WARDOGS publishes its patch notes as storefront announcements. This page collects them newest first, starting with the notes that shipped alongside the early access launch. Changes made during the invite-only test rounds were never published as patch notes in this form and are covered under Playtests instead.

The build that entered early access is Season 1. The developers have said each season will carry a different experience curve with a different item order, so the unlock levels and prices below describe Season 1 rather than permanent values.
Patch 0.11, 12 September 2026
Announced on 12 September and delivered in a maintenance window on Monday 14 September 2026 that the developers estimated at about an hour. It is the largest set of notes since launch, and almost all of it is about community servers. The studio opened it by thanking players for a peak of 400,000 concurrent users and then apologising for the part of the game it had rushed.
Server Browser and Community Servers
The studio's own framing was unusually blunt: community servers had been underserved, the browser experience as a whole had been poor, and it had not put the same care into community hosting as into the rest of the game. It described working through the night to pull the update together, and said that when it is wrong it will say so.
The browser was split in two, into separate Community and Official listings. The studio noted that a game at this player count would realistically use matchmaking, but said it did not want community admins and hosts to lose out.
Filtering was removed from the Official browser, on the grounds that there are no official modified game modes for a filter to sort.
Filtering reliability improved on the Community browser, and a text search was added to it.
Community server IDs now persist between matches and restarts, where they had previously been wiped on a map change or restart. Each server now carries its own unique ID that players can join by, longer than before for security reasons.
A show empty and full toggle was added to the browser quick bar, and the host button was repointed at the correct page.
Server naming was constrained, forcing alphabetical ordering regardless of special characters and numbers, and disallowing more than one consecutive space.
By way of apology the studio attached a bonus 5 percent end of match cash bonus to community servers for the following week, and suggested players looking to grind use them. Hosting is covered under Servers and Anti-Cheat.
Other Fixes
Various cash exploits were fixed.
More graphics card crashes were addressed.
Server Capacity in Asia
Capacity was increased in the Asian region in response to demand from it, with the studio saying it would put more focus into supporting Asia as an important part of the worldwide player base.
Economy Abuse Policy
The patch carried an enforcement statement rather than a mechanical change. Because every player shares one economy, the studio said it had decided to come down hard on abuse, and set out three tiers.
Behaviour | Consequence |
|---|---|
Abusing cash exploits and bugs | A timed ban whose length depends on any previous bans, plus a reset of cash and experience to zero |
Creating content that teaches others how to abuse a system, without reporting it | Treated as advertising cheats, resulting in a permanent ban |
Experience farming | The most serious category. Servers are tracked, and an account logged on a known farming server for more than a few minutes is permanently banned |
The studio drew the line at repetition rather than discovery: finding something and testing it once or twice was described as helping with quality assurance, while continuing to use it after that is abuse. The economy itself is covered under The Cash Economy.
Named as In the Pipeline
The notes also listed quality of life features the studio said were requested by communities and being worked on as a short term priority, separate from Season 2 content and not yet ready: community server favouriting, tiered priority queues for community servers, a message of the day prompt, improved warmup activities, disabling away from keyboard kicking during seeding, and team switching controls. These are tracked under Early Access Roadmap.
Launch Stability Hotfix #1, 10 September 2026
A client hotfix released on launch day to deal with the opening hours of service trouble. Installing it forced every logged-in player to close the game, put everyone back into the login queue on relaunch, and let players through in controlled batches that the developers widened as servers were confirmed to be populating. It targeted three symptoms:
Players unable to join servers.
Players being unexpectedly kicked from servers during play.
Extended login queue times.
The full account of that day, including the sales and review figures that came with it, is under Early Access Launch.
Season 1 Changelog, 9 September 2026
Published alongside the pre-load, two days before servers opened, this is the largest set of notes the game has had. It covers exploits, moderation, the server browser, voice chat, vehicle handling, performance, and a full re-pricing and re-levelling of progression. Its economy and unlock lists name the six progression tracks the game ships with: Career, Medic, Support, Driver, Pilot and Recon.
Exploits and Moderation
An exploit that let players reach an unintended position on a church roof was closed. A new report tracking system was added, and reports are now weighted so that repeat and bad faith reporters carry less influence. Cheater bans are announced in server when match termination is turned off, and the kicked-from-server message now appears only when a player was actually banned.
Server Browser, Front End and Voice
Server browser filtering was reworked, community server images no longer scale incorrectly, and the host-a-server button links straight to the hosting page. On voice, a bug that killed voice permanently after a failed join was fixed, with stale channel rejoins, push-to-talk targeting and re-login all recovering properly afterwards. Voice reliability under load was improved and a visible communication status added. These systems are described under Servers and Anti-Cheat.
Vehicles and Handling
The Z20 Lakota received a balance pass and a fix for sluggish pitch, and the rattle on its chase camera rotation was brought down by 6 dB. Helicopter input damping now applies to every input device. Vehicle turrets gained a maximum operator rotation speed, a DPI issue affecting tank aiming was fixed, and the 155mm, 122mm and flare deployables now take up more room in a loadout.
Performance and Stability
DLSS frame generation can now be turned off without restarting the game, and the render target pool is configurable. Shadow cache refreshes were reduced, which cuts hitching when taking control of a character, and shadow quality is now clamped to low on high benchmark scores rather than switched off entirely. A legacy graphics dependency was removed and dropped items no longer affect navigation. Two crash paths in the frame generation pipeline were fixed, along with crashes involving buildables, closing a chatbox entry tooltip, network calls scheduled off the game thread, and firing a weapon whose owner had left. GPU crash reports now carry more detail so the team can act on them faster, and startup was made more reliable with clearer messages and a route to recovery when something fails early.
Progression and Experience
The experience curve was deliberately slowed for launch. The developers explained the reasoning in the notes: levels 10 to 20 were slowed and the curve flattened from 35 onward so that a median player at 20 to 25 hours sits around level 20, while the top 5 percent chasing the expensive items have to grind for them. Artillery moved to Career level 90 and the Heavy Tank to Driver level 35, and the Driver track was reordered to give a steadier escalation through attack vehicles. Levels below 6 were left alone.
Level | Previous XP | Season 1 XP | Change |
|---|---|---|---|
6 | 8,750 | 9,250 | 5.7% slower |
10 | 25,000 | 35,000 | 40.0% slower |
15 | 54,750 | 110,000 | 100.9% slower |
20 | 111,500 | 250,000 | 124.2% slower |
25 | 192,000 | 325,000 | 69.3% slower |
30 | 293,750 | 400,000 | 36.2% slower |
35 | 416,500 | 500,000 | 20.0% slower |
40 | 551,250 | 650,000 | 17.9% slower |
45 | 689,500 | 800,000 | 16.0% slower |
50 | 838,000 | 1,000,000 | 19.3% slower |
Two experience awards were cut at the same time. A player kill scored from an air vehicle dropped from 300 XP to 250 XP, and selling a supply crate item worth under $75 dropped from 25 XP to 1 XP. The supply crate purchase curve was rescaled from a 25 to 250 range down to 1 to 200, so low value items are priced sensibly and cannot be farmed.
Economy
Fourteen prices moved at launch, listed here with the track they belong to. Vendor entries are bought directly rather than unlocked on a track. How cash is earned and spent is covered under The Cash Economy.
Track | Item | Previous price | Season 1 price |
|---|---|---|---|
Vendor | Forward Operating Base | $2,500 | $7,500 |
Vendor | Large Hammer | $1,600 | $2,400 |
Career | Artillery Tank | $400,000 | $500,000 |
Recon | 6-10x MRAD scope | $25,000 | $40,000 |
Recon | 6-10x MOA scope | $30,000 | $45,000 |
Support | Medium Hammer | $10,000 | $25,000 |
Support | Large Hammer | $25,000 | $75,000 |
Pilot | Small armoured supply crate | $5,000 | $10,000 |
Pilot | Little Bird with miniguns | $25,000 | $50,000 |
Pilot | Z20 Lakota | $50,000 | $35,000 |
Driver | URAL | $50,000 | $35,000 |
Driver | Dune Buggy | $35,000 | $25,000 |
Driver | Kodiak Flatbed | $15,000 | $35,000 |
Driver | Music Tape H | $5,000 | $2,500 |
Vendor prices for the Forward Operating Base and the Large Hammer were raised specifically to make buying either one more of a decision. Building with them is covered under Base Building and Destruction.
Season 1 Unlock Levels
Unlock levels moved across four of the six tracks. Two items changed track entirely: the Music Tape H moved from Pilot to Driver, and the Heavy Tank from Career to Driver.
Track | Item | Previous level | Season 1 level |
|---|---|---|---|
Career | Sports Parachute | 36 | 35 |
Career | Large Backpack | 56 | 55 |
Career | 762x54mm AP | 83 | 82 |
Career | 556mm AP | 85 | 83 |
Career | Deagle | 90 | 85 |
Career | Artillery Tank | 55 | 90 |
Medic | PP-19 50 round drum magazine | 33 | 29 |
Support | Large Hammer | 7 | 8 |
Driver | URAL | 4 | 3 |
Driver | Kodiak Assault | 8 | 6 |
Driver | Dune Buggy | 10 | 8 |
Driver | Kodiak Flatbed | 2 | 10 |
Driver | Large Supply Crate | 20 | 16 |
Driver | URAL Covered | 30 | 18 |
Driver | Music Tape H | Pilot 28 | Driver 23 |
Driver | URAL Attack | 40 | 25 |
Driver | Humvee with minigun | 35 | 30 |
Driver | Heavy Tank | Career 35 | Driver 35 |
These are the individual weapons, vehicles and attachments the developers have named in their own patch notes. They are not a published roster, and the wider set of gear available in a match is described under Loadouts and Arsenal.