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Fatekeeper system requirements. The Minimum and Recommended PC hardware published for the Early Access build, plus Steam Deck status.
Control scheme overview for Fatekeeper, including the radial menu and the default mouse and keyboard layout in the live Early Access build.
Bosses in Fatekeeper. The Early Access build ships at least two set-piece encounters, neither of which has been given a published name.
Language and audio support for Fatekeeper. English only on the store listing, and what the announced first-draft localization pass covers.
Head-slot equipment in Fatekeeper, separate from body armor. The seven named helmets in the build and the offensive stat lines that make the head slot build-defining.
Weapon class in Fatekeeper that occupies both of the Druid's hands. Heavy swings, no off-hand spell, and the seven named two-handed weapons in the build.
Trinket-class jewelry slot in Fatekeeper. The Druid wears two rings at once, drawn from seventeen named entries in the Early Access build.
Age ratings and content descriptors for Fatekeeper across announced regional boards.
Trinket-class jewelry slot in Fatekeeper, paired with rings. Only one amulet exists in the build so far, with a larger batch in development.
The Moon Gate in Fatekeeper. A named destination on the Druid's early route that almost nothing has been published about.
Artifacts in Fatekeeper. A rare item class listed alongside weapons and armor, related to but distinct from relics.
Catastrophes that shaped the world of Solace before the game's start, including the Surface Cataclysm.
Single-use items in Fatekeeper produced through alchemy, and what the thirty-entry consumable catalogue actually contains.
Fatekeeper's inspection mechanic lets the Druid examine weapons, relics, and rings up close, often revealing hidden details.
One of the named biomes of Solace. Cold, open valleys cut between mountain peaks, rich in ice-themed loot.
The Tyrant is the unnamed surface ruler the original Underdwellers fled before descending into the depths.
Forgotten religious sites in Solace, rich in lore and relics, slowly being reclaimed by the land.