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Instead of choosing from preset classes or heroes, WARDOGS players build a fresh loadout every time they spawn. Using their cash, they pick from a shared pool of weapons, equipment, and utility items, from rocket launchers to a marksman’s rifle and ghillie suit, to suit the situation in front of them.
Roles and Progression

Although there are no fixed classes, the sandbox supports a wide range of combat roles to spend cash on, including close-quarters fighting, sniping and spotting, medical support, building, demolitions, transport, logistics, and artillery. Buying specialist gear for these roles earns experience across six progression tracks, so a player can both shape a loadout for the moment and build longer-term progress. Profits can also be converted into Gold Bars for cosmetic unlocks.
The developers point to Medic and Pilot as examples of these player-defined roles: rather than picking a class, a player simply buys the gear that fits the job, whether that means medical equipment to keep teammates alive or a helicopter to move them around the map. Because the choice is made through the buy menu each life, the same player can field a different role on the very next spawn.
Combined Arms
The arsenal reaches well beyond infantry gear. WARDOGS is a combined-arms shooter, so players can also buy vehicles, from helicopters that ferry troops to tanks, among them a heavily armoured tank and a long-range artillery tank. A well-funded team can field air support and ground armour alongside its foot soldiers. Planned additions such as fighter jets are set to arrive after early access rather than at launch, alongside expanded weapon categories and further maps and vehicles. The developers have not published a list of individual weapon or vehicle models.
Because every role is bought rather than locked in, players can change their approach from life to life, shifting from frontline assault to support or vehicle crew as the match and their budget allow.