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House Celeste
May 23, 2026 at 02:28 PM
Added wikilinks to table cells (8 new internal links)
House Celeste is the ducal house that governs the Duchy ofHernand. As the highest-ranking noble family in the region, they carry the weight of defending the duchy and protecting its people from the many threats that have emerged across the continent ofPywel. The familytracesits lineage back to the wandering knight Canta, whose descendants settled inHernandand built the duchy into the prosperous territory it is today.

While House Celeste handles diplomacy and the broaderdefenseof Hernand, they delegate internal governance to their most trusted partners,House Serkis. This division of responsibilities has been the foundation of Hernand's political structure since the duchy's founding. The arrangement allows House Celeste tofocuson external affairs, military readiness, and relations with neighboring regions likeCalphadeandPailune.

Attribute | Details |
|---|---|
Type | Ducal house |
Region | |
Rank | Duke (highest noble rank inHernand) |
Alignment | Friendly |
Lineage | Descendants of the wandering knight Canta |
Primary Role | Diplomacy and defense of the duchy |
The story of House Celeste begins with the wandering knight Canta, a figure whose travels eventually brought him to the lands that would become Hernand. Though the details of Canta's journey are scarce in surviving records, his descendants established themselves as the ruling family of the duchy and took on the name Celeste. Over the generations, the family builtHernand Castleas the seat of their power and expanded the duchy's borders to encompass a large stretch of fertile territory.
House Celeste's approach to governance has always centered on a clear division of labor. The ducal family handles diplomacy with foreign powers, manages military operations, and represents Hernand's interests abroad. Meanwhile,House Serkismanages the everyday administration of Hernand's cities and settlements. This partnership has endured since the duchy's founding and remains the backbone of Hernand's political stability.

By the time the events of the game begin, Hernand faces growing threats from multiple directions.The Black Bearshave become bolder in their operations, bandit groups like theBleed Banditshave spread across the region, and the arrival of the displacedGreymaneshas added a new variable to the political landscape. House Celeste must balance its duty to protect the duchy's citizens with the reality of these mounting pressures.
House Celestecontrolsmore territory than any other noble house in Hernand. Their holdings span castles, outposts, ranches, and beacon towers across the duchy.
Location | Type |
|---|---|
Castle (seat of power) | |
Fortified gate | |
Huntinggrounds | |
Beacon tower | |
Beacon tower | |
Beacon tower | |
Settlement | |
Castle | |
ArboriaSettlement | Settlement |
Ranch | |
Military outpost | |
Military outpost | |
Posthouse | |
Posthouse |
House Celeste runs the bounty notice system in Hernand. Players who align with the house receive bountyqueststhat task them with hunting down specific targets across the duchy. These quests focus on eliminating dangerous individuals who threaten Hernand's stability.
Quest | Target |
|---|---|

House Celeste sits at the top of the hierarchy among the noble houses ofHernand. Their closest ally isHouse Serkis, which has served as their right hand since the duchy's earliest days.House Lanfordgoverns theCalphaderegion on their behalf, acting as a shield against threats from the border withPailune. The count's houses (House Grace,House Roberts, andHouse Felix) manage commerce, technology, and culture within the duchy, whileHouse Alfonsocontributes military strength through their tradition of spearmastery.
House Celeste's bounty quests are available once you reach thecity of Hernandand can be picked up from bounty boards.
Completing bounty notices increases your standing with House Celeste and your overallHernandian Contribution.
Some bounty targets may appear inlocationscontrolled by hostilefactions, so be prepared for additional resistance.
Two of the most coveted HernandAbyss Geardrops route through House Celeste. The Legendary Wolf quest gives the playerShadow Claw, and the Elder Tree quest later in the same house ends in theIcewing Plate Armorthat carriesShattering Frost.
Celeste Quest | Prerequisite Chain | Boss / Objective | Abyss Gear Reward |
|---|---|---|---|
Legendary Wolf(Silence From Afar) | House Roberts→ House Circus → House Elfanso →Hernandian Parish of Solumenfour of six (Finding the Relic) | Track the wolf pack across the Hernand wilderness and defeat the legendary wolf twice | Shadow Claw(three extra shadow swipes per attack, stagger payoff for dual-wield and fast-weapon builds) |
Legendary Hunter(triggered atLion Crest Manor) | Beggars' Alliance→House Grace→Kharonso Troll Alliance(in order) | Max the trust meter of two NPCs, then defeat a lion boss in the manor's hunting grounds | Strong earring plus armor set; opens the Elder Tree quest in House Celeste |
Elder Tree(The Eldertree) | Completing Legendary Hunter at Lion Crest Manor | Travel northwest of Castle Hernand into the mountains south ofThe Sage's Peakand defeat the bossGwen Kraber | Icewing Plate ArmorwithShattering Frostembedded; also pick up the spear lying below the arena before leaving |
Legendary Wolf is the first Celeste-anchored abyss-gear chain. Once the four-of-sixFinding the Relicstep in theHernandian Parish of Solumenresolves,Summon - Legendary Wolfappears in the Celeste faction quest list for most players.
Speak to the soldier's wife.She reports her husband is missing and points to his last known location.
Reach the dying soldier.He is almost dead but gives a direction. A small wolf pack ambushes the area; clear it and follow the lead.
Speak to the second soldier.He gives the actual location of the legendary wolf.
Track the wolf.The in-game prompt to hold the lamp and follow the golden trail is unreliable. Flying around the search zone and watching the map for red pack dots is faster; the wolf moves with its pack and shows up clearly on the minimap once nearby.
Defeat the wolf twice over.The fight resolves in two phases.Shadow Clawdrops on completion.
If Legendary Wolf is not in the Celeste faction quest list after returning the relic, run a shortScholastone Instituteobservation quest. Those quests are simple (go to a marker, observe, report back) and force-trigger Legendary Wolf to appear on the next quest list refresh.
Elder Tree sits at the far end of the Celeste chain. To reach it, theBeggars' Alliance,House Grace, andKharonso Troll Alliancearcs all need to be done in that order. They open the Legendary Hunter quest atLion Crest Manor; finishing Legendary Hunter then opens the Elder Tree quest back in Celeste.
Trigger the Legendary Hunter quest.If it does not appear in the faction quest list automatically after the three faction arcs, travel toLion Crest Manorand check for an NPC waiting outside. Speaking to them spawns the quest.
Max two trust meters.The first NPC gives the location of the Legendary Hunter once their trust meter is filled (a short interaction). The Legendary Hunter then gives the location of the lion boss after their own trust meter is maxed.
Defeat the lion boss.The fight ends the Legendary Hunter chain. Reward includes one of the strongest earrings in the game plus an armor set.
Pick up the Elder Tree quest in House Celeste.It appears in the Celeste faction list once Legendary Hunter wraps.
Travel to the Elder Tree boss arena.Head northwest of Castle Hernand into the mountains south ofThe Sage's Peak. The arena is a clear marker on the map.
DefeatGwen Kraber.Reward is theIcewing Plate ArmorwithShattering Frostembedded. Before fast-traveling out, descend into the arena and grab the spear lying below.
House Celeste is the anchor house in the long chain of faction quests that eventually unlocks theRuined Chapelboss fight inside theHernandian Parish of Solumen, whose Blooded Sanctum reward delivers theGreedy Lightningblade, theGoldbranch Plate Crown, and the Shadow Gloves. Players who skip Celeste content will find themselves locked out of House Felix, House Grace, Beggars' Alliance, and the Troll Alliance unlocks later, because Celeste quests are the gates that open every subsequent house.
The chain begins with three of thenine Outlaws in Hernandbounties for House Celeste (just three of the nine are needed to trigger the next step). If a player is stuck at eight of nine bounties, clear theVilcom Outposton the northern map edge, then patrol the posting boards in Hernand until the ninth bounty spawns on a random post.
Complete at least three of the nine Outlaws in Hernand bounties to set the chain in motion.
After the Alfonso and Circus chain culminates in Hooves Through the Wind, return to House Celeste and pick upQueen of the Silk-Spun Citadel, a large spider boss fight that opens the Solumen parish.
Progress the SolumenWhere Land Meets Skyopening mission, then return for Celeste'sMissing Relicquest.
AcceptHow Handsfrom Celeste; this hands control off to theValua Fisherman's Guildfor Beyond the Silent Waves.
Continue withGirl Lost in the Mists, then Celeste'sAbandoned Factory, then fast travel to force theLegendary Wolfmission to appear on the map.
After Legendary Wolf resolves, House Felix unlocks with Family Concerns.
Much later, once the Troll Alliance Sleeping Heart quest resolves, fast travel back to Hernand to trigger Celeste'sFrozen Elder Treemission.
Travel to Lion Crest Manor outside Hernand and speak with theWandering Freeswordto begin Celeste'sLegendary Animalschain, the final Celeste prerequisite before the Ruined Chapel trigger.
Contrary to common community belief, finishing Legendary Wolf alone does not unlock the chapel boss. The full Celeste track (Legendary Animals included) plus every subsequent house must be completed before the Hernandian Parish of Solumen mission updates to Ruined Chapel: Blooded Sanctum.