Overview
After sunset, Coen's vampire nature takes over, replacing his daytime sword and Hex magic with a completely different combat and traversal toolkit. Vampire form grants claw-based melee attacks, supernatural mobility, health regeneration through blood consumption, and access to areas that are unreachable during the day. The trade-off is a blood craving system that punishes careless play with loss of control.
Claw combat
At night, Coen fights with vampiric claws instead of a sword. His strikes carry greater strength and supernatural agility, letting him tear into enemy armor. Many of the principles from the directional combat system still apply to claw attacks. Coen can also bite enemies mid-combat to regenerate health, which replaces the consumable-based healing of his human form.
Nighttime enemies include blood guards (tainted humans who serve the vampires) and ancient vampires with supernatural powers such as blood whips. These encounters demand different tactics than daytime fights against human soldiers.
Traversal abilities
Vampire form grants three movement abilities that transform how Coen interacts with the environment:
Shadowstep: teleport short distances by transforming into a moving shadow. Used both for repositioning in combat and for reaching high or distant platforms
Planeshift: walk up walls and across ceilings, opening vertical exploration routes that are completely inaccessible during the day
Clawride: high-speed vertical drops that can be used for rapid descent or as a combat attack
Full exploration of Svartrau requires these abilities. Rooftops, upper floors of buildings, and vertical shortcuts throughout the city only become accessible after nightfall.
Blood craving system
Health and hunger are interconnected in vampire form. When Coen takes damage, he risks losing control of his vampire nature. This can lead to involuntary draining of NPCs during interactions, which locks out dialogue options and entire quest lines. The consequences are permanent for that playthrough.
Players have choices about how they manage blood craving. They can drain humans just enough to knock them unconscious, or drain them fully (killing them). Feeding on animals is also an option. Feeding on important NPCs can permanently alter the story. The system creates ongoing tension between the power of vampire abilities and the risk of losing control at a critical moment.
Day vs. night healing
During the day, Coen's health does not regenerate naturally. He relies on crafted consumables (tinctures and concoctions from the crafting system) to heal. At night, vampiric regeneration activates automatically, but the hunger management trade-off adds its own pressure. This difference shapes how players approach combat in each form: daytime fights require resource preparation, while nighttime fights require hunger discipline.