This article is a stub
It lacks sufficient information and needs to be expanded. You can help by adding more content.
Every WARDOGS match is a three-way fight between three rival military factions. Players pick a side and join up to one hundred others split across the three teams, all contesting the same Control Zone. The factions give each side a colour and an in-world identity, though the moment-to-moment goal is the same for all three: hold the zone and out-earn the enemy through the cash economy.
The Three Factions
The three factions are Lonestar, Valkyra, and Manticore. Each is tied to a real-world-flavoured power bloc within the game’s fictional conflict.
Faction | Colour | Identity |
|---|---|---|
Lonestar | Blue | The heavy-hitters in the Western paramilitary world. |
Valkyra | Red | A force that aims to return the Soviet People’s Republic to greatness. |
Manticore | Green | The Kingdom of Persia, described as Tehran’s shadow army. |
Setting and the Fight for PV-1
The factions clash over the setting of Kolchia, a war-torn region set in the derelict industrial mountains of Eastern Europe. The conflict centres on PV-1, a rare resource that the game says has fuelled decades of Eurasian war. Kolchia contains multiple locations and points of interest where the contested zone can appear.
Faction identity is mostly a matter of side and flavour rather than separate rules. All three play by the same systems: the same buy menu, the same vehicles and building tools, and the same persistent funds. Squads coordinate through local proximity voice, and players can even build loudspeakers to broadcast faction propaganda at the enemy. How each side performs comes down to its players, not to asymmetric faction abilities.