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WARDOGS is a combined arms shooter, and vehicles are bought from the same pool of cash as a rifle. There are no vehicle classes and no crew slots to queue for: a player with the level and the money buys the vehicle, and a player without either does not. That makes armour and aircraft a spending decision as much as a tactical one, which is the whole point of the cash economy.
The developers have never published a vehicle roster. What follows is every vehicle they have named themselves, almost all of it as a side effect of the Season 1 balance pass rather than through any deliberate listing, so treat it as a floor rather than a complete inventory.

Named Vehicles
Vehicle | Type | Track | Season 1 unlock level | Season 1 price |
|---|---|---|---|---|
Z20 Lakota | Helicopter | Pilot | Not published | $35,000 |
Little Bird with miniguns | Armed light helicopter | Pilot | Not published | $50,000 |
Small armoured supply crate | Air-delivered logistics | Pilot | Not published | $10,000 |
URAL | Transport truck | Driver | 3 | $35,000 |
URAL Covered | Transport truck | Driver | 18 | Not published |
URAL Attack | Armed truck | Driver | 25 | Not published |
Kodiak Assault | Armoured vehicle | Driver | 6 | Not published |
Kodiak Flatbed | Logistics vehicle | Driver | 10 | $35,000 |
Dune Buggy | Light fast transport | Driver | 8 | $25,000 |
Humvee with minigun | Armed light vehicle | Driver | 30 | Not published |
Heavy Tank | Main battle armour | Driver | 35 | Not published |
Artillery Tank | Long range indirect fire | Career | 90 | $500,000 |
Large Supply Crate | Logistics | Driver | 16 | Not published |
Unlock levels and prices are Season 1 values. The developers have said each season carries a different experience curve with a different item order, so both columns are expected to move between seasons. The full set of changes that produced these numbers is under Update History.
Reading the Tracks
Vehicles are split across three of the six progression tracks, and the split tells you what each track is for. Driver carries the ground vehicles and was deliberately reordered at launch to give a steadier escalation through attack vehicles. Pilot carries the aircraft. Career is the general track, and the Artillery Tank sits at its far end at level 90, the single most expensive and most gated vehicle in the game at $500,000.
Two vehicles changed track when Season 1 opened. The Heavy Tank moved off Career to Driver level 35, and the Music Tape H moved from Pilot to Driver. The effect was to concentrate ground armour on the track that already carried the ground vehicles.

Transport as a Role
Moving people is one of the better paid things a player can do. Teams spawn away from the objective, so a driver or pilot who shortens that walk keeps an attack alive and earns cash for every teammate delivered. The developers built that payout in deliberately, and players consistently rate logistics as the fastest way for a new account to build a balance.
The risk is symmetrical. A vehicle is a large purchase that can be lost in seconds, and a transport driven into a prepared position takes its passengers with it. Experienced players treat turning back as a normal move rather than a failure, because a surviving vehicle can make the trip again.
Flight and Handling
Aircraft are flown rather than steered. The studio developed the flight model with an aerospace engineer, and it is detailed enough that landing is a skill players ask each other about rather than an afterthought. The Season 1 patch notes give some sense of the tuning involved: the Z20 Lakota received a balance pass and a fix for sluggish pitch, helicopter input damping was extended to every input device, and the rattle on the Lakota's chase camera rotation was brought down by six decibels.
Ground vehicles got their own attention in the same pass. Vehicle turrets gained a maximum operator rotation speed, and a sensitivity issue affecting tank aiming was fixed.
Artillery
The Artillery Tank is the long range end of the arsenal and behaves differently from everything else. Players report a minimum range of around 750 metres and a maximum of roughly 2,630 metres, so it cannot defend its own position and depends on the team holding ground around it. Its blast is considerably larger than the mortar that covers the shorter ranges, which is described under Fortifications and Structures. Those figures are player measurements rather than published values.
Planned Additions
The developers have named fighter jets as a new vehicle type planned for after early access, alongside further vehicles generally. They are explicitly not in the launch build. See Early Access Roadmap.
A Note on Spelling
The studio spells the light helicopter two ways in its own material. The supporter pack listing writes Littlebird as one word and the Season 1 patch notes write Little Bird as two. Both are official text and neither has been corrected, so both spellings appear across this wiki.