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WARDOGS is built around a single game mode rather than a menu of playlists. In every match, three teams compete to control one objective area, in a contest that works like a large-scale game of king of the hill.

A randomized control zone, two kilometres on each side, appears somewhere inside a single battlefield of 256 square kilometres. The team with the most players inside the zone steadily scores points, and the first team to reach 100 points wins the match. Because the zone's location changes from match to match, no two games play out on exactly the same ground.
The developers are explicit that this is neither a battle royale nor an extraction shooter. There is no shrinking play area and no loot-extraction loop; the entire match revolves around taking and holding the zone, supported by the cash economy and the players' own tactics.