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Track all wiki edits and revisions for WARDOGS
“Initial version (2026-10-16)”
“Re-dated the achievement count check”
“Updated the changes section with the Season 2 building and destruction rules”
“Marked Season 1 as ended with the Season 2 launch and re-dated the console note”
“Added the Season 2 launch and the 16 October backend update to the development timeline, and re-dated the rating and console checks”
“Added the Season 2 controller changes and re-dated the listing checks”
“Added the Season 2 region-based ping limits, server seeding rewards and the upcoming Limited Mode servers”
“Updated for Season 2: what changed for new players, ping limits and Limited Mode servers, and two new common mistakes”
“Replaced the Season 2 preview section with the shipped changes: faction experiment status and new team play systems”
“Added the Season 2 team switching rules, updated Bakurani and rain for the live season, and re-dated the hardcore and server modifier notes”
“Updated Bakurani with the Season 2 spawn rebuild and moved the rain section to present tense with its shipped details”
“Added the Season 2 drill rig balance changes, the new drill tower capture reward, and updated the sourcing note”
“Added the Season 2 building changes: the three new buildables with their hammers and costs, the build cost table, build speed, emplacement and drill rig changes, and newly named structures”
“Added the Season 2 weapons with unlocks and prices, the combat balance changes and the full Season 2 vendor price lists, and updated the named-models notes”
“Added the Season 2 reward changes: new action rewards, logistics delivery streaks, crate and spotting changes, exploit fixes, discounts and the Lonestar bonus removal”
“Replaced the six-track table with the seven progression tracks named in the Season 2 notes and added the Season 2 role and reward changes”
“Updated the Seasons section for the Season 2 launch: faster experience curve, new Gold Market camos and unlock level, the delayed Wager Vendor”
“Marked Season 2 as live, recorded which short term queue items it delivered, and listed the Season 2 items still outstanding”
“Added Update 0.2.0 (Season 2, 15 October 2026) and the 16 October backend update, and rewrote the Season 2 preview entry”
“Removed repeated links to the same article in the body text”
“Removed repeated links to the same article in the body text”
“Removed repeated links to the same article in the body text”
“Removed repeated links to the same article in the body text”
“Added an image of the MG Nest to the Season 2 section”
“Named the Medic track drum magazine precisely”
“Removed an overstated minimum frame rate qualifier”
“Reworded where the unlock conditions are published”
“Corrected the Music Tape H track note and qualified the Artillery Tank price superlative”
“Corrected the date of the forward operating base price rise”
“Corrected the Season 1 changelog date and the stated reason for the base and hammer price rises”
“Moved the CIWS out of the unpublished player-named items now that the developers have named it”
“Fixed the Season 2 link”
“Fixed the Season 2 link and corrected the timing of the community server reversal”
“Corrected which update reworked the server browser”
“Corrected when the Season 1 changelog was published relative to server opening”
“Added the Update 0.1.2 reduction in rewards for supplying a base outside the zone”
“Added the server-side revive check from Update 0.1.2 and the Season 2 teamplay and logistics rewards”
“Replaced the name-based guesses with the published unlock conditions and October 2026 global unlock rates”
“Added the Deploy server choices and a dated note on the Season 2 start”
“Added voice chat handling, the Deploy server choices and the Season 2 faction balance changes”
“Added the Update 0.1.2 destruction reward change and the Season 2 buildables and rain preset”
“Added the three Season 2 buildables, the first-party CIWS balance change and Update 0.1.2 crit spot and destruction reward changes”
“Added the named map Bakurani, the Season 2 rain preset and the Infantry Mode and Low-Level server options; re-dated the hardcore mode note”
“Added Bakurani as the first officially named map, the Season 2 rain weather preset and Lonestar's private military company description”
“Added the Season 2 faction balance experiment for Lonestar and the losing-team vendor discount”
“Added a dated after-launch section with 3 million sales and October 2026 review figures; re-dated the console note”
“Added 3 million sales, the Best Early Access Game nomination, the Season 2 date and press conference, the clip contest extension and reveal, and the studio's PEGI statement”
“Added Update 0.1.2 economy exploit fixes and enforcement, the Season 2 Wager Vendor, losing-team discount and Lonestar bonuses, and the clip contest close and reveal”
“Added the Season 2 weapons, Molotov and helmet changes, the Infrared Rangefinder hotfix and Update 0.1.2 throwable and crosshair fixes; re-dated the roster note”
“Corrected the Steam Deck rating to Unsupported, noted Family Sharing is no longer listed, added the listing's upscaling notes and the Windows 11 crash fix, re-dated controller notes”
“Added Update 0.1.2 server browser and admin changes, the 25 September Linux update, the published enforcement policy and chat reporting details; corrected the anti-cheat provider section; renamed the stream rewards row in the scale test table”
“Added Update 0.1.2, both 2 October hotfixes and a pointer to the Season 2 preview”
“Added the Season 2 date, a summary of its preview and the experimental Wager Vendor”
“Added the Season 2 date and preview summary, status of the short term queue after Update 0.1.2, and re-dated the console and absent-feature notes”
“Noted that Season 2 work began in launch week and linked the roadmap page”
“Added how the thirty-second head count shapes three-team fights and linked the roles page”
“Cross-linked the roles and vehicles pages and noted the player-documented item names from the launch build”
“Added first-week sales, concurrency and review figures, the scoring rule, and a where-to-start index of the new pages”
“Added the cash exploit fixes and the published economy abuse enforcement tiers from patch 0.11”
“Added the three hammer tiers, the drill as a way of moving the objective, and what breaching fortifications actually takes”
“Added the controller support section reconciling the store declaration with the developers statement, and date-stamped the memory and storage figures”
“Added the patch 0.11 community server overhaul, the Asia capacity increase, the published Linux and Proton position, and the launch ban wave and economy abuse enforcement tiers”
“Updated sales to 2 million copies, peak concurrents to 400,000 and the review split to 15 September, and added the incorrect ban wave and the best-seller placement”
“Added patch 0.11 with the community server browser split, the Asia capacity increase and the economy abuse enforcement policy”
“Replaced the unconfirmed-scoring note with the published thirty-second, one-point cadence and added the towers and drills link”
“Created a new player guide covering the objective, first purchases, role selection and the common early mistakes”
“Created combat roles page covering the buy-a-role design, the six progression tracks, and the archetypes the developers name”
“Created page for the hammer tiers and the buildable structure catalogue, with sourcing separated between published and player-documented”
“Created achievements page listing all ten achievement names now published on the store listing”
“Created page for the towers and drill mechanic, separating the developer-named entities from the player-documented detail”
“Created page separating the shipped early access feature set from the roadmapped one, with the short-term quality of life queue from patch 0.11”
“Fixed the internal link to the launch page so it resolves”
“Corrected development length to four years, dated the console versions to 2028, moved release plans to past tense, added the 60 fps performance bar and the two named graphics presets, the standalone Supporter Pack price, and the clip contest terms”
“Initial version (2026-09-11)”
“Initial version (2026-09-11)”
“Corrected the anti-cheat provider named on the listing, added platform, achievement and Linux rows, date-stamped the unchanged requirements, and added cloud streaming availability”
“Moved the launch to past tense, date-stamped what has not been published about map and location names, noted the Tower 4 clip, and added the real-world reference gathering”
“Added the launch voice chat fixes and the new communication status indicator”
“Added the forward operating base vendor price and its Season 1 increase, plus the buildables crash fix”
“Added the Season 1 price changes table, the supply crate and air-kill XP adjustments, named the six progression tracks, and corrected the clip contest prize structure to the published terms”
“Added a Seasons section covering Season 1, the per-season experience curve and the rebalanced XP bands, and named the six progression tracks”
“Moved the launch to past tense, added a dated note on what the developers have not published about scoring cadence, and added the named hardcore mode with its unpublished ruleset”
“Updated the anti-cheat provider named on the store listing, added the launch-day stability hotfix and queue handling, the reworked report tracking and ban announcements, and the server browser changes”
“Named the six progression tracks, added a table of individually named weapons, vehicles and gear with their Season 1 unlock levels, and restated what the developers have and have not published”
“Reworded the community server line to describe the approved hosting partners without naming them”