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Waysprouts, the rest stops in Alabaster Dawn. Taking a short rest at one regenerates health, replenishes Healing Bulbs, respawns nearby healing plants, and respawns some enemies.
Hammers are the slow, weighty melee Blunt weapon class in Alabaster Dawn. The current build ships Ortrom Solas as the only hammer. It is the dedicated answer to armored enemies and includes a hidden jump attack plus five Combat Arts.

All character stats in Alabaster Dawn, including the major status stats (Armor, Life, Strength), minor status stats, and rarer enchantment values that customize specific playstyles.
Catalog of seasonings in Alabaster Dawn. Optional cooking add-ins that grant extra Boost effects. The launch build ships only Scorchili.
Vespas are large wasplike Nuemera in Alabaster Dawn, found throughout Koro Valley both before and after Juno weaves the Nest. They have a projectile drop attack and a counterable dive that breaks instantly when struck by a Custo Turri reflection.
Prologue Ball, a spiky floating ball-shaped Nuemera with two trailing ribbons. Standard prologue enemy with a charge attack; the Enraged variant gains a sweeping laser, a chain dash, and a counterable Vermillion Scream wind-up.
The Ericius is a bipedal bird-like Nuemera in Alabaster Dawn with an arrow-shaped tail. Both attacks are counterable, and Slashing damage builds the Break Bar especially fast.
Fain Solas, the Divine Chakram of Basil. A returning-projectile ranged weapon with shorter range than the crossbow but unique catching and redirecting abilities for puzzles and crowd control.
Nuemera are the corrupted creatures created by Nyx. They are the standard enemy faction in Alabaster Dawn and span tiny Spheras, lumbering Testudos, flying Vespas, and the boss-tier Nyx Avatar.

Wellsprings, the sacred trees-in-pools at the center of every settlement. Cultural and mechanical landmarks rebuilt as part of the settlement restoration loop.
Molis is a mole-like Nuemera ("molerat") enemy in Alabaster Dawn, fought in the Aurum Plains and Somu's Dream. It burrows to ambush, resists Blunt damage, and can be knocked out of the ground with an Ortrom Solas Ground Pound.
The Rana is a frog-like Aether Nuemera in Alabaster Dawn, fought twice during the Trial of Aether. It has no Break Bar, resists every aspect except Aether, and pairs an Aether orb with a falling slam.
The Vulture is an unnamed boss in Alabaster Dawn (the UI shows ?????), fought in the Aurum Plains during Freeing Sundalan. It is intended to be unbeatable and flees once its break bar fills.
Bovarks is a bull-like Nuemera miniboss in Alabaster Dawn, common in the Aurum Plains. It resists Slashing and Piercing, is weak to Blunt break, and drops Bovarks Essence.
Pendicis is an Aether-themed flying-fish Nuemera in Alabaster Dawn, the primary enemy of the Trial of Aether. It is weak to Aether break and drops Pendicis Essence.
Bogha Solas, the Divine Crossbow of Vasia. Juno's first ranged Divine weapon, dealing Piercing damage with seven unlockable Combat Arts that range from charged single shots to homing volleys.
Arma Sphera, an armored bug-like Nuemera resistant to Piercing and Slashing damage but weak to Blunt. Frequently encountered after Juno acquires the Hammer.

Ingredients are the consumable food materials of Alabaster Dawn, obtained mostly through foraging and used during cooking. The current build ships Ration, Prapple, Garrot, Koro Rice, Ring Herb, Tete Egg, and the unobtainable Grumpy Salmo.

Foraging is how Juno collects ingredients, seasonings, and essences from the world of Alabaster Dawn by interacting with or destroying environmental objects, which respawn after a short rest.
Aranea Mu is a four-legged armored spider Nuemera in Alabaster Dawn. A single one is encountered as a miniboss partway through the corrupted Koro Valley, with three telegraphed attacks and a counterable swing chain.
Aranea Antrum is an optional boss in Alabaster Dawn, fought at the Spring Trial mini-dungeon during the Temple Incursion side quest. Its Barrier Eye shield must be broken with Aether attacks on the Impulse Emitters, and it has a second phase at 45% HP.
The Divine Kama of Basil, the fifth Divine weapon obtainable in Alabaster Dawn, used for ranged combat and Hook Pole traversal.
Turri Praeva, a stronger flower-like Nuemera exclusive to the Trial of Aether. A reinforced Turri variant with a double-shot projectile attack.
Testudo Irae, the enraged Testudo variant that serves as the final boss of the Alabaster Dawn demo. Adds rocky projectile circles, ceiling rocks during stomps, and an Ultra Stomp HP-break attack.
Prologue Spider, a large armored crablike Nuemera that serves as the prologue's final boss. A more powerful version of Aranea Mu, defeated by Dahmon with help from Eshrin and Nima's weaving and Divine Arts.
Turris are flower-like Nuemera in Alabaster Dawn that often perch on high ledges. The basic Turri lobs single projectiles, while the upgraded Turri Praeva fires a faster two-shot. Both are easily defeated with ranged weapons.
The Testudo is a turtle-like Nuemera in Alabaster Dawn with a cone-shaped rocky shell. It appears three times across the demo, with the third encounter as the enraged Testudo Irae miniboss in the Trial of Aether.
An optional mini-dungeon beneath Lyhamn's hot springs, opened by Nyx and explored during the Spring's Return quest.
An optional temple mini-dungeon at the Eternal Spring in Koro Valley, unlocked after the main Chapter 2 content.
Blessings are temporary power-ups drafted during a Somu's Dream run in Alabaster Dawn. Covers pools, rarities, Depth price scaling and all 30 blessings.
Toggleable collection items that produce gameplay-altering effects while enabled.

Release history of Alabaster Dawn, covering the pre-launch demo builds, the 0.1.0 Early Access release and its ten launch hotfixes, and the current development status of version 0.2.0.
Perks are permanent Somu's Dream modifiers bought with Sleep Tokens in Alabaster Dawn. Covers Room Perks, Utility Perks, unlock conditions and Token costs.