsh.
Approach from the north side. Coming from the north is the easiest route because there is a land bridge connecting the mainland to the island. You can also use a sky island to fly over. Approaching from other directions requires a long glide with a large supply of stamina items.
Look for colorful ribbons and fans decorating the side of one of the large cliff structures. These visual markers indicate you are in the right area.
Find the small cave entrance partway down the cliff face. It is easy to miss because it sits on a ledge below the cliff edge. Jump off and glide down to reach the cave platform.
At the cave entrance, you will see a blocked wall. Enter Focus mode and perform a Focused Force Palm aimed at the glowing orb. This breaks the illusionary wall and reveals the cave interior.
Inside the cave is a treasure chest. Open it to receive the Eastern Witch's Fan.
If you have a fast travel point nearby, the trip is short. If you do not, the journey across the map is still worth it for the unique moveset and weather-clearing utility this weapon provides. Consider stocking up on stamina items before making the trip if you plan to grab it before Chapter 9.
The Eastern Witch's Fan comes with a bespoke set of attacks built around launching gusts of wind at enemies. Despite its low base ATK, the moveset provides strong crowd control and visually spectacular attacks that make it effective for battlefield management.
Input | Attack | Effect |
|---|---|---|
Sprint + R1 | Instant Blowback | A quick wind gust performed while sprinting that pushes enemies backward. Stuns most standard enemies on hit. Excellent for initiating combat or creating distance. |
Standard Combo | Wind Gust Combo | The standard attack chain ends with a gust of wind that pushes enemies away. The repeatable combo also finishes with the same wind push effect. Both effective and visually striking. |
Charge (Turning Slash input) | Tornado Summon | Hold down the Turning Slash input to charge up a massive tornado attack. Enemies caught in the tornado are lifted into the air and ragdolled. Covers a wide area and is devastating against groups. |
R1 + Circle | Throws multiple fans that home in on enemies before returning to the wielder. If you time the catch correctly and press R2, you can follow up with a more powerful blowback attack. This is one of the weapon's strongest moves. | |
Special input | Calls down an area-of-effect lightning strike that damages all enemies in range. Highly spammable and visually impressive. Deals strong damage even without reinforcing the weapon. |
Keep the fan in your back pocket at all times. The Eastern Witch's Fan is an incredibly good tool against large groups of enemies. Its knockback attacks, tornado, and AoE lightning give you options that no other weapon provides. Even if you prefer a different weapon for single-target damage, the fan's crowd-control and weather-clearing abilities make it worth carrying in your secondary slot for every situation.
The sprint R1 blowback is one of the fastest engagement tools in the game. Use it to open fights by stunning the first enemy you reach, then follow up with combos or the tornado.
The tornado attack has a long charge time but covers a wide area. Use it against clusters of enemies for maximum effect. Enemies lifted into the air are completely helpless for several seconds.
The homing fan throw (R1 + Circle) with the timed R2 follow-up is the weapon's highest single-target damage combo. Practice the catch timing to get consistent follow-up blowbacks.
The AoE lightning strike is extremely spammable and effective even at base reinforcement levels. Against groups of weaker enemies, spamming this attack can clear encounters faster than any other two-handed weapon's moveset.
Because the fan occupies the two-handed weapon slot, you can pair it with any one-handed weapon in your primary slot. This means you lose nothing by carrying the fan. Use your sword for raw damage against tough single targets, then swap to the fan for crowd control, AoE lightning, or weather clearing.
The Eastern Witch's Fan is described as being engraved with mysterious patterns and received from the Witch of the East. This title does not correspond to any of the five known Witches in the main game (Elowen the Witch of Wisdom, Bari the Witch of Kindness, Areciel the Witch of Strength, Lyselia, and Sylvia the Hermit Witch), nor the White Crow hidden in the Wayward Woods. The existence of a "Witch of the East" suggests there are Witches beyond the ones Kliff encounters during the main story, possibly connected to regions or factions outside the borders of Pywel.
The fan's design itself carries cultural significance. War fans have a long history in East Asian martial traditions, where they served as both concealed weapons and symbols of authority. In the context of Crimson Desert's world, which blends medieval European and Eastern influences, the fan represents a style of power very different from the brute-force approach of swords and hammers. The Witch of the East's power manifests through wind and lightning, elements that emphasize control and precision rather than destruction.
The Witches of Pywel are central figures in Crimson Desert's lore. They maintain the balance between the physical world and the Abyss, provide Abyss Gear services, and guide Kliff through the mysteries of the supernatural forces at work across the land. The Witch of the East, wherever she resides, appears to be part of this broader network of Witches, wielding elemental power that she can imbue into objects like the fan.
Use the fan as a utility tool, not a primary weapon. With only 10 ATK, the fan is best kept in your inventory for weather clearing. Swap to it when you need to remove rain, then switch back to your main combat weapon before engaging enemies.
Clear rain before boss fights. Rain reduces ice resistance by 13 and lightning resistance by 9. If you are about to fight a boss that uses ice or lightning attacks, clearing the weather first removes those debuffs and gives you a meaningful defensive advantage.
Improve visibility for exploration. Overcast skies and rain reduce visibility, making it harder to spot treasure chests, hidden entrances, and enemies at a distance. Clearing the sky before exploring a new area helps you find things you might otherwise miss.
Stack Destruction Abyss Cores if using it in combat. The fan has 3 Abyss Gear slots. If you want to use it as a combat weapon despite its low ATK, fill all three slots with Destruction cores to add flat attack damage. This will not make it competitive with top-tier swords, but it will make it serviceable for weaker enemies.
Master the homing fan throw. The R1 + Circle attack throws multiple homing fans at enemies. If you time the catch correctly and press R2, you get a powerful blowback follow-up. This two-part combo is the weapon's highest single-target damage option and rewards precise timing.
The fan is the only weapon of its type. Out of all the weapons in Crimson Desert, the Eastern Witch's Fan is the sole fan-type weapon. Its Mythical rarity tier and unique moveset make it one of the most distinctive items in the game, even before considering its weather-clearing utility.
Reinforce the weapon for more damage. The Eastern Witch's Fan can be upgraded at a Blacksmith. While its base ATK of 10 is low, reinforcing it increases damage output and makes its already powerful moveset even more effective. The AoE lightning strike in particular becomes devastating at higher reinforcement levels.