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Each WARDOGS match is a three-way fight, with up to one hundred players divided into three teams of roughly equal size. Having three sides in play, rather than two, leads to shifting fronts and pressure from more than one direction around the contested Control Zone.
The Three Sides

The three teams are named factions: Lonestar, Valkyra, and Manticore. Each carries its own colour and in-world identity, but all three play by the same rules, so a side’s success comes down to its players rather than to asymmetric abilities.
Squads and Communication
Squad sizes are unlimited, so friends can group up without being split apart. Forming a squad adds extra interface support, communication tools, and vehicle locking for better coordination. The game uses local proximity voice so nearby players can talk directly, and players can even build loudspeakers to blast faction propaganda toward the enemy. It favours player-run server browsing over automated skill-based matchmaking.
Many Playstyles
Teamwork is built into the rules through the cash economy, which pays players for supporting one another. Even so, the design leaves room for many approaches. The developers stress that there is no single correct way to play, progress, or earn: a player can run with a tight squad or strike out alone and still add to the team’s score.