Tips and Tricks

These tips help you get more out of LumenTale: Memories of Trey, from catching Animon to building a team and exploring Talea efficiently. For the fundamentals, start with Getting Started and the Beginners Guide.
Catching Tips
There are two ways to catch Animon. You can throw a Bilia in the field using the Holoken, aiming freely before you toss to improve your chance of landing a hit, or you can weaken the creature first in battle. Wild Animon behave differently by species: some stay calm and are easy to approach, while others aggressively chase you on sight.
Weaken wild Animon before attempting a capture for better results.
Always carry spare capture items so an expedition is not cut short.
After a Bilia connects, a quick-time event decides whether the catch succeeds. Hit the quick-time event on your Bilia throw to boost capture chance.
The capture quick-time event gets harder the higher the wild Animon's level, and failing it leaves the creature enraged so it chases you.
Use Animon Mode for tough or higher-level targets. Swapping from Bilias Mode to Animon Mode lets you start the battle with an advantage, a successful preemptive strike stuns the wild creature, and attempting a catch while it is stunned increases the catch rate.
Use an Art Card to raise the encounter rate for a species you are hunting, including its Lost variant.
Return to areas at different times of day; the day and night cycle changes encounters.
Explore Dungeons for rarer creatures you will not find in the open world.
Scanning and Research
Scanning an Animon in battle builds its Animon index entry, and each scan reveals more. The first scan reveals its weakness chart partially, a second scan reveals the full weakness chart, and a third scan gives the complete entry including movesets, quirks, and the evolution line. Scanning takes up a turn, so plan around it. See How to Increase Research Level.
Scans | What You Learn |
|---|---|
1 | Partial weakness chart |
2 | Full weakness chart |
3 | Complete Animon index info: moveset, quirks, evolution line |
The Animon index itself unlocks once you leave Iris Hamlet. It stores everything you have collected, from the list of Animon you have captured with their stats and info to all your other collectibles and items. Scanning an Animon's weaknesses in battle updates its index entry at the same time.
Battle Tips
Cover several elemental types so no single opponent walls your whole team.
Mind the emotional attribute of each Animon, not just its type. Attribute traits only become usable later, after you beat a certain opponent during the main story. If you head north, that fight is on Route 16 on the way to Arsilia City.
Watch your shared SP pool. Activating a trait costs an extra unit of SP on top of the move's normal cost, so bank a trait activation for a key turn rather than spending it on a clean-up move.
Push for critical hits and weakness-exploit damage to build TP; an extra action turn can flip a fight.
Switch your active Animon to answer a bad matchup rather than forcing it.
Check the weather before a boss attempt; conditions such as a fire rain can shift stats and abilities for the whole fight.
Keep your team leveled by battling regularly, not just at story checkpoints.
Stat Allocation
Each time an Animon levels up it earns Stat Points, and the game does not assign them for you. Distribute these points yourself into whichever stats suit the build you want for that Animon. This step is crucial: an Animon left with unspent points feels weak in battle even when its level keeps pace with the team. See How to Increase Stats.
Hidden Types

Most Animon also carry a Hidden Type, a potential secondary type that changes their matchups, which is why two Animon of the same primary type can have different weakness charts. A newly caught Animon's Hidden Type is not known right away; reveal it by scanning, by leveling the Animon up into different-type moves, or by using a Prismatype item. Some Animon can only evolve once their Hidden Type is revealed. See Elemental Types.
Exploration and Traversal
Bring a Geo Type Animon to clear boulders that block side routes, and an Aura Type Animon to power the propeller-style devices that open gates.
Pick up postcards in the world; they reveal hidden Points of Interest that reward bonus Animon experience.
Once you unlock the Hoverboard later in the adventure, use it for long routes instead of walking. See How to Use the Hoverboard.
Collection and Trading
Hold onto duplicate Animon to trade for species you are missing.
With around 140 creatures, trading through the Trade Station, with friends, or with the community is the fastest way to complete your collection.
Save duplicate cards for trade as well; common cards stack up quickly given the pack composition.
Make Use of Home
Customize and use your Anispace to house and train your creatures, and stop at the Fountain to craft items, cook food, and manage time before heading somewhere new. See Items and Currency.
Story Choices
Aside from choosing a starter, you will face important decisions throughout the story. Certain dialogue options and actions during cutscenes can influence how events unfold, so pay attention before you commit. The first major narrative choice is whether to head north into Logos or south into Mythos, and each faction offers a different set of environments and people. The game features multiple endings, and your choices matter, so think about the consequences as you play. See Story and Setting and List of Choices.
Related Pages
See Combat System, Monster Collecting, and Leveling and Progression.