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Track all wiki edits and revisions for Valor Mortis
“Removed the superseded boxed price figure, keeping the July 2026 reduction to 39.99 USD”
“Removed the superseded boxed price figure, keeping the July 2026 reduction to 39.99 USD”
“Added the blunderbuss and corrected the rapier concept-art description to four variants”
“Corrected the boxed price and age ratings, added the demo player count, fixed the Grande Armee spelling, removed a self-link”
“Rewrote the battlefield screenshot alt text to describe the scene accurately”
“Corrected the Grande Armee spelling to carry its accent”
“Expanded The Relentless with studio detail, added the Crimson Plague narrative framing, corrected the corrupted-villager concept-art description”
“Corrected the cannon to his right arm and expanded the appearance detail”
“Corrected the boxed price and updated the demo availability window”
“Corrected the Grande Armee spelling to carry its accent”
“Corrected the boxed price to 39.99 USD, replaced storefront-generated markers with the published ESRB and PEGI board ratings, updated demo availability”
“Added the August 2026 demo-feedback dev log, engine and technical-director detail, and corrected the boxed price to 39.99 USD”
“Rewrote the lantern screenshot alt text to describe the scene accurately”
“Replaced a duplicate copy of an already-used screenshot with a distinct image and wrote descriptive alt text for it”
“Replaced a duplicate copy of an already-used screenshot with a distinct image and wrote descriptive alt text for it”
“Replaced a duplicate copy of an already-used screenshot with a distinct image and wrote descriptive alt text for it”
“Noted the second demo window and identified Chapter 7 as the later demo level where the rapier, musket, shield Transmutation and corrupted villagers appear; added a section on Game Pass availability and the boxed edition”
“Added concept-art detail on how corrupted villagers were designed and confirmed they are fightable in the demo; added a section on readable world objects including the Eternal Guard order document; embedded two pieces of concept art”
“Added an appearance section describing the published concept art, including the timber-braced plague growth and the cannon-barrel arm, with the concept art embedded; softened the role description that understated how far his body has changed”
“Added summer 2026 section covering the second demo window, the ChinaJoy and COREBLAZER appearances and the Steam publisher event, plus the concept-art release; added commercial announcements for Game Pass day one, the boxed edition price and a board change”
“Added availability section: boxed edition pre-order date and price, Game Pass day one across PC, console and Cloud, storefront age ratings; corrected a mislabelled screenshot caption”
“Initial version: launch date, platforms, Game Pass day one, boxed edition price, demo windows, storefront features, languages and age ratings”
“Removed a cross-game combat comparison from the PAX East entry”
“Added corrupted villagers as a common enemy type with their weapons and behavior”
“Added note on single fixed difficulty (no easy mode at launch) (2026-07-12)”
“Removed duplicate in-body wikilinks”
“Added a relevant in-game screenshot to illustrate the section”
“Added a relevant in-game screenshot to illustrate the section”
“Noted Steam Next Fest top-demo recognition in the status section and repaired internal wiki links to use full article paths”
“Repaired internal wiki links to use full article paths so cross-references resolve”
“Repaired internal wiki links to use full article paths so cross-references resolve”
“Repaired internal wiki links to use full article paths so cross-references resolve”
“Repaired internal wiki links to use full article paths so cross-references resolve”
“Repaired internal wiki links to use full article paths so cross-references resolve”
“Repaired internal wiki links to use full article paths so cross-references resolve”
“Added Steam Next Fest 2026 top-demo recognition to the timeline and repaired internal wiki links to use full article paths”
“Repaired internal wiki links to use full article paths so cross-references resolve”
“Added a clause noting the demo was named a top demo of Steam Next Fest June 2026 and extended by two weeks”
“Noted the demo was featured in Steam Next Fest in June 2026”
“Added PC System Requirements section with provisional minimum and recommended specs table”
“Added the shield Transmutation introduced in the demo second level”
“Updated launch date to October 13, 2026 and named the two demo levels (Chapter 1: Revival and the Lighthouse traversal level)”
“Corrected release date to October 13, 2026 and added the June 11 delay; added demo level detail (Chapter 1: Revival, the Lighthouse) and the demo rapier/musket/shield Transmutation”
“Updated release date to October 13, 2026 (delayed from September 24); reworded the showcase note to reflect the move”
“Added a note on the playable demo and the September 24, 2026 launch”
“Noted the actor who voices Napoleon Bonaparte”
“Added Xbox Games Showcase 2026 section: locked September 24 release date, playable demo, Game Pass and Play Anywhere, and Napoleon voice casting”
“Added September 24, 2026 release date, Xbox Game Pass day one and Play Anywhere, the playable demo, and the Napoleon voice casting”
“Added an official gameplay screenshot image”
“Added an official gameplay screenshot image”
“Added an official gameplay screenshot image”
“Replaced em-dash with comma in body text”
“Added the rapier to the loadout section and cross-linked the new Traversal page”
“Added accessory equipment slots noted from hands-on demo coverage; expanded upgrading section to cover shared budget across William, weapons, and Transmutations”
“Distinguished Transmutations from weapon weak-point exploitation; cross-linked the Catalysts and Progression resource cost; expanded Fire example with the burning damage-over-time framing”
“Added enemy faction section listing the Eternal Guard, The Relentless, The Orphan, General Lothaire, and Sergeant Dubois; clarified Nephtoglobin and noted early-1800s architectural framing”
“Added composers, director, languages, and dev status to the info table; expanded gameplay to cover posture meter, rapier, grapple hook, and wall-running; added a Notable Enemies section linking to the three named bosses”
“Added Crimson Plague trailer, December 2025 combat-improvements devlog, March 2026 Emerging from Winter dev update, April 2026 Triple-i Initiative confirmation, PAX East 2026 hands-on, and May 2026 next-playtest signal; named composers Arkadiusz Reikowski and Oskar Bala and director Radoslaw Ratusznik”
“Confirmed Rapier as launch weapon and added Fire to the off-hand loadout; clarified the right/left-hand wheel structure and the approximate seven-to-eight slot wheel size”
“Initial Sergeant Dubois page covering the Cannonhand-armed boss revealed in the Crimson Plague trailer (2026-05-28)”
“Initial General Lothaire page covering the Eagle-Bearer boss seen in Gamescom 2025 and the pre-alpha playtest (2026-05-28)”
“Initial The Orphan page covering the sewer-dwelling Nephtoglobin abomination revealed at Triple-i Initiative (2026-05-28)”
“Added an official gameplay screenshot image (2026-05-22)”
“Added an official gameplay screenshot image (2026-05-22)”
“Added an official gameplay screenshot image (2026-05-22)”
“Initial Valor Mortis page (2026-05-22)”
“Initial Transmutations page (2026-05-22)”
“Initial Setting and Story page (2026-05-22)”
“Initial Getting Started page (2026-05-22)”
“Initial Development page (2026-05-22)”
“Initial Catalysts and Progression page (2026-05-22)”