Overview
Audrey Hall (奥黛丽·霍尔) is one of the principal NPCs in Lord of Mysteries and a long-running pillar of the source material. She is a Spectator Pathway Beyonder, codenamed Justice after the Tarot Club card, and the daughter of Earl Hall, one of the Loen Kingdom's senior aristocrats. In the launch build she is the first character the player meets and one of the first companions the player can field.
In the Opening Chapter
Audrey is the first person the player sees on waking in Tingen. The player arrives out of a nightmare left by contamination from an evil god, and Audrey talks them out of it in what official copy cheerfully describes as one-to-one therapy of the very expensive kind. She then funds the player's first months outright, with a gift of 20,000 苏勒, the world's everyday banknote currency. Official copy glosses that as roughly a million yuan in modern money, and notes that her own allowance in the source material was several times larger again, at 5,000 gold pounds.
Pathway, Sequence and Codename
Audrey is a Spectator Pathway Beyonder. The source material starts her at Sequence 9, the entry rung. The game's own character material places her far further along by the time the player meets her: Sequence 3, a demigod of the 空想家 (Visionary) line that the Spectator Pathway climbs toward. Her abilities lean on telepathy, hypnosis, dream control, and crowd manipulation, all of which align with the Spectator's combat identity (see Combat System and Sequences, where the ladder runs from Sequence 9 at entry down to Sequence 0).
Her Tarot Club codename is Justice, after the major arcana of the same name. Within the Club's ritual she sits at the Justice seat and contributes Spectator-Pathway divinations and dream-reading to the gathering.
Audrey as a Connection
Audrey is one of the historical projections the game's 人脉 (Connections) system can put on the field, and she is the one nearly every account will own. See Connections System for how the system works.
Detail | What has been published |
|---|---|
How she is obtained | Granted free for completing seven days of newcomer tasks, rather than pulled |
Active skill | 心灵漫游, single target |
Cooldown | 30 seconds |
Effect | A judgment-type effect applied to one enemy |
Where she is recommended | Published as the general healing pick, recommended across roles including for damage classes in group content |
Background
Audrey Hall is a young woman from the highest tier of Loen aristocracy. She joined the Tarot Club in the early days of its formation, when she stumbled into a fragment of the Gray Fog while attempting a chant in front of an antique bronze mirror gifted by her father. The mirror's resonance let Klein Moretti pull her through the Gray Fog into the Sefirah Castle alongside Alger Wilson, and the three became the Tarot Club's founding triad.
In-Game Role
Beyond the opening and the Connections system, Audrey appears in ritual cameos alongside Klein in Tarot Club gathering scenes. Spectator-flavoured side quests, a ladder of mentor encounters, aristocratic quest lines, and any Pathway-specific cosmetics attached to her have not been published; the descriptions of those that circulate come from the source material rather than from the live build.
Audrey is voiced in the game's Mandarin track. No release outside mainland China has been announced. Her character-creator presence is a celebrated easter egg: a player who names their character Audrey Hall during Character Creation receives a special introductory cutscene that nods to the coincidence. The player remains their own original Beyonder; Audrey remains her own NPC.
Aristocratic Context
Audrey's aristocratic background is meaningful to the fiction. The Hall family's town house in the imperial capital is a set piece in the source material, the family's standing opens doors that middle-class characters cannot, and her connections through the season's aristocratic balls run through story lines that lower-class characters reach by different routes. The setting treats Loen society's class structure as an active variable, and the opening gift of 20,000 苏勒 is the clearest illustration of it: the player's entire early economy is somebody's pocket money.