Loading...
Track all wiki edits and revisions for WARDOGS
“Noted that Season 2 work began in launch week and linked the roadmap page”
“Added how the thirty-second head count shapes three-team fights and linked the roles page”
“Fixed the internal link to the launch page so it resolves”
“Reworded the community server line to describe the approved hosting partners without naming them”
“Scoped the statement about beta turnout to the written recap, since a figure may have been given in the video debrief”
“Reworded the note on weapon and vehicle naming to say no model list has been published”
“Added a battlefield screenshot illustrating teamplay-driven cash earning”
“Added a gameplay screenshot (Image update 2026-06-13)”
“Cross-linked the roles and vehicles pages and noted the player-documented item names from the launch build”
“Added the cash exploit fixes and the published economy abuse enforcement tiers from patch 0.11”
“Added the three hammer tiers, the drill as a way of moving the objective, and what breaching fortifications actually takes”
“Added the controller support section reconciling the store declaration with the developers statement, and date-stamped the memory and storage figures”
“Added the patch 0.11 community server overhaul, the Asia capacity increase, the published Linux and Proton position, and the launch ban wave and economy abuse enforcement tiers”
“Updated sales to 2 million copies, peak concurrents to 400,000 and the review split to 15 September, and added the incorrect ban wave and the best-seller placement”
“Added patch 0.11 with the community server browser split, the Asia capacity increase and the economy abuse enforcement policy”
“Replaced the unconfirmed-scoring note with the published thirty-second, one-point cadence and added the towers and drills link”
“Created a new player guide covering the objective, first purchases, role selection and the common early mistakes”
“Created combat roles page covering the buy-a-role design, the six progression tracks, and the archetypes the developers name”
“Created page for the hammer tiers and the buildable structure catalogue, with sourcing separated between published and player-documented”
“Created achievements page listing all ten achievement names now published on the store listing”
“Created page for the towers and drill mechanic, separating the developer-named entities from the player-documented detail”
“Created page separating the shipped early access feature set from the roadmapped one, with the short-term quality of life queue from patch 0.11”
“Recast the testing programme as history after the early access launch, added the closing scale figures for the August closed beta and the final pre-launch test, and noted the removal of the store page request-access panel”
“Corrected development length to four years, dated the console versions to 2028, moved release plans to past tense, added the 60 fps performance bar and the two named graphics presets, the standalone Supporter Pack price, and the clip contest terms”
“Initial version (2026-09-11)”
“Initial version (2026-09-11)”
“Corrected the anti-cheat provider named on the listing, added platform, achievement and Linux rows, date-stamped the unchanged requirements, and added cloud streaming availability”
“Moved the launch to past tense, date-stamped what has not been published about map and location names, noted the Tower 4 clip, and added the real-world reference gathering”
“Added the launch voice chat fixes and the new communication status indicator”
“Added the forward operating base vendor price and its Season 1 increase, plus the buildables crash fix”
“Added the Season 1 price changes table, the supply crate and air-kill XP adjustments, named the six progression tracks, and corrected the clip contest prize structure to the published terms”
“Added a Seasons section covering Season 1, the per-season experience curve and the rebalanced XP bands, and named the six progression tracks”
“Moved the launch to past tense, added a dated note on what the developers have not published about scoring cadence, and added the named hardcore mode with its unpublished ruleset”
“Updated the anti-cheat provider named on the store listing, added the launch-day stability hotfix and queue handling, the reworked report tracking and ban announcements, and the server browser changes”
“Named the six progression tracks, added a table of individually named weapons, vehicles and gear with their Season 1 unlock levels, and restated what the developers have and have not published”
“Added pre-order and edition pricing and links to the metagame and server coverage”
“Added a section on the out-of-match metagame layer and the post-launch clip contest cash prize”
“Added a paragraph on official versus community-hosted servers and linked the dedicated page”
“Linked the dedicated servers and anti-cheat page from the store listing feature section”
“Added a paragraph on marksmanship, covering zeroing, velocity, spotting, ghillie suits, and the absence of scope glint and sweet-spot damage”
“Added regional pricing table and Supporter Edition contents, recorded the 3 September showcase outcome and the follow-up apology, noted the 10 September launch trailer and community server pre-orders”
“Initial version (2026-09-09)”
“Initial version (2026-09-09)”
“Capitalised Control Zone to match the rest of the wiki and corrected a spelling inconsistency in the page description”
“Added a controller support row to the store listing features table and corrected a spelling inconsistency”
“Moved the pre-order and closed beta line into past tense, and added the September showcase and the gamescom trailer to the release runway”
“Rewrote image alt text to describe what each screenshot actually shows”
“Rewrote image alt text to describe what each screenshot actually shows”
“Rewrote image alt text to describe what each screenshot actually shows, and swapped in a screenshot that better matches the section”
“Rewrote image alt text to describe what each screenshot actually shows”
“Rewrote image alt text to describe what each screenshot actually shows, and swapped in a screenshot that better matches the section”
“Rewrote image alt text to describe what each screenshot actually shows”
“Rewrote image alt text to describe what each screenshot actually shows”
“Added the three launch maps and their variations to the description of the battlefield”
“Noted that local voice carries across all three teams and narrowed the matchmaking wording to what the source supports”
“Added the three launch maps with three variations each and the cross-team reach of local voice chat”
“Named the first confirmed weapons and helicopter from the Supporter Edition camo list, and added the physics-based ballistics model and inspect animations”
“Added the tipping system, the daily-shifting Gold Exchange rate, and the Skill Points layer planned after launch”
“Updated release plans with the 10 September 2026 early access date, pre-orders and closed beta, the $39.99 price and Supporter Edition, one million wishlists, and the launch map count”
“Corrected the closed alpha section to the scheduled tense, since the test window opens on 7 August rather than having finished”
“Added a derelict industrial interior screenshot illustrating the setting”
“Added a building-collapse screenshot to the destructible terrain section”
“Added a close-quarters screenshot from inside the contested zone”
“Added a squad movement screenshot to the squads and communication section”
“Added a screenshot showing a ghillie-suited marksman and spotter to the combined arms section”
“Added graphics-options section covering the Potato Mode and Overkill Mode presets, plus a store-listing feature table with accessibility, anti-cheat, language, and handheld-compatibility details”
“Updated release plans for the August 2026 closed alpha, named Derby as the studio base, and added national age ratings and content notices”
“Added the planned post-early-access expansion of weapon categories, maps, and vehicles”
“Noted that additional objective variations are planned after early access”
“Added the early access pricing plan, performance and level-design research, and closed playtest details”
“Corrected storage requirement to 50 GB on both tiers and reworked the tier-comparison note”
“Linked the WARDOGS overview from the intro of the system requirements page”
“Removed duplicate in-body wikilinks”
“Added design philosophy section (arcade vs simulation balance) and a link to system requirements”
“Added Medic and Pilot as the developers' named examples of player-defined roles”
“Initial version: PC minimum and recommended system requirements (2026-06-26)”
“Expanded with structured Building Fortifications, Destructible Terrain, and Funding sections; added combined-arms detail and arsenal cross-link”
“Added a gameplay screenshot (Image update 2026-06-13)”
“Added a gameplay screenshot (Image update 2026-06-13)”
“Added a gameplay screenshot (Image update 2026-06-13)”
“Added a gameplay screenshot (Image update 2026-06-13)”