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Every WARDOGS match is a three-way fight between three rival military factions. Players pick a side and join up to one hundred others split across the three teams, all contesting the same Control Zone. The factions give each side a colour and an in-world identity, though the moment-to-moment goal is the same for all three: hold the zone and out-earn the enemy through the cash economy.
The Three Factions
The three factions are Lonestar, Valkyra, and Manticore. Each is tied to a real-world-flavoured power bloc within the game’s fictional conflict.
Faction | Colour | Identity |
|---|---|---|
Lonestar | Blue | The heavy-hitters in the Western paramilitary world. |
Valkyra | Red | A force that aims to return the Soviet People’s Republic to greatness. |
Manticore | Green | The Kingdom of Persia, described as Tehran’s shadow army. |

Setting and the Fight for PV-1
The factions clash over the setting of Kolchia, a war-torn region set in the derelict industrial mountains of Eastern Europe. The conflict centres on PV-1, a rare resource that the game says has fuelled decades of Eurasian war. Kolchia contains multiple locations and points of interest where the contested zone can appear.
Faction identity is mostly a matter of side and flavour rather than separate rules. All three play by the same systems: the same buy menu, the same vehicles and building tools, and the same persistent funds. Squads coordinate through local proximity voice, and players can even build loudspeakers to broadcast faction propaganda at the enemy. How each side performs comes down to its players, not to asymmetric faction abilities.
Faction Branding
Faction identity does show up in cosmetics. The optional Supporter Edition sold alongside the game carries three weapon camouflage patterns, each branded to one side: an A-91 rifle pattern for Valkyra, a Bushmaster pattern for Lonestar, and a KH-2002 pattern for Manticore. These are the first individual weapon models tied publicly to particular factions, and they are covered in more detail under Loadouts and Arsenal. Camouflage patterns are otherwise earned by playing rather than bought, so faction branding is a marker of time spent rather than a purchase.