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WARDOGS shipped with ten achievements, added to the store listing at the early access launch on 10 September 2026. They were not present during the invite-only test rounds, and the listing had carried none as recently as August 2026.
Nine are visible on the listing. One is hidden, meaning its unlock condition is concealed until a player earns it.
The Ten Achievements
Achievement | Visibility |
|---|---|
This is WARDOGS | Visible |
That was rude | Hidden |
Top Dog | Visible |
Fat Stacks | Visible |
Big Spender | Visible |
CZ Survivor | Visible |
Long Shot | Visible |
Clean Sweep | Visible |
Ricochet | Visible |
Do Not Resuscitate | Visible |
What the Names Suggest
The developers have not published unlock conditions for any of the ten, so the notes below read the names against systems the game is known to have rather than stating requirements. Treat them as reading, not as a guide.
Achievement | Likely subject |
|---|---|
CZ Survivor | The Control Zone, which the game abbreviates the same way |
Fat Stacks and Big Spender | The two ends of the cash economy, accumulating a balance and spending one |
Long Shot | Marksmanship, which the game models with bullet drop, velocity and zeroing |
Ricochet | The ballistics model, which has rounds bounce off hard surfaces |
Do Not Resuscitate | Reviving, or declining to be revived |
Top Dog | A performance or ranking condition |
Clean Sweep | A match or objective outcome |
The systems these names point at are covered under The Control Zone, The Cash Economy and Loadouts and Arsenal.
Availability
Achievements are account wide and are not tied to a season, so they sit outside the seasonal progression described under The Metagame. As an early access game the achievement set may grow: the developers have not said whether more will be added, and ten is simply what shipped.