Specializations are the class system in STAR WARS Zero Company. A Specialization sets an Operator’s role, weapons, and signature abilities. Most Operators carry one of eight standard Specializations, while a handful of story companions use exotic classes that are locked to specific characters.
Ability Structure
Every Specialization includes three abilities: an Ultimate, a Standard, and a Passive. These abilities are unique to each Specialization, so two Operators of the same class share the same toolkit while a mixed squad covers a wider range of tactical options. Ultimates are the biggest plays and draw on the shared advantage resource described under Turn-Based Combat.
Standard Specializations
Custom Operators built in Squad Customization can take any of the eight standard Specializations.
Specialization | Role |
|---|---|
Assault | Frontline fighter built to maneuver into medium and close range and dig targets out of cover. Its ultimate is a multishot barrage. |
Heavy | Heavily armored frontliner that soaks damage and holds open ground. Its ultimate is an area-of-effect rocket. |
Sharpshooter | Long-range specialist focused on precise single-target damage. |
Scoundrel | Tricky operator that leans on gadgets and unconventional tactics. |
Soldier | Well-rounded combatant with flexible, all-purpose tools. |
Gunslinger | Multi-target attacker that spreads fast blaster fire across several enemies. |
Scout | Mobile recon role that scouts ahead and controls position. |
Medic | Support role that keeps the squad alive through healing. |
Per-class ability detail has been shown so far mainly for the Assault and Heavy ultimates; the remaining classes have confirmed roles but not yet a full public ability list.
Exotic Specializations
Four exotic classes sit outside the standard pool. Each is tied to a particular kind of character rather than offered to every recruit.
Exotic Class | Who Can Use It |
|---|---|
Astromech | Droid units, including the customizable astromech droid (see Squad Customization) |
Jedi Padawan | Locked to Tel-Rea Vokoss |
Mandalorian Warrior | Locked to Cly Kullervo |
Undisclosed class | A fourth exotic class the developer has not yet revealed |
Because the exotic classes come attached to fixed companions, building a balanced squad means pairing those companions with custom Operators whose standard Specializations fill the gaps. See Companions and Squadmates for the story characters and their locked classes.