Beginners Guide

This beginners guide walks through the core systems of LumenTale: Memories of Trey and the decisions you will face early on. If you want a shorter primer first, see Getting Started.
Understand the Goal
You play as Trey, who has lost his memories, and travel Talea to recover them while catching and raising Animon. The game mixes story, exploration, and turn-based battles, with multiple endings shaped by your choices.
Picking a Starter
Your first big decision is your Starter Animon. The five options each cover a different elemental type and attribute:
Starter | Type | Attribute |
|---|---|---|
There is no wrong choice. Each shapes your earliest matchups, and you will catch many more creatures soon after. For an early-game ranking, see Starter Animon.
Learn to Catch
Use the Holoken to throw a Bilia at wild Animon. There are two overworld approaches: Bilia Mode (throw directly, with a quick-time event boosting capture chance) and Animon Mode (send out your own creature first to stun the target). Weaken a creature first, carry capture items, and revisit areas at different times of day, since a day and night cycle changes which Animon appear. If the throw QTE fails, the Animon enrages and chases you, so switch to Animon Mode and stun it, then try again, since stunned and weakened targets are easier to catch. See Monster Collecting and Exploration.
Understand Types and Hidden Types
Each Animon has one main type, and most also have a Hidden Type, so two Animon of the same type can have different weakness charts. There is no single global type chart: effectiveness is per-species. The way to find out an enemy's weaknesses is to scan it in battle. Scanning once reveals part of its weakness chart, twice reveals the full chart, and a third scan reveals its complete info, including Hidden Type, moveset, and evolution line. Scanning uses a turn, so plan around it. Revealed info is saved to the in-game Animon index index, which unlocks once you leave Iris Hamlet. See Type Effectiveness Explained and Hidden Types Explained.
Use Attributes and Traits
Every Animon also has an attribute with a battle trait:
Attribute | Trait Effect |
|---|---|
Traits are shown from the start but cannot be used until you unlock them by defeating an unnamed opponent partway through the story (on Route 16 toward Arsilia City if you head north). Activating a trait in battle costs one extra unit of SP on top of the move's cost. See Attributes Explained.
Build a Balanced Team
Spread your roster across several elemental types so you are not stopped by a resistant opponent. Each Animon has six core stats you allocate manually on level up (HP, Attack, Special Attack, Defense, Special Defense, Agility); the game does not assign them for you, and an Animon with unspent points will feel weak even at a high level. You can redistribute them later, so early choices are not permanent. Level your creatures through battle, and use Trading to fill gaps. See Combat System and Leveling and Progression.
Level Up Faster

A few ways to speed up EXP gains:
Discard unneeded items at city trash cans for EXP (keep crafting and move-enhancement materials).
Cook the Riso del Bosco recipe, which gives 1000 EXP, once its recipe appears in city restaurants.
Use an Experience Bilia to give a one-time EXP boost to the Animon you catch with it.
Battle in higher-level areas for big EXP, after saving and stocking healing items.
See How to Get EXP Fast for the full breakdown.
Read the SP and TP Bars
Active Animon share a pool of SP that pays for moves. Critical hits and weakness exploits build TP. When TP reaches the number of active Animon, you earn an extra action that turn, which is one of the most reliable comebacks in the game.
Use Your Home Base
The Anispace houses and trains your creatures and can be customized with hundreds of furniture pieces. Stop at the Fountain to craft items and cook food before long expeditions. When cooking, use Trey for the best results; when crafting Bilia, switch to Ales for a higher success rate.
Holoken Abilities for Traversal
Your Holoken grants overworld abilities tied to the elemental type of an Animon on hand. A Geo type can destroy boulders that block a route (and break Anivite Crystals for crafting materials); an Aura type can propel devices that open gates; a Grass type lets you cross gaps and fake floors. Bring a mix to keep more paths open as you travel. See How to Break Rocks.
Fast Travel and Difficulty
Once you reach your first city and its Lumen Club, you can fast travel to any Lumen Club you have visited (see How to Fast Travel). You can also set the difficulty at any time in System settings: Normal is the default, Easy is more forgiving, and Ace is harder and restricts Anispace access in the field, which suits players who become overleveled from heavy catching. See Difficulty Differences and How to Change.
Common Early Mistakes
Relying on a single strong Animon instead of a balanced team.
Running out of capture items before exploring a new area.
Ignoring the day and night cycle when hunting specific creatures.
Forgetting to allocate Stat Points on level up.
Forgetting to craft and cook supplies at the Fountain.
Spending all your SP early and locking yourself out of a key trait activation later in the fight.
Related Pages
See Tips and Tricks and Gameplay Overview.