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Track all wiki edits and revisions for Fable
“Noted that Oakshire and Wraithmarsh now appear in the studio's own lore, and re-dated the region-count note”
“Added the September 21, 2026 second instalment of the in-fiction history of Albion”
“Repaired table rows split at internal links (2026-09-21)”
“Corrected the description to name Isabel as the figure who petrifies Briar Hill”
“Added Settlement Traits, which sit alongside the per-settlement reputations a hero accumulates”
“Added the second lore extract's account of Heroes becoming the Old Kingdom's ruling class”
“Added the town's founding legend from the in-fiction history of Albion”
“Added the city's founding legend from the in-fiction history of Albion”
“Added the second History of Albion extract: the twin cities, the Old Heroes and the rise of the Old Kingdom; updated the series status and added the title art”
“Replaced the unsourced Bowerminster district with Warminster and Copperbottom, and added hedged notes on the six-region framing, Oakshire and region-scoped reputation”
“Named Isabel as the figure who petrifies the village and matched her relationship to Humphry with her own page”
“Named Isabel as the attacker at Briar Hill and as the ward Humphry lost”
“Named Isabel as the attacker in the opening cinematic beat and fixed a doubled article in the same sentence”
“Clarified that the Direct showed Isabel only as an unnamed stranger and that she was named in September 2026”
“Added the September 2026 statement in which Fulton named Isabel as the attacker at Briar Hill”
“Named Isabel as the attacker in the opening and tidied the sentence fragments around it”
“Identified the figure who petrifies the village as Isabel and noted that she was Humphry's ward”
“Named Isabel as the attacker at Briar Hill, kept the Cult name hedged, and added a note that the announced expansion cult is unnamed and is not confirmation of this page title”
“Named Isabel as the figure who petrifies Briar Hill, added a section on how long the game takes (15 to 20 hours main plus 15 to 20 hours side), added combat intensity to the combat section, qualified the multiple-romance line and filled in the Silverbrook row”
“Added Colin the Pig, and filled in the cast table roles for Jenny and Jacob as the feuding Bloodstone heirs and Connor as the Hero's adoptive brother”
“Added the tourist hotspot and house price consequences of a giant corpse to the settlement traits section”
“Added the giant corpse outcome: the famous for its giant corpse trait, the temporary tourist hotspot it creates and its effect on local house prices”
“Corrected William Kennedy's title to Associate Game Director, named Craig Littler as the project's other Associate Game Director in place of an unidentified entry, and added the Creators Guild creator support programme”
“Added the disgraced leader of the Heroes' Guild description and the line that he has spent recent years hidden in the Guild's empty halls, and resolved the open question in the Stranger section now that the figure who petrifies Briar Hill has been named as Isabel, his former ward”
“Added the initial experience: about 90 minutes as a child, the powers, the petrification of Briar Hill and Samira by Isabel, the time jump, the eviction notice on the Guild door, Connor and the key, meeting Humphry and the beer choice with its reputation pop-up. Also named Isabel in place of the unidentified stranger, added the Underwall as the Mud and Death destination, added the 15 to 20 hour main and side content figures, and qualified the multiple-romance cell”
“Added the charge-length mechanic that changes a spell's form, added combat intensity as the difficulty term, and corrected two passages that still treated cooldowns as unconfirmed now that per-slot cooldowns are shown”
“Added the one-to-many encounter mantra and the set-piece duel exception, added combat intensity as the difficulty term, added the three demo weapons and the parry, charge and finisher verbs, added spell slots, cooldowns and charge-length forms, and corrected Hollow Men to Hollow Folk with the armoured and ranged variants”
“Added the four-preset PC spec chart (Low, Medium, High, Ultra) with resolution and frame rate targets, added DLSS 4.5, FSR 3 and 4, XeSS 2.1, 4K, HDR10 and uncapped frame rates, added the storefront feature table (controller support, Family Sharing, DirectX 12), and removed a duplicated console performance sentence”
“Initial version: combat intensity as the studio's difficulty term, the Story and Legend labels with their differing levels of attestation, what has not been published, and the demo-tuning caution”
“Split the May 29 month-only window from the June 7 day-precise release date and added a title-matching alias”
“Separated the May 29 month-only delay statement from the June 7 day-precise date and added the Collector's Edition sell-out”
“Scoped the disc and download-code split to the Collector's Edition, noted there is no physical Premium Edition, date-stamped the sell-out, and corrected the claim that no recommended PC tier exists”
“Added the Warminster and Copperbottom districts, the density and seamless-interior framing, the 400 resident figure, and named Isabel as the attacker of Briar Hill”
“Identified the mysterious stranger as Isabel, added the January to September 2026 reveal sequence, resolved the Humphry former-student thread, and removed the trailer speculation section”
“Re-anchored the weak-point description on the demo rather than on a design statement”
“Named the associate game director and removed an unsourced tenure figure”
“Corrected Mark Tan's title to Cinematics Director, matching the sourced form used elsewhere”
“Corrected his title: he is General Manager on Fable, not general manager of the studio”
“Replaced an unverifiable design-philosophy quotation with a plain statement of the confirmed facts”
“Removed an unverifiable concept-art quotation and an unsourced claim about fan reception”
“Replaced two unverifiable quotations with plain statements of the same confirmed facts”
“Restored the wording of the 2025 delay quotation, which had been split into two sentences”
“Restored the wording of the 2025 delay quotation, which had been split into two sentences”
“Restored a dropped word inside a quotation from Ralph Fulton about the dog decision”
“Corrected the speaker on a style-weaving quotation and removed a melee quotation that could not be verified against any source”
“Removed a quotation wrongly attributed to Ralph Fulton and softened an over-stated claim about simultaneous marriages”
“Added Mud and Death, the first named quest, and what its structure shows about companion-led quests”
“Confirmed Humphry as leader of the Heroes' Guild and as a companion in the first playable demo”
“Added the August 26, 2026 gamescom hands-on demo, the first time the game was played outside the studio”
“Removed the unconfirmed in-game appearance-evolution system, including scars accumulating from combat, which contradicted the article's own statement that scars are a creator option”
“Corrected the Collector's Edition pin to its official name, a Guild Seal lapel pin”
“Recorded that the Collector's Edition has sold out with no restock planned”
“Added the official recommended PC tier and the 8 GB video memory floor, and removed the statement that no recommended specifications had been published”
“Named the Deepwood Bow and Repeater Crossbow from the first hands-on demo and replaced the note that no individual ranged weapons had been announced”
“Named the Bower Hammer from the first hands-on demo and added the confirmed parry, charge-attack and finisher behaviour”
“Created from the official Living Population deep-dive and the June 2026 cast announcement”
“Created from the official cast announcement of June 7, 2026”
“Created from the official cast announcement of June 7, 2026”
“Created from the first hands-on combat demo shown at gamescom 2026”
“Added Wraiths and the Lantern Keeper mini-boss confirmed in the first hands-on demo, and updated the Hollow Folk entry with its three variants”
“Replaced the vague spell list with the seven spells named in the first hands-on demo, and added the four-slot cast input and cooldown detail”
“Rewrote the description to stop presenting Balvorn origin, full-moon curse and silver weakness as confirmed for this game; removed an invented style-weaving combat scenario”
“Replaced the Wisp animation lore and the speculative fire-weakness and style-weaving sections with the confirmed three variants, dismemberment rule and Wraith possession behaviour”
“Fixed the opening line where 'Heroes' Guild' was split across two text nodes and read as 'Hero es' Guild' in plain text”
“Added Settlement Traits with the studio's own examples, and the confirmation that adult NPCs can be killed and settlements gradually repopulate”
“Added the Killer, Shrewd and Rich reputation labels the studio showed in an August 2026 post, with a note that the full set is unpublished”
“Swapped the unconfirmed Cult of Shadows example for The Stranger, who the studio has actually confirmed”
“Corrected the Cult of Shadows section: no primary source places the Cult in Bloodstone, or in this game at all”
“Corrected the visual-change list: glowing veins are an original-trilogy feature, and scars are a creator option rather than something earned in play”
“Removed the scars and glowing-veins visual-change table: glowing veins are an original-trilogy feature and no current material confirms either as a morality-driven change in this game”
“Added an August 2026 entry for the start of the in-fiction Albion lore series”
“Added the Guild's legendary origin from the August 2026 in-fiction history, including the claim that the legend is Guild propaganda”
“Initial version (2026-08-17)”
“Restored the 6 GB video memory minimum, which the official FAQ does list even though the store page spec block omits it”
“Replaced internal editorial wording about the Cult page with a plain statement of what has not been confirmed”
“Replaced internal editorial wording with a plain statement of what has not been confirmed”
“Stated the partnership's shape and scope directly instead of crediting them to unnamed reports”
“Stated the castle's increased scale directly instead of crediting it to unnamed impressions”
“Kept the confirmed ranged weapon types but removed per-weapon damage and rate-of-fire figures the studio has not published”
“Restored the confirmed bow and crossbow entry after an earlier edit removed it along with the unsourced per-weapon stat table”
“Relabelled the engine capability table so it no longer reads as a second requirements tier, and hedged the ray tracing row”
“Hedged the ray tracing entry: engine support is not the same as confirmation that Fable uses it”
“Replaced editorial notes about how this page is cited with a summary of why the reveal still matters”
“Replaced 3 placeholder image alt texts with descriptions of what each screenshot shows”
“Replaced 3 placeholder image alt texts with descriptions of what each screenshot shows”