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The named story companions and custom Operators who make up your squad in STAR WARS Zero Company.

The Republic, the Separatist droid armies, and the Infinite Coil cult led by Kundri Fathom in STAR WARS Zero Company.
The class system in STAR WARS Zero Company: eight standard Specializations plus four exotic classes locked to specific companions.

Create custom Operators and customize Hawks across a range of playable species, classes, looks, and more in STAR WARS Zero Company.

Bonds between squad members grant combat synergies and drive narrative choices in STAR WARS Zero Company.

Cly Kullervo is a Mandalorian mercenary of Clan Verminoth and a story companion in STAR WARS Zero Company.

Jae Mordant, the Ore-Baroness of Luunata and a story companion in STAR WARS Zero Company, fights to reclaim the world the Infinite Coil took from her.

Trick is a clone trooper story companion and Hawks' longtime war ally in STAR WARS Zero Company.

Tel-Rea Vokoss is a Tognath Jedi Padawan story companion in STAR WARS Zero Company.

STAR WARS Zero Company released on August 27, 2026 for PC, PlayStation 5, and Xbox Series X|S, in Standard and Deluxe editions, with a separate physical Collector's Edition.

Clone armor is available from the start in STAR WARS Zero Company, and Clone Troopers themselves unlock later in the story.
Permadeath means a fallen squad member can be lost for good, raising the stakes of every fight in STAR WARS Zero Company.
The full announced voice cast of STAR WARS Zero Company, revealed at San Diego Comic-Con on July 25, 2026, with all fifteen credited roles.

Hawks is the fully customizable player character and leader of Zero Company, a disgraced former Galactic Republic officer.

Luco Bronc is an Umbaran sniper and story companion in STAR WARS Zero Company, carrying a grudge against the Republic he now works beside.

Kabb Uppercut is a Felshi prizefighter and story companion in STAR WARS Zero Company, known for his cybernetic arm and his namesake knockout punch.
STAR WARS Zero Company is built by Bit Reactor with Respawn Entertainment and Lucasfilm Games, published by Electronic Arts.
Runa Blask, the Operations and Finance lead at the Den and Hawks' right hand in STAR WARS Zero Company.

The Infinite Coil is the Separatist-aligned cult at the centre of STAR WARS Zero Company, led by Kundri Fathom.
The Caisson in STAR WARS Zero Company: the hyperdrive that carries Zero Company to its missions, and how it differs from the Den.

The Den is Zero Company's home base for recruiting, research, upgrades, and choosing missions between turn-based deployments.

How turn-based, top-down combat works in STAR WARS Zero Company, from Action Points to cover and the shared advantage pool.
PC system requirements, supported languages, display and controller support for STAR WARS Zero Company, including the upscaling caveat on the recommended tier and the unsupported Steam Deck status.

Every world named in official STAR WARS Zero Company material, covering the Operations galaxy map and the purpose-built Tactical Mission planets.

Astromechs are a buildable droid class in STAR WARS Zero Company, unlocked early and capable of filling an entire squad.

Zero Company splits its deployments into Operations on the galaxy map and Tactical Missions on the ground, and each campaign cycle uses both.
M-3VO, also called Meevo, is Zero Company's droid pilot and Medbay operator, flying the Caisson between missions.
Action Points are the per-turn currency that drives movement and abilities for every character in STAR WARS Zero Company.
Community-reported bugs, crashes, performance problems, and design complaints in STAR WARS Zero Company since its August 27, 2026 release, including the Beskar Mode save-loss risk.
Visser is one of Kundri Fathom's most trusted lieutenants in the Infinite Coil, a fearsome tactician who keeps a code of honor unusual among the cult's leaders.

Zero Company is Hawks' for-hire outfit of Operators, mixing story companions with custom mercenaries against an emerging threat.
Kundri Fathom is the main antagonist of STAR WARS Zero Company and the leader of the Infinite Coil, the cult behind the shadow plague.
The four Weapon Specializations in STAR WARS Zero Company, how weapons shape range and Action Point cost, and where the squad is armed.

STAR WARS Zero Company is set in the twilight of the Clone Wars, a shadow war beneath the galaxy's main conflict.
Neesh Renark runs the Armory and the black market at the Den, one of four Zero Company crew members who never deploy.
Bennic Halloren is Zero Company's Republic Intelligence contact at the Den, one of four crew members who never deploy.

Overview of STAR WARS Zero Company, the Clone Wars era turn-based tactics game from Bit Reactor, covering its systems, campaign structure, reception, and post-launch status.

Cover, flanking, and zone control are the heart of survival in STAR WARS Zero Company's tactical combat.
All 53 STAR WARS Zero Company achievements on PC with global unlock rates, covering the four difficulty tiers, Beskar Mode, squad and Den milestones, and the 29 hidden story markers.
Typhon is a super tactical droid fighting for the Infinite Coil, built for asymmetrical warfare and precision strikes rather than commanding droid armies.