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Track all wiki edits and revisions for Fable
“Full article covering Game Pass availability, historic multiplatform launch, delay context, and access tier details”
“Full melee breakdown with Associate Game Director quote, confirmed weapon types, combo mechanics, and enemy interactions”
“Initial article covering ranged pillar role, confirmed weapons, and integration with style weaving”
“Comprehensive world design article covering enterable buildings, density philosophy, NPC routines, and open-world structure”
“Full article covering official confirmation, design rationale, and comparison to previous Fable co-op implementations”
“Full location profile covering Developer Direct confirmation, Fable II history, and architectural upgrade details”
“Detailed landlord system breakdown with Fulton quotes on universal ownership, tenant consequences, and NPC employment”
“Comprehensive breakdown of the reimagined morality system with Fulton quotes, word cloud mechanics, and town crier details”
“Full antagonist profile covering petrification event, Jack of Blades speculation, and narrative design philosophy”
“Full creature profile covering Wisp animation lore, combat behavior, fire weakness, and visual redesign details”
“Full creature profile with varieties, weak point mechanics, and combat approach details from franchise lore”
“Detailed engine profile covering racing-to-RPG adaptation, tools pipeline, scale comparison, and technical capabilities”
“Full character profile with voice actor details, narrative role, and connections to Fable mentor tradition”
“Full article covering Game Pass availability, historic multiplatform launch, delay context, and access tier details”
“Full melee breakdown with Associate Game Director quote, confirmed weapon types, combo mechanics, and enemy interactions”
“Initial article covering ranged pillar role, confirmed weapons, and integration with style weaving”
“Comprehensive world design article covering enterable buildings, density philosophy, NPC routines, and open-world structure”
“Full article covering official confirmation, design rationale, and comparison to previous Fable co-op implementations”
“Full location profile covering Developer Direct confirmation, Fable II history, and architectural upgrade details”
“Detailed landlord system breakdown with Fulton quotes on universal ownership, tenant consequences, and NPC employment”
“Comprehensive breakdown of the reimagined morality system with Fulton quotes, word cloud mechanics, and town crier details”
“Full antagonist profile covering petrification event, Jack of Blades speculation, and narrative design philosophy”
“Full creature profile covering Wisp animation lore, combat behavior, fire weakness, and visual redesign details”
“Full creature profile with varieties, weak point mechanics, and combat approach details from franchise lore”
“Detailed engine profile covering racing-to-RPG adaptation, tools pipeline, scale comparison, and technical capabilities”
“Full character profile with voice actor details, narrative role, and connections to Fable mentor tradition”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Added Fulton's exact mockumentary quotes, Greek chorus NPC quote from GamingBolt, exact morality anchoring quote, upgraded to featured quality”
“Added Dave's gardener/growth formula detail, expanded mythological context, and additional boss comparison information”
“Added Fulton's exact friendly fire quote, expanded Hobbe lore with dark Nymphs and Atticus Croddle debunking, additional detail throughout”
“Expanded with Balvorn origin lore, silver weakness, full moon curse mechanics, White Balverine details from Fable Wiki”
“Expanded with landlord reputation tags, Rich Tw*t detail, rent and eviction specifics, and property management depth”
“Added simultaneous launch confirmation, expanded platform details and multiplatform significance”
“Corrected Will Kennedy title to Associate Game Director, added Gavin Raeburn departure and Trevor Williams succession, softened Kapala claim, corrected Eidos-Montreal confirmation details”
“Corrected Craig Duncan attribution, added Craig Littler follow-for-a-day quote, Fulton commute and just-nuts quotes, expanded detail throughout”
“Expanded with Fulton bigamy quote, GamingBolt marriage quote, fuller TheGamer dog quotes, and additional relationship details”
“Expanded article with Craig Littler seamless casting quote, Will Kennedy melee quote, and additional combat integration details”
“Initial comprehensive article on Fable's humor and tonal approach with developer quotes and specific examples”
“Initial article on the Cockatrice boss with mythological context, gameplay details, and thematic connection to Fable's chicken motif”
“Initial comprehensive article on Hobbes with Developer Direct friendly fire anecdote, cognitive abilities, and combat details”
“Initial article on Balverines with franchise history, confirmed return, and combat approach”
“Initial article on jobs system with confirmed blacksmithing details and property management tie-in”
“Initial comprehensive article on platforms, release window, distribution, and multiplatform significance”
“Initial featured article on Playground Games' history, key staff, studio expansion, and the transition from racing to RPG”
“Initial featured article on the NPC population system with developer anecdotes, daily schedule details, and Phil Spencer quote”
“Initial comprehensive article on romance and marriage systems with developer quotes from GamesRadar and Fulton interviews”
“Initial comprehensive article on Will magic system with confirmed spells, style weaving integration, and developer quotes”
“Corrected Fulton's title, Megill's title, added Eidos-Montreal headcount, Kapala detail”
“Added 'desolate' description, expanded Humphry backstory, more cross-links”
“Added 'no time pressure' detail and more cross-links”
“Added more cross-links to story and reputation articles”
“Added more cross-links and detail on NPC population”
“Added Fulton quote on buildings, expanded reputation-economy tie-in, more cross-links”
“Added timing of character creator (after prologue), more cross-links”
“Expanded enemy descriptions, added Cockatrice mythology note, more combat cross-links”
“Added town crier bribery, shop price effects, quest access effects, word cloud detail”
“Added NPC detail (homes, families, beds), expanded Dave consequences, added Humphry dog quote”
“Corrected influences (removed unverified Hogwarts Legacy), added confirmed weapons and spell details”
“Comprehensive overview with factual corrections and expanded details from Developer Direct 2026”
“Full development timeline from Lionhead closure through Developer Direct 2026”
“Heroes' Guild article from Developer Direct and character spotlights”
“Briar Hill location article from Developer Direct story details”
“Bloodstone location article from Developer Direct, leaks, and press analysis”
“Bowerstone location article from Developer Direct and concept art analysis”
“Property and economy article from Developer Direct and press coverage”
“Character customization article from Developer Direct confirmation and press coverage”
“Full enemy list with returning and new creatures from Developer Direct footage”
“Full reputation system article based on Ralph Fulton interviews and Developer Direct”
“Full character article with all confirmed NPCs, voice cast, and NPC systems”
“Full combat system article based on Developer Direct footage and director interviews”
“Comprehensive overview based on Developer Direct 2026 and press coverage”