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Controls
Fatekeeper has not yet shipped, and Paraglacial has not published a final keybind list. This page describes the input archetypes and actions visible in pre-release gameplay material. Keybinds are confirmed for keyboard and mouse based on the eight-minute gameplay reveal, but specific keys and gamepad mappings will be filled in when the Early Access build is available.
Confirmed Input Methods
Keyboard and mouse. First-person view, mouse-aimed melee swings and spellcasts.
Gamepad. Implied by the use of standard PC action RPG conventions but not yet officially confirmed.
Action Categories Shown in Gameplay
Category | Actions |
|---|---|
Movement | Walk, run, sprint, jump, crouch. |
Melee | Light attack, heavy attack, parry, dodge or roll, and finisher animations on staggered or near-dead enemies. |
Magic | Cast spell from each school, switch active spell, channel ranged elemental damage. |
Force | Telekinetic grab and throw, visible in trailers as a way to lift and hurl enemies, including off ledges. |
Loadout | Swap between two equipped weapon sets on demand. |
Quaff a potion, apply a weapon vial or oil, or throw a handbomb. | |
Inspect | Pick up and rotate a discovered item up close, an action highlighted in the Weapons, Relics and Forgotten Arts dev blog. See Inspecting Items. |
Companion | Trigger banter with the talking rat who rides on the Druid's shoulder. |
Known Unknowns
Specific default keybinds for melee, magic, and dodge.
Whether weapon sets swap on a tap or a hold.
Whether the parry shares a key with another defensive action or has its own bind.
Whether the game ships with a remappable controller layout at Early Access.
All of the above will be updated once the Early Access build is live and the in-game settings menu is captured.