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Instead of choosing from preset classes or heroes, WARDOGS players build a fresh loadout every time they spawn. Using their match cash, they pick from a shared pool of weapons, equipment, and utility items, from rocket launchers to a marksman's rifle and ghillie suit, to suit the situation in front of them.

Although there are no fixed classes, the sandbox is built to support a wide range of combat roles to spend that cash on, including close-quarters fighting, sniping and spotting, medical support, building, demolitions, transport, logistics, and artillery.
The arsenal reaches well beyond infantry gear. WARDOGS is a combined-arms shooter, so players can also buy vehicles, from helicopters that ferry troops to tanks, among them a heavily armoured tank and a long-range artillery tank. A well-funded team can field air support and ground armour alongside its foot soldiers, while planned additions such as fighter jets are set to arrive after early access rather than at launch.
Because every role is bought rather than locked in, players can change their approach from life to life, shifting from frontline assault to support or vehicle crew as the match and their budget allow.