Krafton announced the PlayStation 5 version of inZOI at Gamescom 2025 in August 2025, confirming a planned release in the first half of 2026. This will bring inZOI to consoles for the first time, expanding the life simulation beyond its PC and macOS platforms.
Announcement
The PS5 announcement was made during Krafton's Gamescom 2025 presentation. Game Director Hyungjun Kim confirmed the console version alongside discussions about the game's 2026 Roadmap and future content plans. The announcement was well-received by the community, as console support had been one of the most requested features since the Early Access launch.
Expected Release
The PlayStation 5 version is scheduled for release in the first half of 2026 (between January and June). No specific release date has been announced. The PS5 launch is included in the 2026 Roadmap's "Beyond the Fundamentals" development track.
What to Expect
While specific PS5 features have not been fully detailed, the console version is expected to include:
Full gameplay parity with the PC version at the time of PS5 launch
Controller-optimized interface for Character Creation, Build Mode, and simulation controls
DualSense controller support with haptic feedback and adaptive triggers
Performance optimization for PS5 hardware
Smart Zoi on Console
Details about how the Smart Zoi AI system will function on PS5 have not been confirmed. The Windows version requires an NVIDIA GPU for the on-device Small Language Model, while the macOS Version uses Core ML. How this AI processing will be handled on console hardware remains to be seen.
Canvas and Cross-Platform
The Canvas UGC platform is accessible via web browser, suggesting that PS5 players will be able to browse and download community creations. Whether PS5 players will be able to upload creations to Canvas and how cross-platform features will work has not been confirmed.