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The world
Albion is the setting for every Fable game. In this reboot, it is a fully seamless open world for the first time in the franchise. Previous games used large areas separated by loading screens. This one has none after the opening prologue.
Playground Games has not published a full map or region count. Confirmed environments include rural villages, coastal towns, marshlands, forested areas, mountain passes, craggy coastlines, cobblestone roads, and at least two major cities. The aesthetic is somewhere between a storybook illustration and rural England.
Exploration
Ralph Fulton said: "The player can go wherever they want, from the moment you leave your village." He also stressed: "Being able to go to any one of the settlements in the world and have fun things to do there was imperative." There is no level-gating. Briar Hill is where you start, and after that, any settlement is reachable.

Every building in the game can be entered. Fulton confirmed this directly to GamesRadar: "We had the requirement in our game that you can go into any building, any house that you encounter. You can buy that house, you can live in it." This ties into the property system.
Horseback riding is confirmed for open-world traversal. Dynamic day/night cycles affect NPC schedules: people go to work during the day, eat meals, and sleep at night. Cities even include beds for every resident NPC.
Confirmed locations
Location | Description |
|---|---|
Bowerstone | Capital city of Albion. Contains Fairfax Castle, the Heroes' Guild, and the Old Clock Tower. |
Bloodstone | A lawless port town with two warring factions, the Cult of Shadows, an arena, a market, and "Pub Island." |
Briar Hill | The hero's childhood village. Turned to stone early in the story. |
Wraithmarsh | A swampland area hinted at in concept art. Not yet confirmed as playable. |
Fairfax Castle | A large castle in Bowerstone that dominates the skyline. |

Concept art leaks
Before the Developer Direct in January 2026, concept art leaked from a former artist working on the project. The leaks showed Bloodstone in detail, including a sewer system beneath the town. One piece showed a "Hamlet" area in two states: before and after a flood, which may reflect how player choices change the physical layout of locations. Other leaked areas include a goblin sewer, a swamp town, and massive river valleys.

Weather and time
Dynamic weather and time-of-day systems are confirmed. Footage and concept art show fog, rain, and varied lighting conditions. Seasons have not been confirmed as a gameplay mechanic.