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Crafting stations are the production backbone of every player base in Soulbound: Online. You build and upgrade them inside your home base at Virelda, and almost everything you craft, from weapons and armor to potions, food, and components, is made at a station. Crafting at a station grants experience to both your character and the station itself, so stations are a core part of meta progression.
How Stations Work
At launch, a home can hold up to twenty-eight types of specialised crafting station. Each station has its own multi-level upgrade path. Higher levels unlock new recipes (and access to higher-tier materials and gear), add more crafting slots so you can run several crafts in parallel, and open add-on module slots for furniture that boosts the station. The studio has described over twenty-five unique modules planned across all stations.
Crafting continues while you are logged off. You queue smelting, component crafting, cooking, or a station upgrade, then leave; the work finishes in the background and is waiting when you return.
Core Stations
These stations were detailed by the studio. Exact recipes and per-level numbers are still being tuned during Early Access.
Station | Role |
|---|---|
Generator | Powers every other station. Burns fuel such as coal, wood, or oil and outputs power shared across the base. Must be kept fueled to keep stations running, including while offline. |
Furnace | Smelts raw ore into the metal bars that most other crafting depends on. |
Manufacturing Table | Turns ingots and materials into the components used for weapons and armor. |
Chemistry Lab | Brews potions and elixirs and refines rare Yoku. |
Kitchen | Cooks farmed crops into food that grants buffs and restores stamina for dungeon runs. |
Weapon Station | Final assembly point for weapons. |
Armor Station | Final assembly point for armor. |
Power Core Fusion Station | Upgrades weapons and abilities and unlocks new relic pathways. |
Cosmetic Station | Crafts and builds cosmetics, kept separate from stat gear. |
The Power Grid
The Generator is the heart of the base. Production stations draw from its shared power pool, so if your total power draw is higher than the Generator's output, something has to switch off. For example, a Level 1 Furnace and a Level 1 Chemistry Lab each draw 20 power, but a Level 1 Generator only outputs 10, so you upgrade the Generator before you can run everything at once. This creates real early-game decisions about which stations run.
Upgrading Stations
The more you use a station, the closer it gets to its next upgrade, and every upgrade is a permanent improvement to your production. A Level 1 Manufacturing Table only makes crude components, while a high-level one produces epic weapon and ability cores. Add-on modules layer on top: a refinery module can add crafting slots and cut a Furnace's craft time, and themed modules can unlock exclusive recipes on the Chemistry Lab or Kitchen.
Shared And Social Use
Your base and its stations are designed to be shared. You control who has access through granular permissions and can invite friends to help build and use your stations. The studio has said guild bases (planned after the initial release) will let members collaborate on shared stations, and a roadmap goal is to let other players pay to use your stations for income even while you are offline.
Station counts, recipes, and module lists are based on the studio's pre-launch dev updates and the live build, and may change during Early Access.