This page is a starting point for new Pioneers in Soulbound: Online. The game is a pixel-art action MMO built around two connected activities: a shared open overworld and instanced roguelite dungeons. Understanding how those two halves feed each other is the key to getting going.
Before You Start

Soulbound: Online is in Steam Early Access as a paid release, costing $14.99 USD. A launch discount ran for the first seven days after release. A free demo ran during Bullet Fest and Steam Next Fest but ended on July 14, 2026, so the game is now bought directly on Steam. The Early Access build ships in English only. Japanese, Spanish, French and Brazilian Portuguese have been announced as a first localisation pass, with more languages after that. For launch details see Early Access and Roadmap, and check System Requirements before installing.
Your First Steps
Step | What To Do |
|---|---|
Learn the loop | Explore the overworld to gather and craft, then take what you build into a dungeon run |
Build by gear | Soulbound is classless: change your class by changing gear, so try several roles |
Pick your skills | Fourteen skills level independently; combat skills gate the gear you can equip, gathering skills feed your crafting |
Run with friends | Most dungeon rungs take up to 3 players; team roles include tank, healer and damage. Party experience rates were raised, so grouping is now the fastest way to level |
Grab relics | Inside dungeons, pick relics that warp your abilities for that run |
Set up a base | Rent an apartment and build stations to unlock better gear, potions and meals |
Watch your stamina | Every gathering action costs 3 stamina, though a failed hack or a failed cast while fishing costs nothing, so eat stamina food or rest before a long gathering session |
Claim your chest | Reward chests at the end of a run are free to open, and dying early does not cost you your bag or gear |
Craft gear on the spot | Weapon and armour crafting takes five seconds at every tier and station upgrades are instant, so smelting, cooking and Chemistry Lab refining are the jobs worth queueing before you log off |
Turn on combat logs | Optional. A toggle in the settings and account menu writes combat logs to your local game data folder so you can review a fight afterwards |
Where To Go Next
Once you know the basics, read up on Combat to understand the bullet-heaven fights, Life Skills to grow your economy and crafting, and Gear and Cosmetics to separate your power from your look. The Crafting and Base Building page explains how your base turns into long-term progression.
For shortcuts that save real time, the Tips and Tricks page collects the habits experienced players settle into. Quests covers the Chapter 1 storyline and the gates that open each city, and Live Events and Commissions explains the rotating events that pay the two cosmetic currencies.
Know The Core Loop
The fastest way to understand Soulbound is the loop the studio describes: Home, Craft, Dungeon, Gather, Home. Craft gear at your base, run a dungeon for loot, gather more materials in the overworld, and return home to craft the next upgrade. Your crafting stations turn raw ore and produce into the gear and food that make the next run reach further, and the Yoku you collect inside a run drives your relic picks for that run only.
The earlier demos covered the first few chapters and the same core systems, gear, crafting, the housing questline, and arena dungeon combat, so returning demo players already know the core loop. Every account was reset at launch, so everyone starts fresh in Early Access.
A few keys are worth learning early: B opens your bag, C opens your character profile, K opens the skills window and M opens the world map. Weapons can be set to manual, auto-aim or auto-cast, and abilities to manual or auto-cast, by shift-clicking their hotbar icons inside a dungeon.
Your First Twenty Minutes, Step By Step
The studio publishes its own walkthrough of the opening, and the two descriptions it gives differ slightly on length, one calling the tutorial about ten minutes and the other about twenty. The difference is probably where each one judges the tutorial to end, since the longer figure runs all the way to standing in Virelda with money banked and a dungeon already cleared. Budget somewhere in that range.
Step | What Happens |
|---|---|
1. Launch | Your account is created from your Steam account the first time you play, so there is nothing to sign up for and no separate password. The game is Windows only and played through the Steam client; there is no browser version of the current build. |
2. Soul Link in | You start on introStreet in the middle of a protest. Walk into the Soul Link station and link in, and you arrive as a Pioneer. |
3. Learn to gather | Jayden teaches you mining in the Arcadia mine, and Arthur teaches you farming at Beginner's Bay. |
4. Kit up | Earn fifty gold, then buy a sword and armour from Finnley. |
5. First dungeon | Clear the five rooms of the Tutorial Dungeon. |
6. Arrive in Virelda | Virelda is your hub. Bank your loot, walk into the Pioneers Guild, take your first contracts and pick up the main questline. |
Your own base is not handed to you at the door. Complete the first three dungeons and you unlock it, and that is where you craft your own gear; levelling the base up from there unlocks more. See Apartments and Housing.
The Early Game Got Easier In August 2026
Three changes on 27 August 2026 specifically targeted the opening hours, and any guide written before that date overstates how constrained a new character is.
Tier 1 and Tier 2 gear no longer carries any skill-level requirement, so the weapon choices open to a new character widened considerably. You are no longer locked out of a class because you have not levelled its skill.
Early gathering costs far less stamina: Tier 1 nodes are free, Tier 2 costs 1 and Tier 3 costs 2.
Entering a dungeon with empty ability slots now offers you a random ability at each slot's unlock level, drawn from the whole roster including abilities you have not unlocked. The tutorial dungeon and the early Virelda dungeon are now places to try things rather than runs with dead slots.
Granny's Gumbo no longer requires planting and waiting for crops. Gather the ingredients, cook it, move on. Pyrosphere was moved out of the Tutorial Dungeon and is now its reward.
The tutorial and the main story questline were reworked again on 9 September 2026 for a smoother run, with several new quests added in Virelda aimed at onboarding and a new quest that handles the Arcadia to Virelda station teleport more reliably. Quest NPCs also stopped failing to hand out their quests on a first visit to a room, which had been forcing players to leave and re-enter repeatedly.
One thing to settle before you play at all: pick your server carefully. Characters are per server and there is no transfer between them, so everyone playing together needs to create on the same one. See Servers and Regions.