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Marksman Talents guide for Windrose Talents, covering key details, uses, and related wiki pages.
Fencer Talents guide for Windrose Talents, covering key details, uses, and related wiki pages.
Executioner's Aim is a Crusher talent. Two-handed melee Critical Hit Chance: +4% / +8% / +12%.
Toughguy Talents guide for Windrose Talents, covering key details, uses, and related wiki pages.
You Will Answer for This is a Toughguy talent. Temporal Health gain when taking damage: +25% / +50% / +75%.
Retribution is a Crusher talent. Temporal Health to Health conversion effectiveness: +40% / +70% / +100%.
Crusher Talents guide for Windrose Talents, covering key details, uses, and related wiki pages.
Marathon Runner is a Toughguy talent. Additional maximum Stamina: +20 / +35 / +50.
Executioner's Grace is a Fencer talent. Heal-over-time on enemy kill (20s duration): +10 HP per tick / +15 HP per tick / +20 HP per tick.
Too Angry to Die is a Toughguy talent. On killing blow, restore HP (with cooldown): 30% HP, 16 min CD / 50% HP, 13 min CD / 70% HP, 10 min CD.
Bonecrusher is a Crusher talent. Crude Damage: +3% / +6% / +9%.
Stitches and Rum is a Toughguy talent. Healing effectiveness: +10% / +17.5% / +25%.
Perfect Counter is a Fencer talent. Critical Hit Chance for 12s after a Perfect Block: +5% / +8.8% / +12%.
Just a Flesh Wound is a Toughguy talent. Melee Damage Resistance: +6% / +9% / +12%.
Overpenetration is a Marksman talent. Shots penetrate targets; post-penetration damage reduced: 50% less / 35% less / 20% less.
Deadly Finale is a Fencer talent. Stacking damage per consecutive hit (5 stacks max): +3% per stack / +4% per stack / +5% per stack.
Flawless Defence is a Toughguy talent. Posture cost on Blocks: -15% / -25% / -35%.
Bull's Eye is a Marksman talent. Headshot (critical spot) damage: +5% / +12.5% / +20%.
Stout Frame is a Toughguy talent. Maximum Health: +120 / +180 / +240.
Quick Strikes is a Fencer talent. One-handed weapon damage: +4% / +6% / +8%.
Planning Ahead is a Marksman talent. Passive Gun Reload Speed: +5% / +15% / +25%.
Surgical Cuts is a Fencer talent. One-handed melee Critical Hit Chance: +3% / +6% / +9%.
Sniper's Focus is a Marksman talent. Damage per 2s of aiming (4-stack cap): +3% per 2s / +5% per 2s / +7% per 2s.
Agile is a Fencer talent. Stamina cost reduction on Dash and Jump: -15% / -27.5% / -40%.
Outnumbered is a Toughguy talent. Melee damage vs 2+ enemies nearby: +4% / +7% / +10%.
Extended Reach is a Marksman talent. Bonus damage per 10m of distance to target: +1% per 10m / +2% per 10m / +3% per 10m.
Deadly Hunter is a Marksman talent. Chance to instantly reload on kill: 15% / 25% / 35%.
Bulletstorm is a Marksman talent. Stacking damage per consecutive ranged hit (4-stack cap): +5% per stack / +7% per stack / +9% per stack.
Evasive Fencer is a Fencer talent. Passive Gun Reload progress restored on Perfect Dash: 25% / 40% / 55%.
Duelist is a Fencer talent. Bonus melee damage vs a lone enemy within 10m: +6% / +9% / +12%.
Deep Cuts is a Fencer talent. Slash Damage: +3% / +6% / +9%.
Dominating Presence is a Crusher talent. Melee damage buff after a kill within 8m (60s duration): +6% / +12% / +18%.
Quick Hand is a Marksman talent. Active Reload Speed: +10% / +17.5% / +25%.
Deep Impact is a Marksman talent. Pierce Damage: +3% / +6% / +9%.
Momentum is a Crusher talent. Damage per stack (multi-enemy hit; 3-stack cap): +5% per stack / +7% per stack / +9% per stack.
Disciplined Fencer is a Fencer talent. Passive Gun Reload progress restored on Perfect Block: 15% / 25% / 35%.
Massive is a Crusher talent. Two-handed weapon damage: +5% / +7.5% / +10%.
Berserk is a Crusher talent. Bonus damage per 15% HP lost (stacks): +3% per stack / +5% per stack / +7% per stack.
Firearm Training is a Marksman talent. Ranged Damage: +5% / +7.5% / +10%.
Muzzle Reach is a Marksman talent. Bonus damage at close range (under 10m): +4% / +12% / +20%.
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