Loading...
Track all wiki edits and revisions for Soulbound: Online
“Added 3 gameplay images (2026-09-16)”
“Corrected internal link status flags on links to existing pages”
“Corrected the Koi Fish source cell to name both routes that pay it out and drop an invented loot crate”
“Added 3 gameplay images (2026-09-16)”
“Added 3 gameplay images (2026-09-16)”
“Added 3 gameplay images (2026-09-16)”
“Added 3 gameplay images (2026-09-16)”
“Corrected internal link status flags on links to existing pages”
“Updated the commission set table to the sets in rotation in September 2026”
“Updated the cosmetic set table to the set in rotation in September and added the SoulBits icon”
“Replaced Plague Doctor with Pioneer Captain as the set in rotation and added its piece table with artwork”
“Added the SoulBits icon and a table of representative collections with official artwork”
“Added store-bought pets now that the Cosmetic Store has opened”
“Added the September crafting roll change for armour”
“Added the September overworld performance work, raised player caps and the server reshuffle”
“Added the restored hidden stats, the gear score correction and working DoT Potency”
“Added the Bomb skill reclassification, the dungeon random ability offer and the September ability fixes”
“Added the weekly update cadence, the September server expansion and the current review standing”
“Added the reduced early gathering stamina costs and the framerate-independent mining fix”
“Added gamepad aim, the V-Sync and texture scale options, CJK font support and the removal of the uncapped framerate setting”
“Corrected the Cosmetic Store status now that it has opened and noted the two published Abyssal Raid cadences”
“Confirmed the contract rules and tier rewards against the studio's own guide and added the Task Manager and permit reset time”
“Added the first-party tutorial walkthrough, account creation and the early-game changes from the August patch”
“Added the four apartment sizes, shopfront rent terms and the September apartment fixes”
“Added salvaging as a material source and the September gathering and node changes”
“Added the September crafting roll change at the Gearforge and Weapon Stations and the station placement fixes”
“Added the September crafting overhaul with random stat rolls and the equipment salvaging system”
“Added the September rebalance of all 40 Chemistry Lab consumables and the consumable use lockout”
“Added the Cactaro King health reduction and the September boss and encounter fixes”
“Added the relic caps and offer rules, the dungeon random ability selection and the crafting overhaul correction”
“Added the August relaunch, the Achievement Diary fixes and retroactive grants”
“Corrected crafted gear to reflect the September crafting overhaul and the Cosmetic Store opening, and removed the Tier 1 and Tier 2 skill requirement claim”
“Added SoulBits after the Cosmetic Store opened and corrected the claim that the build has no premium currency”
“Rewrote roadmap status after the September 2 roadmap refresh: Cosmetic Store, controller support, voiceovers and salvaging shipped; guilds, Auction House and Mecha Titan moved to Q4 2026”
“Added Patch 5, Patch 6, Patch 6.5 and Patch 7 sections and the September server expansion”
“Initial version (2026-09-16)”
“Initial version (2026-09-16)”
“Added Pet Rock to the roster, with a note that its only source is a raid that has not shipped”
“Restored the in-game spelling of the Tactical Maneouvers contract series”
“Corrected the minimum graphics line, which does not carry a vendor prefix on the store listing”
“Corrected the Lunar Plateau description, since it is not the highest beacon region”
“Replaced an unsourced description of what the Anima are with the framing the game itself uses”
“Added Chemistry Lab refining to the jobs still worth queueing before logging off”
“Added Chemistry Lab refining to the jobs still worth queueing, separated the weapon and ability aiming toggles, and noted that a failed gathering attempt costs no stamina”
“Corrected the count of Virelda doors at the copper-ore rate, removed a wrong cheapest-rent claim, softened the factory-play framing to match what the patch actually said, and added Chemistry Lab refining to the list of jobs that still run on timers”
“Removed an unsourced leadership attribution from the intro, the studio-at-a-glance table and the page description, dropped an unsourced earlier-name claim, two unsourced community-size figures and an unsourced claim about what the build excludes, and corrected the Japan role and platform lines”
“Separated the two published groupings of life skills instead of presenting them as one list from the studio”
“Corrected the achievement system outage note, and lowered the count of reworked legendary drops to match the unique items actually listed”
“Corrected the achievement system outage note, which records only that the studio said the system would be switched back on shortly”
“Reframed the power grid as an early-game constraint that eases once the Generator is upgraded”
“Corrected how apartments and farming plots are obtained, reframed the power grid as an early-game constraint that eases once the generator is upgraded, and matched the factory-crafting note to what the patch actually said”
“Stopped asserting a relic count for the reworked system, and corrected what Sweeping Form grants against Duelist's Reach”
“Corrected the greatsword and staff cooldown figures in the weapon class table”
“Corrected the greatsword and staff basic-attack cooldowns, dropped undocumented start-availability notes from the Chakram and Bomb rows, and rewrote how abilities are upgraded and where the Ability Configurator is recorded as coming from”
“Corrected an item rarity that was described as a tier in the contract fix list”
“Used the shop's own item names for the Bug Finder cosmetic pieces”
“Gave the short challenge window as half an hour to an hour rather than minutes, with the completion time noted separately”
“Added a note that mana appears in Will's description although the build tracks only Health and Stamina”
“Used the in-game Farpoint spelling in the expansion card's description while keeping the card title as written”
“Relabelled the smelter table's level column, recorded that the upgrade ceiling is not settled and matched the Chronoterra spelling used elsewhere”
“Clarified that the upper Elemental Pendants are the Neotilus set's own necklace ladder above Tier 3”
“Corrected the tool ladder's crafting level requirements, relabelled the ingot table's station level column with no upgrade ceiling claimed, and matched the Snake-stone spelling used lower down”
“Stopped asserting a first-chapter skill level ceiling, which no source settles”
“Corrected the raid cadence in the online co-op row”
“Corrected the raid cadence in Quick Facts: the Abyssal Raid is not weekly”
“Added an ore seam screenshot to the section on where materials come from”
“Added a Virelda town screenshot to the section on Virelda”
“Added a screenshot of players in visibly different armour to the cosmetics section”
“Added the Wiggling Cactus Follower icon to the section covering it”
“Added Commission Credit and Commission Medal icons to the live currencies table”
“Added a portrait of the Task Manager to the section that locates the guild”
“Added piece icons to the Plague Doctor and Cactus set tables and the two currency icons to the Commission Credits and Medals table”
“Merged the two duplicate Core Loop sections and added an Explore the Wiki index covering the new topic pages”
“Tightened the wording on the node density change”
“Reworded a duplicated phrase in the player trading section”
“Initial version (2026-08-26)”