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Haenir Studio is a Scandinavian indie game developer that created Blight: Survival, growing from a two-person team to several dozen specialists after their 2022 gameplay reveal went viral.

Blight: Survival's playtest program includes invitation-only closed sessions recruited from the 45,000+ member Discord community, with public playtests confirmed for later in 2026 and a sign-up portal at the Behaviour Playtest Squad.

The stealth system in Blight: Survival is governed by noise, light levels, and line of sight, with heavier armor increasing detection and stealth finishers rewarding careful play.

Blight: Survival was featured at the Future Games Show: Spring Showcase 2026 on March 12, 2026, with a new gameplay trailer, combat finisher footage, console platform confirmations, and a developer interview.

Crafting in Blight: Survival consists of two parallel systems: the Artisan's modular gear workshop for permanent weapon and armor upgrades, and the Remedies system for expendable consumables like bandages, torches, herbs, and potions.

Minimum and recommended system requirements for running Blight: Survival on PC. The listed specs are confirmed placeholders that will change before release, with the developers stating they are 'definitely subject to change.'

The March 2026 developer update video featured Creative Director Ulrik thanking the Blight: Survival community for the 1.5 million wishlist milestone and outlining the rebuild-from-scratch development approach.

Blight: Survival surpassed 1.5 million Steam wishlists in early March 2026, a milestone reached without a release date or marketing campaign and built on viral 2022 trailer momentum.

How the Blight infection interacts with the game's environments in Blight: Survival: spawning from blood-soaked soil, spreading through spores and organic growth, transforming landscapes across visible stages, and creating environmental hazards and storytelling.

The Artisan is a camp NPC in Blight: Survival who handles weapon and armor upgrades through a modular component system. Players bring materials and coins from extraction runs to swap, upgrade, or replace individual weapon and armor parts.

Blight: Survival uses a classless character system where players freely mix gear, weapons, and talents without being locked into predefined roles, supported by three core attributes.

Weapons in Blight: Survival degrade through use and can break during missions, tying into the modular crafting system, the Artisan's repair workshop, and the broader risk-and-reward gameplay loop.

Blight: Survival uses an extraction-lite gameplay loop where players venture into No Man's Land, gather loot, and decide whether to push deeper for greater rewards or extract while they still can. The framing draws from Helldivers and Deep Rock Galactic, not traditional extraction shooters.

Dungeons in Blight: Survival are enclosed, claustrophobic indoor environments within No Man's Land that force players to adapt combat strategies, manage sightlines, and deal with amplified horror in tight medieval spaces.

The finisher system in Blight: Survival includes stealth finishers for unaware enemies and combat finishers showcased in the FGS 2026 teaser, featuring context-sensitive kill animations that vary by weapon type and enemy state.
Blight: Survival is planned as a premium buy-to-play game with DLC expansions; the developers have ruled out free-to-play, microtransactions, and battle passes. Final pricing is not yet announced.
Behaviour Interactive is a Montreal-based game studio and publisher of Blight: Survival, best known for developing Dead by Daylight, the asymmetric horror multiplayer game.

The Wailing Tree is a landmark in the Marshlands biome of Blight: Survival, featuring a Breaking Wheel and tied to the region's forgotten past. It was the focus of the first in-game footage devlog and is a key piece of environmental storytelling.

The bloodline system in Blight: Survival carries experience, talents, and traits forward to successor characters after permadeath, providing long-term progression even through repeated character losses.

Sound design in Blight: Survival uses environmental audio, creature vocalizations, combat feedback, dynamic day-night audio shifts, and stealth-linked noise mechanics to create a horror atmosphere that serves both tension and gameplay awareness.

Blight: Survival has a modular armor customization system with interchangeable components, visual personalization, European medieval influences, and a gameplay tradeoff between protection and stealth.

Remedies are consumable items in Blight: Survival including bandages, torches, herbs, and potions, forming one of the game's two crafting systems alongside the Artisan's weapon and armor workshop.