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Battlegrounds
October 2, 2026 at 04:10 AM
Removed duplicate in-body wikilinks
Not all of AION 2's PvP happens in Reshanta. A separate layer of modes runs on a schedule or a queue, and most of them normalise your stats so that the fight is about play rather than about gear.
Battlefield is the objective mode, and it is the one the global build has been shown with.
Element | Detail |
|---|---|
Size | Ten against ten, raised from eight against eight on July 1, 2026 |
Stats | Equalised inside. Mastery skills are forced to level 20 and Stigma skills to level 25, and you cannot learn new skills while inside. |
Objectives | Point capture. The Battlefield: Siege variant added with Chapter 1 has each side contest three zones for points, with all teams starting under identical conditions and a ten-minute window. |
Schedule | Opens daily from 11:00 to 14:00 and from 20:00 to 22:00 Korean time on the Korean service (since April 8, 2026) |
Currency | Abyss Points and merit medals: since April 8, 2026 a win pays 3,000 Abyss Points and a gold merit medal, three times a week |
The August 12, 2026 patch split matching into solo and five-player queues only, so a group of two or three cannot queue as a group, and added removal for inactive players.
The map has changed with the seasons. The Season 1 map, Cradle of Ode Shards, gave way to a flag mode for Season 2 on January 21, 2026, returned for Season 3 on April 8, and was replaced by a new map with the Chapter 1 update on July 1, 2026. Battlefield: Siege has the full rules, schedule and reward history.
Arena is the small-scale ladder and it is ground-only; flight is off. It runs a solo bracket and a co-op bracket, and the co-op bracket moved from four against four to five against five on July 1, 2026 in line with the party-size change.
Separate leaderboards are kept for the solo and co-op ladders.
Since the Season 3 update on April 8, 2026 arena rankings have been based on class ranking, and since August 12, 2026 the cooperative arena has formed teams regardless of faction and healing received in the Arena has been reduced by 20%. See Arena.
Added June 17, 2026, the Abyss Rift Zone is a scheduled event inside the Abyss in which the two sides score points by killing bosses that appear in phases. It runs on Tuesdays and Thursdays from 10 PM, requires level 45 and item level 3,000, and does not affect Abyss season missions or rankings.
A July 15, 2026 rework moved it to faction-integrated matching. Rewards include Abyss Points, Abyss commendation medals and a set of Abyss boss paintings. The September 9, 2026 patch raised boss stats, cut the total number of bosses, raised the per-boss reward bundle, and gave eight boss types a 25-second invulnerability window below an HP threshold, usable up to twice per fight.
Domination is the large-scale open-map mode, fought over strongholds in Verteron and Altgard rather than in an instance. It launched on the Korean and Taiwanese build on September 2, 2026.
Element | Detail |
|---|---|
Schedule | Monday, Thursday and Saturday at 20:00 and 23:00 |
Rotation | Attacker and defender roles swap weekly between the two territories |
Entry | Level 50, item level 4,500, Combat Power 500,000, plus the stronghold-clearing achievement for both territories |
Objective | Strongholds fall when all three of their Monoliths are destroyed. The attackers win by taking the majority of the opened group. |
Mode | A dedicated PvP state switches on after the preparation window, restricting combat to other participants |
Respawn | A dedicated Kisk works for the attacking side only |
A temporary maintenance on September 4 changed the participant limits from 60 to 200 per side to 25 to 500. The September 9 patch cut the battle from 25 to 15 minutes and the strongholds per group from five to four, halved the flight time consumed while taking part, limited contribution for repeat kills on the same target and slightly reduced assist contribution. Patches on September 16 and 23 raised the points for attacking Monoliths, restricted movement outside the battle area and helped attackers get back to the active strongholds. See Spacetime Rift: Domination.
Outlands is a hundred-player battle royale mode: everyone enters on equal terms, farms equipment and items on the map, fights, and is paid by survival rank. It was announced as Chapter 1 content on the Korean and Taiwanese build.
NCsoft's English announcement of June 17, 2026 listed Outlands among the Chapter 1 content. As of the September 30, 2026 patch, it had not appeared in any Korean patch note.
NCsoft's server matchmaking explainer for the global launch, published on September 29, 2026, names the Abyss and Spacetime Rifts among the modes where the two factions meet. The global build was also shown in August 2026 with a ten-versus-ten objective battleground with stat normalisation and with a PvP flag toggle available everywhere except the Abyss, which is faction-versus-faction by default. Everything else above is Korean and Taiwanese live-build state; as of October 2, 2026, NCsoft has not published which of the other modes are open on the global servers.
PvP and the Abyss for the open-world faction war. Battlefield: Siege, Arena, Abyss Rift Zone and Spacetime Rift: Domination for each mode in detail. Spacetime Rifts and Server Matching for how the factions meet. Reshanta for the geography. Item Level and Combat Power for the gates. Verteron and Altgard for the Domination map.