Combat
How combat works in Soulbound: Online: fast bullet-heaven fights, co-op scaling, build roles, and the risk of carrying loot out of a dungeon run.
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Combat in Soulbound: Online is fast and chaotic, in the "bullet-heaven" or survivor-like style. Fights fill the screen with enemies and effects, and the goal of each dungeon run is to chain ability combinations powerful enough to clear rooms before they overwhelm you.

Encounters scale for solo play or for up to 3-player co-op. Because the game is classless, your role is decided by the gear and abilities you bring rather than a fixed class. Parties can cover tanking, healing, and damage, and a single player can switch between those roles by changing their loadout.
What makes a fight feel different from run to run is the relic system. Inside a dungeon, relics modify your abilities, weapons, and stats, so the same starting ability can behave very differently depending on what you have stacked on it. With more than 100 combinations available per run, the strongest builds are often ones you did not plan.
The tagline "Fight Together. Die Together. Loot Forever." points at the tension in every run: the deeper you push, the more you can carry out, but dying can cost you what you were carrying. The studio markets death and loss as part of the dungeon risk, so greed has consequences. The exact rules around what is lost on death are still being settled during Early Access.