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Clawed Bear
November 2, 2026 at 06:50 AM
Correct temporary-only and camp-exclusive claims, preserve conflicting stats and distinguish registration from riding and quickslots.
The Clawed Bear (also referred to as the Black Bear mount in the guide) can be registered as a permanent Special mount in Crimson Desert. These bears are ridden by soldiers of The Black Bears faction. The mount guide says to knock the rider off, subdue the bear with Force Palm and mount it before feeding raw meat to 100 Trust and selecting Take In. Like the documented Brown Bear route, this goes beyond the earlier borrowed ride. The old claim that it always becomes hostile after dismounting should be read as a pre-registration account; the guide specifically warns against dismounting before taming.
Clawed Bears share the same general behavior and combat capabilities as wild Brown Bears. They feature powerful melee attacks and high health, making them effective offensive platforms for mounted combat. The primary difference is where they are found: Clawed Bears are always associated with Black Bears faction patrols and encampments rather than appearing as wild animals.
Earlier stat table: the values below include Stamina 180. The separately named Clawed Bear record later in this article lists Stamina 200. That difference is not resolved by assuming one value is a level, gear bonus or current-client measurement.
Stat | Value |
|---|---|
1500 | |
180 | |
Attack | 180 |
35 | |
Speed | 1 |
Acceleration | 1 |
Handling | 1 |
Jump Power | 1 |
Clawed Bears are obtained from Black Bears faction soldiers who ride them during patrols and at encampments:

Locate a Black Bears faction soldier riding a Clawed Bear. These patrols appear in territories controlled or contested by the faction.
Engage the soldier in combat. You must defeat the rider while avoiding the bear's attacks.
Once the soldier is defeated, the bear will be temporarily stunned or disoriented.
Approach quickly and press the ride button to mount the Clawed Bear before it recovers.
Detail | Info |
|---|---|
Type | Special Mount after registration; earlier rides before taming were described as temporary |
Category | Combat Mount (Bear) |
Acquisition | Defeat Black Bears faction soldiers riding them |
Location | Black Bears faction patrol routes and encampments |
Permanent | Yes, the mount guide registers it with Take In at 100 Trust, then selects it through Special Mounts |
Dismount Behavior | Bear is described as becoming hostile if dismounted before taming; the older immediate-hostility wording is not a universal rule for every registered state. |
Clawed Bears share the same combat capabilities as wild Brown Bears:
Claw swipe attacks that deal heavy frontal damage to nearby enemies.
Body slam ability that staggers enemies in a small area around the bear.
High health pool allows the bear to absorb significant damage during prolonged fights.
Kliff can use his own weapons while riding, combining his attacks with the bear's for maximum damage output.
The Black Bears are a bandit faction operating across Pywel. Their soldiers use trained Clawed Bears as war mounts during raids and territorial patrols. Encountering a Clawed Bear mount is often an indicator that the player has entered Black Bears territory. The faction's use of bear mounts reflects their emphasis on brute force and intimidation tactics.
Focus on eliminating the rider first. Ranged attacks are effective for picking off the soldier without engaging the bear directly.
Once the rider is down, mount the bear quickly before it regains its bearings and becomes aggressive.
Clawed Bears function identically to wild Brown Bear mounts in terms of combat controls and abilities.
Use the Clawed Bear to clear out the remaining faction soldiers at encampments for an efficient approach to faction encounters.
Before Patch 1.06.00, the Clawed Bear was described in earlier notes as a borrowed ride until it turned hostile. The patch allowed certain animals, including bears, into the Special Mounts system after gaining Trust, not every bear variant unconditionally. The named Clawed Bear guide documents permanent registration; the process below also retains older attempt details associated with Patch 1.06.00 and the related additions in Patch 1.07.00. Those older attempt counts and preset-specific controls are not newly tested here.
The official Special Mounts update lists bears among certain registerable animals, allows feeding while mounted and creates the Special Mounts inventory tab. It limits quickslot assignment to one regular mount and one special mount; that is not a one-bear collection limit. Mount equipment is equipped in the Special Mounts tab. Bear saddles are listed at Hernand, Calphade and Pailune saddleries; the mount guide names Annabella and Eldred and quotes 3 Silver for the saddles it covers.
The earlier spawn account focused on a saddled bear ridden by a Black Bears faction soldier at Beast Hunters Camp on the slopes of Silver Wolf Mountain. It described one rider patrolling inside the walls or the immediate approach. The named mount guide additionally lists patrols near Steinfell Fortress in Pailune and warns that Clawed Bears become harder to find there after Chapter 7. Thus the earlier camp-only claim is not a complete route list; neither guide supplies a guaranteed spawn timer.
Earlier reports proposed two conditions that could hide the camp spawn; their exact area-state and reset behavior remains unverified:
If you have already cleared the camp through the Liberation System, the rider does not return on a normal world reset.
If the regional area state has rolled to peaceful, the bear may not be present even on a fresh visit.
Earlier recovery advice recommends setting Re-Blockade Frequency to War (see Re-Blockading), then leaving and revisiting, with random results that may require multiple reloads. That is reported troubleshooting, not a guaranteed repopulation method. The official rule waits until already planned re-blockades have been initiated before applying a new frequency; later Battle, Reconstruct and Protection stages also exist.
Create a manual save at the closest fast travel point before engaging. Earlier advice says an accidental kill leaves reloading or a later respawn cycle as the only recovery; that exclusivity and respawn timing are not established by the named taming walkthrough.
Earlier food-preparation notes recommend at least three pieces from a butchery and say Bird meat does not work on bears, so use Lean Meat, Fine Meat, Tough Meat, or Marbled Meat. They quote 40 Trust per piece. The named guide instead gives raw meat and a 100-Trust registration target without measuring every listed food or per-feed increment.
Travel to the Beast Hunters Camp and locate the patrolling Black Bears rider on the saddled Clawed Bear.
Dismount the rider with a light attack that does not splash damage onto the bear. Try not to use heavy two-handed swings or AoE skills; a stray hit can kill the bear if its rider has already softened it up.
Kite the riderless bear away from the camp interior. The other Black Bears guards will join the fight if you stay inside, which raises the chance of an accidental kill.
Lock on and use Force Palm repeatedly from the ground. The community-recommended count is around ten force palms, sometimes more. The bear staggers between palms; the goal is to reach the on-screen Ride prompt.
When Ride appears, mount the bear, open Inventory, use the food options and select Feed. The older account quotes 40 Trust per feed; the named guide establishes the 100-Trust target, not that exact increment.
At 100 Trust select Take In; the earlier Y/Triangle bindings depend on the input setup. The Clawed Bear is registered in the Special Mounts tab and can be summoned from the mount wheel.
It is possible to leap onto the bear's back early and use Force Palm from there, which avoids the heaviest swing-grabs. The drawback is that the head-bow animation that signals the open feed window is much harder to read from the saddle than from the ground. The on-foot Force Palm loop is slower but gives a clearly visible Ride prompt. Either method works; the on-foot loop is the more reliable first attempt.
The Clawed Bear can swing-grab the player and ragdoll them several meters. Carry healing food or a stack of consumables.
Other camp enemies remain active during the taming attempt. Pulling the bear out to open ground removes most of that pressure.
Honey is sometimes raised as a faster taming food. Honey has not been confirmed to work on bears in 1.06.00 testing; Honey Tea is the cooked drink and is consumed by the player, not the mount.
Once registered, use the Special Mounts tab to select the Clawed Bear. Earlier advice described mount-wheel use, a saddle, a wide swing attack and a ranking among three rideable bears. That count and animation comparison is an earlier account, not a complete current roster or measured performance ranking. See Bear Mounts for the cross-bear comparison and Mounted Combat for the broader feed-while-riding and combat-input rules.
The earlier three-bear comparison selected Clawed Bear and Brown Bear as meat-and-Force-Palm routes. The legendary White Bear has the separate claws, craft-sigil and Use-from-Inventory route. See Bear Mounts and Legendary Mounts Guide for related entries; this comparison does not establish that exactly three bear variants can ever be registered.
Keep the recorded names separate: Clawed Bear, Black Bear, White Bear, Grizzly Bear, Bear and Captured Bear all have named entries. Matching values or the guide's parenthetical Black Bear label do not by themselves prove every entry is the same variant. The Clawed Bear entry shows Health 1,500, Stamina 200, Attack 180 and Defense 35, while the earlier table preserves Stamina 180. Its movement fields of 1 are not normalized speed ratings or a verified conversion to the older 40-90 comparison scales.
Recorded classification: MONSTER / STATS. These are record labels, not proof that the mount is untamable or shares every behavior of another bear record.
Stat | Value |
|---|---|
Health | 1500 |
Stamina | 200 |
Attack | 180 |
Defense | 35 |
Movement Speed | 1 |
Acceleration | 1 |
Handling | 1 |
Jump Power | 1 |